For me it’s the Desync. If I lose one fight because of bs I can handle, but when I die multiple times because the server refuses to acknowledge what I’ve done I’m pissed. A 4 shot that doesn’t register. A shotgun+melee that doesn’t equal a kill but let’s another player do the same to me I’m absolutely pissed tf off. I want a consistent experience and 343 has failed to deliver that. In cod if I lose a gun fight it’s 100% on me I’m absolutely positive. In infinite though many fights I lose is because of some bs Desync. I get on average 60 ping, and yet I may as well be on 209 ping with the way shots register in this. I’ll scoot a guy 4 times in the face and he lives absolutely frustrates me.
That’s the thing though. Playing to win on a match-to-match basis is not the same as having a laundry list of stuff to do to “complete” multiplayer.
Playing to beat the competition is absolutely one of the things many players set out to do in the past that most of them just don’t anymore. Because that goal, which never ends until you’re ready to throw in the towel, has been replaced with the goal of “get all the stuff”. Which has a definitive end point. One of the first complaints you could see hovering around these forums in Infinite was a lack of any motivation to win games, all anyone played for was challenges. And especially when the game came out going after those hyper specific challenges are a great way to throw a match.
Only the very small hyper-competitive community is still playing to win. They are mostly what keeps Infinite’s population afloat nowadays. But the drastic loss in players across all of gaming that are playing PvP games for fun as opposed to playing them to finish a weekly or seasonal laundry list is alarming.
I see a lot of “Infinite just isn’t fun” replies. But why is it an issue across most of gaming in general? It’s not isolated to Infinite. Even the most populous PvP games out right now, like Fortnite, are mostly full of players that are only playing to complete their battle pass.
Back when they were fun to play with friends, family or by yourself while feeling like your time was well rewarded for the hours you put into the game with a sense of accomplishment?
I remember it all too well
People still play the games they love. They just expect something on top of that.
Reads the title
Multiplayer games yes i remember
Single player games on the otherhand are still fun and enjoyable perfect example hear me out being the yakuza it has tons of replayability to it with its new game plus bonuses you can get also legend of zelda is another great example
Also a lot of yakuza games are on the game pass and i highly recommend playing them ESPECIALLY like a dragon if you like rpgs
Hey guess what, most of us out there still do.
Yeah I enjoy the unlocks and I do let the challenges guide what modes I play sometimes but I’ll always drop into a few games of Fiesta as it’s the mode I enjoy most.
Spent over an hour on Mario Kart with the kids last night. Nothing but pure fun
Man honestly I’ve been trying to get mount up in big team and so far everyone has been unhelpful. Almost had it but one dude doesn’t get out to pop the achievement. Every single game too. Not a bit of infinite multiplayer is fun, I just wanna finish my achievements but a lot of y’all go out of your way to make sure I don’t get it. That fine, enjoy that exponentially decaying pplayrbase
Lfg doesn’t work it’s just some guy with ten alts begging for follows
I agree that goals have ruined PvP and that is why I generally don’t buy games with PvP achievements. I found myself focusing on a selfish goal rather than it being the will to win. I played an infinite match of oddball and went 0-15 because I was trying to get pistol kills but was out gunned by the Assault rifle and got frustrated. The last time I enjoyed a PvP experience was on Destiny 2 because there wasn’t many if any goal to work towards. I wish I could ignore goals in games but for some reason I just can’t when it comes to PvP. Although I am talking about myself, I think it can be applied to a portion of the gaming community.
Lastly, I think I enjoyed the Infinite multiplayer pre-release more than the game because there was not much to earn at the time.
Can’t force people to like something they do not enjoy.
No, that’s not why many people keep playing games.
They play because X game is fun to play.
Gamers these days are too concerned about “progression” which makes it sound like if a game has no progression garbage, the whole game sucks or is “boring” as you put it.
what did you do before games had passes, challenges and achivements? not play anything?
no you just played games because they were fun.
but now for the last few years it seems all gaming complaints revolve around multiplayer progression and battlepass progression.
for some reason if you complete all th meaningless challenges X game is no longer fun, at least till the next “season” is added and you have a load more meaning less challenges to do all over again which are usually very similar to what came before and before that…
suddenly X game is fun again but then once you blitz through the dumb challenges you all start complaing about progression again.
it’s comical.
There seems to be a misunderstanding. I’m not saying that without progression Halo is garbage.
I’m saying progression is what worked with Halo and 343 taking that out in favor of challenges was a misstep.
What made progression work in past Halo games, was that it was entirely passive. You played the game, you progressed if you won, or lost progress if you lost. (When they added social ranks in H3, you would simply not progress by losing as opposed to losing progress).
And you didn’t get anything to show for it except a little number or symbol. You weren’t playing to unlock any cosmetics, particularly in 2, but to an extent in 3 as cosmetics were mostly divorced from progression save 2 helmets. But you got them very early in the ranks.
And until they added social ranking in Halo 3, anyone who didn’t much care for ranked in H2 and 3 had absolutely no progression to speak of. They were just playing and having fun. And the social playlists were always far more populous than the ranked ones in both games.
Reach was the first game to tie cosmetics directly to progression. It was also the first game to launch with a progression system primarily based on unranked play, and to have an only mostly passive progression, since it did add daily challenges. Ranked was now less progression based and had shifted to a “division” based system with seasonal resets. The progression was still mostly passive though. And the credits system letting you loosely choose the order you unlocked armor at wasn’t a bad one.
Stockpile customization items until game becomes good.
Most early stage video games goals were to get the highest score.
Just ask pacman
Here is the biggest issues with games like Halo Infinite, the game as it stands, isnt as fun as we would have hoped. I could play Halo 1-Reach for hours and they had the bare minimum for cosmetics (Reach being the exception) now cosmetics aren’t a bad thing per say if you could earn them in a fun and not forceful way, but as it stands, people are playing now not because they want to but because they want the cosmetics in the brief hope that at some point when this game gets good they wont look like some basic spartan, 343 knew what they were doing, so now we get afkers, people who are only going for challenges and not playing the game and so on its not fun for anyone anymore
This is the most broken and laggy game I’ve ever played. Hard to just play for fun when I have to cringe through the entire playing experience. Im only going for free cosmetics currently because thats all I can bare to tolerate, in hopes one day they’ll have some integrity as a company and display enough competence to fix this abysmal game.
I remember playing all other halos with no incentive other than it was fun!
Didnt care about trying to unlock stuff or what map id end up on for the 5th time in a row, didnt care because the game was an absolute blast and super duper fun!
Now i hesitate even update infinite because it is not fun at all.
Actually it’s the sweat based matchmaking. Every game nowadays has to be played like a job. Lol.
I stopped playing for a month. Just came back. Turned it off again.
Get rid of the SBMM.
It was CoD. Specifically CoD 4 that did it; it introduced the modern “Grind and Unlock” things treadmill and it was widely popular as it was combined with really good gameplay. It took a few games, but people started to conflate “Progression” and “Unlocks” with “Fun” and “Gameplay” and Devs/Publishers realized you could have a really crappy game but as long as it had that hint of FOMO and progression people would still play it, even spend money on it.
So Devs kept reinforcing this idea of the unlocks and progression being the “content” and the “fun”. Now you have two whole generations of gamers who know nothing but this system, so when you have a game that comes along trying to rely on the “It’s just fun and competitive” flavor they reject it and start complaining about every little thing, even if it isn’t true or not related to why they don’t like the game.
Infinite is probably the best or 2nd best Halo in terms of pure fun and gameplay, but because it doesn’t have progression or unlocks like people have come to associate with “fun” people don’t like it.
EDIT: And a lot of the complaints people seem to have revolve around the idea that Infinite somehow doesn’t have “Enough Content” and 343 is “Ripping Us Off” acting like somehow 343 stole from them, ignoring that Infinite is F2P and as far as F2P go it is fairly beefy in offerings especially for a F2P game that is less than a year old. Other F2P games like APEX, Warzone, Splitgate etc. took a lot longer to get going or launched with even less content than Infinite did and had worse shops etc. But people ignore that to have their “343” complaints.