I remember when communities support one another and people generally became good friends online as they played together in the days of Quake.
But I have to accept that those days will probably never come back.
I remember when communities support one another and people generally became good friends online as they played together in the days of Quake.
But I have to accept that those days will probably never come back.
I guess my goal is clips
Funny stuff, good plays, glitches, etc. I just play to collect personal content.
I totally agree with everything you wrote. The matter is somewhat more complex than the couple of reasons that I presented, and you filled in some important gaps (although all that stuff is closely linked together).
And meanwhile all these teens are playing a game where they shoot to kill whatever’s moving.
But no, blood is bad bad bad. However, being addicted to paying absurd amounts of money in “micro” transactions, is good. Ironically, ESRB and PEGI don’t seem to deal with that stuff, unless a game is literally simulated gambling. If it were up to me, any games with micro-transactions or a lot of DLC, would be classified as 18+
At least Halo is an FPS and we can still play it without buying anything from its store. Other genres weren’t so lucky… such as Fighting games - paying hundreds and thousands to have the full game and the entire character set…
Pretty much. Now there’s not even a global chat anymore. There’s no profit to be made in there. So screw your socializing. A store and “micro” transactions now matter the most.
MOst people i play with legit do not care about anything other than playing because we enjoy the game. A lot of what the talk on here and reddit is unrelatable to my experiance. I’m Playing Halo, not barbie dress adventure
as i saw indeed more people saying, its true, we dont need to watch a cinema of close up of our spartans at customize menu barbie dress up but i want to play something worth for, and a game
i agree total with the topic, i very agree with everything said and people have to be very attent to this one too :
watch out people, i also tried gaining exp for battle pass EVERY DAY but then got aware one day about what above is mentioned. we must play games for fun but it seems we cant do fun things or relax until the daily “routine” has been finished and then the day is over and it repeats every day.
i think it happened when online came, and definitely, internet, and also definitely the implentation of the internet culture ( xbox is a console, not a computer/pc) it started ok and good with online halo 3 etc but it went too far, long ago someone said bc halo 5 wouldnt have co op split screen, after halo 4 was released,
Do the owners expect we have no friends?
people were very frustrated about that co op split screen wasnt going to be available in halo 5 so then it started that companies started to become greedy and isolate people from the real world, isolating them online and messing up everything, no more fun anymore with friends, at xbox 360 you can have guest accounts gladly and make casual accounts for offline, at series x and s you cant even do some things offline… and not even play halo infinite without internet connection…
To be honest if it wasn’t for goals gaming would probably been a bygone era. The goal of an arcade was to get kids to pump the machine full of quarters by enticing them to get top score. Another thing is I get bored with games fast and achievements just encourage me to try out different genres and games I wouldn’t buy because they are not triple A titles. Personally, I do not enjoy PVP anymore, so I tend to stick to games that offer co-op and single player.
For me it’s the Desync. If I lose one fight because of bs I can handle, but when I die multiple times because the server refuses to acknowledge what I’ve done I’m pissed. A 4 shot that doesn’t register. A shotgun+melee that doesn’t equal a kill but let’s another player do the same to me I’m absolutely pissed tf off. I want a consistent experience and 343 has failed to deliver that. In cod if I lose a gun fight it’s 100% on me I’m absolutely positive. In infinite though many fights I lose is because of some bs Desync. I get on average 60 ping, and yet I may as well be on 209 ping with the way shots register in this. I’ll scoot a guy 4 times in the face and he lives absolutely frustrates me.
That’s the thing though. Playing to win on a match-to-match basis is not the same as having a laundry list of stuff to do to “complete” multiplayer.
Playing to beat the competition is absolutely one of the things many players set out to do in the past that most of them just don’t anymore. Because that goal, which never ends until you’re ready to throw in the towel, has been replaced with the goal of “get all the stuff”. Which has a definitive end point. One of the first complaints you could see hovering around these forums in Infinite was a lack of any motivation to win games, all anyone played for was challenges. And especially when the game came out going after those hyper specific challenges are a great way to throw a match.
Only the very small hyper-competitive community is still playing to win. They are mostly what keeps Infinite’s population afloat nowadays. But the drastic loss in players across all of gaming that are playing PvP games for fun as opposed to playing them to finish a weekly or seasonal laundry list is alarming.
I see a lot of “Infinite just isn’t fun” replies. But why is it an issue across most of gaming in general? It’s not isolated to Infinite. Even the most populous PvP games out right now, like Fortnite, are mostly full of players that are only playing to complete their battle pass.
Back when they were fun to play with friends, family or by yourself while feeling like your time was well rewarded for the hours you put into the game with a sense of accomplishment?
I remember it all too well
People still play the games they love. They just expect something on top of that.
Reads the title
Multiplayer games yes i remember
Single player games on the otherhand are still fun and enjoyable perfect example hear me out being the yakuza it has tons of replayability to it with its new game plus bonuses you can get also legend of zelda is another great example
Also a lot of yakuza games are on the game pass and i highly recommend playing them ESPECIALLY like a dragon if you like rpgs
Hey guess what, most of us out there still do.
Yeah I enjoy the unlocks and I do let the challenges guide what modes I play sometimes but I’ll always drop into a few games of Fiesta as it’s the mode I enjoy most.
Spent over an hour on Mario Kart with the kids last night. Nothing but pure fun
Man honestly I’ve been trying to get mount up in big team and so far everyone has been unhelpful. Almost had it but one dude doesn’t get out to pop the achievement. Every single game too. Not a bit of infinite multiplayer is fun, I just wanna finish my achievements but a lot of y’all go out of your way to make sure I don’t get it. That fine, enjoy that exponentially decaying pplayrbase
Lfg doesn’t work it’s just some guy with ten alts begging for follows
I agree that goals have ruined PvP and that is why I generally don’t buy games with PvP achievements. I found myself focusing on a selfish goal rather than it being the will to win. I played an infinite match of oddball and went 0-15 because I was trying to get pistol kills but was out gunned by the Assault rifle and got frustrated. The last time I enjoyed a PvP experience was on Destiny 2 because there wasn’t many if any goal to work towards. I wish I could ignore goals in games but for some reason I just can’t when it comes to PvP. Although I am talking about myself, I think it can be applied to a portion of the gaming community.
Lastly, I think I enjoyed the Infinite multiplayer pre-release more than the game because there was not much to earn at the time.
Can’t force people to like something they do not enjoy.
No, that’s not why many people keep playing games.
They play because X game is fun to play.
Gamers these days are too concerned about “progression” which makes it sound like if a game has no progression garbage, the whole game sucks or is “boring” as you put it.
what did you do before games had passes, challenges and achivements? not play anything?
no you just played games because they were fun.
but now for the last few years it seems all gaming complaints revolve around multiplayer progression and battlepass progression.
for some reason if you complete all th meaningless challenges X game is no longer fun, at least till the next “season” is added and you have a load more meaning less challenges to do all over again which are usually very similar to what came before and before that…
suddenly X game is fun again but then once you blitz through the dumb challenges you all start complaing about progression again.
it’s comical.
There seems to be a misunderstanding. I’m not saying that without progression Halo is garbage.
I’m saying progression is what worked with Halo and 343 taking that out in favor of challenges was a misstep.
What made progression work in past Halo games, was that it was entirely passive. You played the game, you progressed if you won, or lost progress if you lost. (When they added social ranks in H3, you would simply not progress by losing as opposed to losing progress).
And you didn’t get anything to show for it except a little number or symbol. You weren’t playing to unlock any cosmetics, particularly in 2, but to an extent in 3 as cosmetics were mostly divorced from progression save 2 helmets. But you got them very early in the ranks.
And until they added social ranking in Halo 3, anyone who didn’t much care for ranked in H2 and 3 had absolutely no progression to speak of. They were just playing and having fun. And the social playlists were always far more populous than the ranked ones in both games.
Reach was the first game to tie cosmetics directly to progression. It was also the first game to launch with a progression system primarily based on unranked play, and to have an only mostly passive progression, since it did add daily challenges. Ranked was now less progression based and had shifted to a “division” based system with seasonal resets. The progression was still mostly passive though. And the credits system letting you loosely choose the order you unlocked armor at wasn’t a bad one.
Stockpile customization items until game becomes good.