I pulled a quote that directly relates back to Halo 4
> The problem with gaming today is that they are trying to chase that market of casual gamers with the consoles and abandoning the group of people who used to buy consoles strictly for gaming. $60 dollar games these days are becoming far shorter and far more dumbed down then what they were in the last generation (on average, I know there’s exceptions like Skyrim). Every game seems to be loaded with health regeneration, checkpoints every five steps, simplified features to make the games “more accessible for a broader audience” etc.
>
> Because they are now forcing motion controls into gaming they are abandoning the more exploratory type games of the past and turning most games into a “running on rails” style of play that keeps you on a straight forward path. It’s becoming redundant and hardcore gamers who don’t mind spending 60 dollars for a solid game are passing on these games while the casual gamer doesn’t bother cause they can play their simplified games much cheaper with social sites and phone apps.
>
> Until companies like Sony and Microsoft lose the arrogance that they know where the market is the console market won’t recover. A lot of journalists and game developers who are out of touch with console gamers make these ridiculous theories about why the industry is failing. They’ll blame it on used games sales, the economy, and everything else under the sun without ever focusing on the real problem. That real problem being the redundancy of the games offered this generation and how every developer is selling out to be a “me too” game. Every shooter franchise is abandoning it’s style of play to force Call of Duty features into their games in desperation to steal some of that market. Instead they are seeing massive drops in sales for doing so and just pushing more players to go play Call of Duty since there’s no longer anything truly unique about the other shooters to draw them in. When faced with a lot of cheap COD knock offs people will just go buy the real thing. Every shooter that tried to copy COD elements online and push in move controllers to bring in that casual market saw massive declines for doing so. Resistance Fall of Man 3, Killzone 3, and Socom 4 sold out so bad and ignored it’s fanbase entirely and put out a game without a single shred of Socom in it. It sold so horribly that Sony shut that studio down.
>
> They have two choices, forget the casual gamers who might buy a console and then let it collect dust after a couple weeks and go back to pleasing the hardcore gamers who would build collections of 40 to 50+ games, or they can be faced with the next console market crash as the casual gamer continues to shun consoles for cheaper gaming and the hardcore gamers lose interest cause of all the shallow dumbed down casual games that don’t interest them and that don’t seem worth the 60 bucks they were once happy to part with.
Basically, it says, games that are shifting toward COD like features have not had much success.
Discuss.