Remedy to queue on lower-ping games

After about 170 hrs ingame time, not counting steam (which is 340+) counting idle time.

I notice that if you want to have lower-ping games, you have to host a fireteam lobby, and have someone in your fireteam to somewhat accurately put you in better region’ed games.

(It sorta doesn’t matter what region they are from, I think, but I have only tried this with someone ‘east’ coast side. Could be wrong but this is worth telling.)

(I’m EU, and I usually play with one NAE friend, 90% I get EU lobbies when they’re around and my chances plummet when I’m solo-queuing and getting unwanted lobbies that are not my preferred region).

Of course, if you get a friend who’s on the same region as you, it should be a 100% chance of getting into your closest server (your lowest ping region) lobbies.

Useful for now until server select option makes a presence in the game and other redeemable features, cheers.

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So you’re remedy is basically to avoid queueing solo?

Yeah if you want to reduce the randomness of getting put in games not your own region. Mind you, I’d recommend getting someone your coast side like I did but you may experiment and give me something to update this post with.

It’s unsettling but if you got a buddy to kick back and play Infinite with, ez soft fix until they add server select

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All my friends quit playing Halo Infinite weeks ago with no intention of returning to the game, so this is easier said than done tbh.

I queue with a friend who lives near me and we still get 100+ ping games.

Even pre-geo filter patch the game would try to connect our full fireteam (either 8 of us in BTB or 4 in Arena) to US servers. At the time I’d be using geo filter so if I wasn’t hosting the lobby then they would all connect to the high ping game but my router would block the connection. Basically I don’t think this “remedy” would work however I haven’t played with friends for weeks or since before the geo filter patch so unable to test it out to confirm either way.

Edit:
I would also say that SBMM would have a roll to play in all of this too, so server location could depend on the skill levels of all players in the fireteam and the game subsequently finding suitable matches, and as such, OPs experience could easily differ between your or my experience in doing the same.

Also playlist may also have an impact on server location…which in turn could be determined by player population in said playlist. I notice that OP has very good stats and previous rank, but mainly plays BTB (with ridiculously high KD) so it would be interesting to see if OP has the same experience with servers when playing Arena.

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After the geo-filter patch, it stated it would try to target low-ping games near your region but it’s buggy… having a friend for me, fixed that quite easily. It’s odd, if it doesn’t work for some.

Oh yeah, to bring up my profile for my statistics, nowadays I am dedicated to BTB as it’s my highest source of serotonin release and escape from Infinite’s problems.

I run into enemy fireteams who are hitting double digits in kills and obviously partying/coordinating in my games while I get people are fresh new on my team who aren’t near close to double digits. Not much complaints as I still go positive nicely.

So yeah, my MMR is insanely high that I can’t just walk into ranked, because if my teammates’ skill levels are like people who just installed the game vs me fighting 2k Onyx 4-stacks. It’s considerable to play on an alt account for ranked play as it’s been debunked that social MMR is linked with your ranked MMR.

For Arena, I think it’s no different but I’ll update you as it’s been awhile since I last played it. Admittedly, I will miss geo’ing, it is painful getting frequent desync shots which makes my shot accuracy plummet.

Yeah you are probably experiencing the SBMM having a larger range to work with when you host a lobby with mates.
So let’s say you are level 45 of 50 as an MMR. Your standard search would look as example at MMR ranges of 40-50.
Adding a mate who is MMR of 30 forces the system to make a game with candidates between 25-50.

So game solo might have a player MMR spread in the lobby like
Red 40,42,45,48
Blue 42,43,46,48

With a mate
Red 30,33,38,45
Blue 26,36,40,46

At least this is my experience from halo 5.
If you force the SBMM parameters to be wider then you get a much higher chance to play locally.

Basically in halo 5 if I set preference for good connection I couldn’t play matchmaking unless I joined a mate with skill a lot lower than mine.

Another fix is to make smurf accounts and deliberately play badly here and there to keep MMR low.
But their MMR system works opposite to the ranking system.
MMR is easy to get up hard to lower
Rank hard to rank up easy to lower.

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I have wanted them for ages to make social playlists much more lax on the SBMM so that not only do you get a variety and all the games aren’t sweaty but also my alterior motive to get better ping games.

You can still balance the teams evenly. Just make it so that there is a larger player base or skill range to make the balance with.

Unless your MMR is in the middle of the bell curve then it sucks living 150ms ping from the US servers.
Infinite wasn’t worth playing latency wise in Januaury for me as the player count fell.

I can definitely play on 180+ ping, I’ve always been a high ping player, I’ve never seen my ping go to 2 digits rather than the usual 3 digits. My average ping when I play on the nearest server seems to be 102 - 115+ ms.

Also, you could be maybe right about bringing lower skilled friends into your party to widen the MMR scope to allow more games to be local, it is however still sorta conflicted that I go against coordinated groups while I got vegetable players so I dunno if it’s fully/really true.

I think what it is doing, in my assumption is narrowing the server selection to be narrowed for eastern coast ones since there are two eastern players in the party (me and a friend) which makes the queue times less for us.