Remember Reach. Powerful words. But we should follow these words.
We need to learn from Reach, the good an the bad. By doing this as a group effort we can see what we need to keep, and lose. Maybe 343i will take a look at this and maybe catch a few things they missed.
Pros:
Forge- This was a great step up from Halo 3, with the preciseness of the coordinate edits and more selectivity of pieces, it was fantastic. Of course some more colored pieces would not hurt.
Matchmaking- New playlists were introduced.
Armory- New types of armors and effects were added
Armor Abilities- While great and fun to use, we should learn from the mistakes made from them, needless to say… it’s Reach only
Custom Games- They opened more possibilities for us to have fun with out friends.
Cons:
Bloom- This is one of the most commonly mentioned hatred of Reach. While every Halo game had bloom it seems as though it was more apparent in Reach. Make is less noticeable.
Ranks- The ranking system was based on how much you played the game, not skill. People wish for the return of the 1-50, however I think we need a new type of system that still surrounds skill.( Discuss Below)
Campaign- The campaign was dry and short. We need a longer more exciting campaign.
Firefight- Even though we had new possibilities for customization, it was still dry… we need it more like ODST
Betraying- The system was destroyed.
Skulls- I like finding skulls, not having them given to me.
Credits- Distracted players from having fun and made them obsessed with matchmaking.
That’s all I can think of at the moment, I will add as I think. Discuss what you think below and suggest more ideas.
Remember Reach
