With all the mentions of “Halo’s Downfall” starting with Reach, I would like to point out that although most posts I have read mention Reach’s multiplayer, there were, actually, a ton of other aspects to the game!
Campaign, armor customization, file browser, custom game options, UI, firefight, voice acting, musical score, graphics, challenges, easter eggs.
All of these other parts of Reach are going unnoticed and I believe that it is hurting what can otherwise be regarded as a very important and well created Halo game, and is shielding ideas that can help make Halo 5 amazing.
This isn’t to say the multiplayer shouldn’t be criticized or admired deepening on the person you ask, but that the other features in Reach were very, very good in terms of idea and execution, and this should not be forgotten when we as a community and 343i think of the future for Halo.
I’d like to say to anyone who reads this and hopefully and members of 343i that read this to recognize what Reach excelled at, and not let the common arguments over the multiplayer to overshadow what it did so well.
By going back and seeing how thorough the user interface is organized and easy to navigate, how enormous and engaging the story was, how the score reflected the feeling of the entire game with a unique and Halo sound, just to name a few examples, ideas for Halo 5 can come into play that don’t only have to dwell on the negatives, but can rely on what Reach did well in areas besides the multiplayer and help shape Halo 5 into
something incredible.