Release the Full Score

I had an complete essay prepared until then I decided to delete it and keep it simple.

Release every single piece of music featured in Halo 4 on the soundtrack album.

No cues or themes should be omitted.
Every track should be arranged in the order heard in the game.
The music should be unaltered and play as heard in the game.
The individual pieces should not condensed into suites.
The original score should always take precedence over bonus tracks.

This is a significant problem with soundtracks. Music is always mismatched, not included, edited, or mixed up. It ruins some of the best soundtracks, and the recording sessions are always locked up tight and jealously guarded by big music companies, when there is really no need. Titanic is a very good example. Hundreds of cues are missing, replaced by badly edited themes not even present in the film. The reason is that the composer, James Horner, and the owner of the music itself, Sony Classical Music, had a dispute over it and Sony is trying to squeeze out as much money as they can. Another good example is Pirates of the Caribbean. I can’t imagine the selfish justifications and reasoning behind withholding music from the public.

Sometimes the reason is pure sloppiness, like with Halo 2 and Halo 3’s soundtracks.

An example of a real soundtrack is The Lord of the Rings: The Complete Recordings, which contains every single piece and song from the films. I hope Halo 4’s soundtrack will be as complete, raw, and untarnished as it can possibly be!

This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.

*Original post. Click at your own discretion.

It’s annoying when a beautiful orchestral piece is ruined by the onset of a random electronic thing, can’t it wait until the fade-out? Cough Greatest Journey. Also, on the other side of the spectrum, why can’t the orchestral climax occur after the weird percussion thing ends? Cough ONI: Sword Base.

> This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.
>
> *Original post. Click at your own discretion.
> I agree. I really hate seeing bits that are only in the game.

Could you clarify? I’m afraid one of us has misunderstood the other.

> This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.
>
> *Original post. Click at your own discretion.
> I agree. I really hate seeing bits that are only in the game.

This better be fake, otherwise the whole game has just been spoiled for me.

> > This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.
> >
> > *Original post. Click at your own discretion.
> > I agree. I really hate seeing bits that are only in the game.
>
> This better be fake, otherwise the whole game has just been spoiled for me.

It’s fake.

> It’s annoying when a beautiful orchestral piece is ruined by the onset of a random electronic thing, can’t it wait until the fade-out? Cough Greatest Journey. Also, on the other side of the spectrum, why can’t the orchestral climax occur after the weird percussion thing ends? Cough ONI: Sword Base.
>
>
>
> > This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.
> >
> > *Original post. Click at your own discretion.
> > I agree. I really hate seeing bits that are only in the game.
>
> Could you clarify? I’m afraid one of us has misunderstood the other.

I don’t mind the mixture of electronic with classical. It can work well. Ever listened to the Blade Runner soundtrack?
There’s actually a track in Halo 3 and Reach that is not available anywhere and I have no idea where it is.
Also before any Mods freak out over my link, that’s just the probability on what the Halo 4 OST will look like on itunes. Made up track names of course.

> > It’s annoying when a beautiful orchestral piece is ruined by the onset of a random electronic thing, can’t it wait until the fade-out? Cough Greatest Journey. Also, on the other side of the spectrum, why can’t the orchestral climax occur after the weird percussion thing ends? Cough ONI: Sword Base.
> >
> >
> >
> > > This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.
> > >
> > > *Original post. Click at your own discretion.
> > > I agree. I really hate seeing bits that are only in the game.
[/quote]
Could you clarify? I’m afraid one of us has misunderstood the other.
> >
> > I don’t mind the mixture of electronic with classical. It can work well.
> > There’s actually a track in Halo 3 and Reach that is not available anywhere and I have no idea where it is.
> > Also before any Mods freak out over my link, that’s just probability on what the Halo 4 OST will look like on itunes. Made up track names of course.
>
> I meant that separate cues should always stay separate, and not squeezed together in suites, overlapping at the beginning and/or end.

> > > It’s annoying when a beautiful orchestral piece is ruined by the onset of a random electronic thing, can’t it wait until the fade-out? Cough Greatest Journey. Also, on the other side of the spectrum, why can’t the orchestral climax occur after the weird percussion thing ends? Cough ONI: Sword Base.
> > >
> > >
> > >
> > > > I agree. I really hate seeing bits that are only in the game.
> > >
> > > Could you clarify? I’m afraid one of us has misunderstood the other.
> >
> > I don’t mind the mixture of electronic with classical. It can work well.
> > There’s actually a track in Halo 3 and Reach that is not available anywhere and I have no idea where it is.
> > Also before any Mods freak out over my link, that’s just probability on what the Halo 4 OST will look like on itunes. Made up track names of course.
>
> I meant that separate cues should always stay separate, and not squeezed together in suites, overlapping at the beginning and/or end.

Oh ok. Ya I hated that with H2 Vol. 2. It was pretty annoying.

> > > > It’s annoying when a beautiful orchestral piece is ruined by the onset of a random electronic thing, can’t it wait until the fade-out? Cough Greatest Journey. Also, on the other side of the spectrum, why can’t the orchestral climax occur after the weird percussion thing ends? Cough ONI: Sword Base.
> > > >
> > > >
> > > >
> > > > > I agree. I really hate seeing bits that are only in the game.
> > > >
> > > > Could you clarify? I’m afraid one of us has misunderstood the other.
> > >
> > > I don’t mind the mixture of electronic with classical. It can work well.
> > > There’s actually a track in Halo 3 and Reach that is not available anywhere and I have no idea where it is.
> > > Also before any Mods freak out over my link, that’s just probability on what the Halo 4 OST will look like on itunes. Made up track names of course.
> >
> > I meant that separate cues should always stay separate, and not squeezed together in suites, overlapping at the beginning and/or end.
>
> Oh ok. Ya I hated that with H2 Vol. 2. It was pretty annoying.

High Charity Suite was especially terrible for that.

I agree completely. Condensing things into suites just makes it annoying, especially when you want to listen to a particular song that’s shoved in between two others and made into a single track on the disc. Likewise, when you leave a track off the soundtrack it’s just disappointing.

Agreed.

> This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.
>
> *Original post. Click at your own discretion.
> I agree. I really hate seeing bits that are only in the game.

Apparently 10,117 people already are aware and liked this soundtrack

> I agree completely. Condensing things into suites just makes it annoying, especially when you want to listen to a particular song that’s shoved in between two others and made into a single track on the disc. Likewise, when you leave a track off the soundtrack it’s just disappointing.

It’s easy to split the tracks but it’s horribly aggravating when they overlap.

Agreed. I think the music in a game is extremely important and I´d love to get the full experience.

> I had an complete essay prepared until then I decided to delete it and keep it simple.
>
> Release every single piece of music featured in Halo 4 on the soundtrack album.
>
> No cues or themes should be omitted.
> Every track should be arranged in the order heard in the game.
> The music should be unaltered and play as heard in the game.
> The individual pieces should not condensed into suites.
> The original score should always take precedence over bonus tracks.

A wise decision. These sentences were all I needed to read. I agree!

Also, thanks for clarifying about the screenshot.

> > This post has been edited by a moderator. Please do not link to inappropriate content. This includes leaked content, real or fake.
> >
> > *Original post. Click at your own discretion.
> > I agree. I really hate seeing bits that are only in the game.
>
> This better be fake, otherwise the whole game has just been spoiled for me.

It’s fake.

The problem with this, though, is that game music aren’t scores in the same way that film music is. Halo is perhaps the best example for this. Except for cutscenes, the music never exists as full scores, but rather as bits and pieces that are triggered based on player action, movement, areas, etc. etc. Hence it’s impossible to actually make a score in the sense of film scoring.

> The problem with this, though, is that game music aren’t scores in the same way that film music is. Halo is perhaps the best example for this. Except for cutscenes, the music never exists as full scores, but rather as bits and pieces that are triggered based on player action, movement, areas, etc. etc. Hence it’s impossible to actually make a score in the sense of film scoring.

Oh, I know. It just seems to me that a better job could be done with arranging the music in the album that has been done with previous games. All the music in the game, except music in the cutscenes like you said, which are purely cinematic, is just a bunch of pieces mixed, looped, and extended. It would be entirely plausible to properly release them individually on the album.

I actually found a complete Halo 2 soundtrack (originally the most incomplete in the franchise) floating around somewhere on YouTube, and it had all of the music, unfortunately arranged in suite format, but it was all there nonetheless. There were, stunningly, many cues from Halo 3 as well that were missing from the soundtrack, mainly the main theme on the menu and a significant part of the Warthog Run that could easily have been placed in “Greatest Journey”. :slight_smile:

> > The problem with this, though, is that game music aren’t scores in the same way that film music is. Halo is perhaps the best example for this. Except for cutscenes, the music never exists as full scores, but rather as bits and pieces that are triggered based on player action, movement, areas, etc. etc. Hence it’s impossible to actually make a score in the sense of film scoring.
>
> Oh, I know. It just seems to me that a better job could be done with arranging the music in the album that has been done with previous games. All the music in the game, except music in the cutscenes like you said, which are purely cinematic, is just a bunch of pieces mixed, looped, and extended. It would be entirely plausible to properly release them individually on the album.
>
> I actually found a complete Halo 2 soundtrack (originally the most incomplete in the franchise) floating around somewhere on YouTube, and it had all of the music, unfortunately arranged in suite format, but it was all there nonetheless. There were, stunningly, many cues from Halo 3 as well that were missing from the soundtrack, mainly the main theme on the menu and a significant part of the Warthog Run that could easily have been placed in “Greatest Journey”. :slight_smile:

Yeah, I’ll agree with you that they haven’t been best arranged in previous albums. The ideal solution would be to have what we now have as mission suites devided into motif suites, if that made any sense?

> > > The problem with this, though, is that game music aren’t scores in the same way that film music is. Halo is perhaps the best example for this. Except for cutscenes, the music never exists as full scores, but rather as bits and pieces that are triggered based on player action, movement, areas, etc. etc. Hence it’s impossible to actually make a score in the sense of film scoring.
> >
> > Oh, I know. It just seems to me that a better job could be done with arranging the music in the album that has been done with previous games. All the music in the game, except music in the cutscenes like you said, which are purely cinematic, is just a bunch of pieces mixed, looped, and extended. It would be entirely plausible to properly release them individually on the album.
> >
> > I actually found a complete Halo 2 soundtrack (originally the most incomplete in the franchise) floating around somewhere on YouTube, and it had all of the music, unfortunately arranged in suite format, but it was all there nonetheless. There were, stunningly, many cues from Halo 3 as well that were missing from the soundtrack, mainly the main theme on the menu and a significant part of the Warthog Run that could easily have been placed in “Greatest Journey”. :slight_smile:
>
> Yeah, I’ll agree with you that they haven’t been best arranged in previous albums. The ideal solution would be to have what we now have as mission suites devided into motif suites, if that made any sense?

It made perfect sense, and would surely be ideal, as long as all cutscene tracks are separate from gameplay tracks! Your spelling mistake, however, was very off-putting… :wink: