I’ve been an avid RTS fan since I was a little kid. . . the Command and Conquer series, and ESPECIALLY Starcraft (of course). I was pretty dammed good at SC (at least until everyone in South Korea knocked my -Yoink- right off the leaderboard for good!)
Since the start of college, Halo got me into FPS, and I have FINALLY bought an Xbox of my own.
Naturally, Halo Wars needed to happen for me. I just bought the game, and played through the campaign to learn the game (and especially controller work, WAY harder than keyboard/mouse!!)
Upon preliminary inspection this game looks really well constructed, with a nice amount of depth to strategy. While I realize that the leaders are fairly well balanced, I am wondering if there is any one leader that is ‘easier’ to learn the game with.
I would like to pick one leader, focus exclusively on learning multiplayer game/strategy with that one, prior to expanding to others.
Right now I am leaning towards Anders, because in other RTS I have personally favored fast-teching strategies, and I like the idea of rolling quick towards gausehogs or Hawks.
Any advice, links or other would be appreciated!
If you would like help playing the game, I would be glad to help. Message me on xbox and I will get back to you as fast as I can. My gamertag is Get Wifi. Being that all leaders are equally balanced it is hard to say what is easier. I find that being the UNSC in general is easier than the Arbiter ect. I started out with UNSC for my first 20-30 games.
> If you would like help playing the game, I would be glad to help. Message me on xbox and I will get back to you as fast as I can. My gamertag is Get Wifi. Being that all leaders are equally balanced it is hard to say what is easier. I find that being the UNSC in general is easier than the Arbiter ect. I started out with UNSC for my first 20-30 games.
thanks for the offer! Sending you a message via xbox within the hour when I get home.
I’m pretty -Yoink!- good managing tech. and economy, I think most RTS’s translate well for this part of the game. My two biggest issues to improve upon are effective microing & early rush/counter rush strategies (for example, getting slaughtered against Covie leaders early, despite my attempt to go flame+D-bomb - my micro sucks I think?)
I also just need a couple decent teammates that aren’t 5 year olds with a controller or people that drop out within the first minute of the game.
Thanks again!
Anyone else that is interested in playing, just hit me up: Shaman0610
There are not really easier to learn leaders.
Basically as every UNSC you’ll open 2 pads > reactor > Gunner with 5 hogs > 2 more pads > upgrade pads when you have the money > reactor > depo.
The hogs are used to rush, defend or expand and you should continuously build them till you’re getting a depo up.
You can build gren to deny expansions, go for a late push if they are slow on getting tanks out. You then expand, build up to 7-9 pads with 4 heavy pads max (rate of decay) and tech canister > powerturret. Mix in tanks vs air, mix in gremlins or spartans or field armory tech vs tanks.
Cobras are bad in teams - maps are too big, only build them in 1’s on smaller maps.
As a covy you open temple third + heavy pads, using your leader + unique units to rush/defend/deny expansions. You want to wait as long as possible to spent resources on things other than bless pads and as covy you want 1 production building (summit 99% of the time in teams), 5 pads and a temple and usually won’t get a double because of the investment required.
tech leader + banshees.
> There are not really easier to learn leaders.
>
> Basically as every UNSC you’ll open 2 pads > reactor > Gunner with 5 hogs > 2 more pads > upgrade pads when you have the money > reactor > depo.
>
> The hogs are used to rush, defend or expand and you should continuously build them till you’re getting a depo up.
>
> You can build gren to deny expansions, go for a late push if they are slow on getting tanks out. You then expand, build up to 7-9 pads with 4 heavy pads max (rate of decay) and tech canister > powerturret. Mix in tanks vs air, mix in gremlins or spartans or field armory tech vs tanks.
>
> Cobras are bad in teams - maps are too big, only build them in 1’s on smaller maps.
>
> As a covy you open temple third + heavy pads, using your leader + unique units to rush/defend/deny expansions. You want to wait as long as possible to spent resources on things other than bless pads and as covy you want 1 production building (summit 99% of the time in teams), 5 pads and a temple and usually won’t get a double because of the investment required.
>
> tech leader + banshees.
Cool thanks. I haven’t played Covie yet on multiplayer, but I’ve been playing Cutter, and going 2 pads - reactor - gunner - 2 pads - reactor - gren - depot. Since Cutter starts with heavies, I’m pretty good at rolling in the money early, pushing 1 base expansion and building a few more pads along with tech & depots on pad 2. I feel like I’m getting a good hog rush in early, gauss very soon, and am tanking/air depending on opponents very fast.
I feel lost on Covies still, which is why I haven’t touched them on MP yet, haha. I’ll use your outline though!
> As a covy you open temple third + heavy pads, using your leader + unique units to rush/defend/deny expansions. You want to wait as long as possible to spent resources on things other than bless pads and as covy you want 1 production building (summit 99% of the time in teams), 5 pads and a temple and usually won’t get a double because of the investment required.
>
> tech leader + banshees.
Newb Nomenclature Q: “temple third” = temple after 2 pads built, correct?