it took them 6 years to release an unfinished product with no coop in campaign which is essential for a halo campaign, hell i cant even repleay a level because there is no option for that - in a AAA game that, again, took them 6 years to release. now take a look at the open world:
its basicly a ghost town. here and there some collectibles, 7 outposts, some fobs to capture (kill a handful of enemies), destroy some propaganda towers and some more collectibles. plus 15 high valuable targets to kill, thats it.
and again, i cant replay anything nor even reset all activities once ive cleared the map.
by the time ive unlocked every weapon and whatnot via valor points (lol what) there will be nothing much left to kill with it on zeta .
that open world could have worked with a halo game but it needs activities, maybe firefight or pvp locations scattered around the map…
by the time they release coop and forge this game will be literally dead.
This is for WoW specifically, but reading the first and second paragraphs in this gives you a good idea for what other game companies have in mind.
Lee Perry, someone of note in Gears, literally tweeted about how they would give a damage buff to new players IN MULTIPLAYER for their first few kills to trick them into thinking they were doing good, this would encourage them to continue playing.
I don’t think the tweet exist anymore so I can’t do a direct link, but a bunch of news outlets have a picture of it, so you can easily look that up on your own.
But I bring this up becuase there’s a BUNCH we as the consumers may not notice.
Destiny 2 does this by having a bunch of pinnacle rewards for “matches played” and an XP boost for the first 5 levels, and gets less rewarding the MORE you grind.
Warframe does this with the daily reputation limit caps.
Apex and other BR do this with the daily challenges and even the weekly ones being time gated.
I still don’t see anything that supports the idea this is what 343 is doing here, particularly since they sell challenge swaps and this game isn’t an MMO.
The Gears example seems to prove the opposite point anyway… Game devs want to hook players and keep them playing.
It seems far more likely that they designed a system to make a grind filled with frustration to send people to the shop to buy a solution to their invented problem. This is a very well documented scumbag practice in the F2P market.
Okay, so, 343i makes a system that encourages you to buy challenge swaps and buy levels, you believe that.
But you won’t believe those same people make it to where the people who don’t pay would find the most optimal system by getting on every reset for the daily 300xp, where they’ll see the store every day, where they’ll be keeping playlist full?
You log off, you get more XP after “X” time.
Every 24 hours you get the 300xp refresh.
Advent calendar, literally the advent calendar, you have to play for 10 days, even if it’s only 1 game, that’s 10 days they can add your digit to the player pool.
Gears did it “correctly”, I’m pointing out that Halo does it differently, that there is a system in place to encourage players to come back every day.
I’d ask for whatever you’re smoking, but it’s gotta be expensive.
You put exactly everything I feel into words brother and for that I am grateful. I find people who claim this game to be bad or suck at the game themselves people who are focused on indiviual achievement in there lifes people who once they reach the top will forget how they got there. I reached onyx within the first week of playing this game not because im the best player in the world but because I had the best company in the world to help me achieve it. This game’s who theme and message I dont see people taking is that GREAT THINGS TAKE TIME, or give yourself time and youll become great. This who game is based around staying in time and I find people who hate this game to be psychological rejects living in their own reality of how the world should be and not how the world IS. Im very passionate about this as my generation. Generation Z that is, is full of Instant gratification junkies who are ready to stab you with the word of mouth the second you disagree with there statement. To many people thinking that they themselves are the god of the world seeking to control people then when are disagree with try to strike them with thunder. My only quesiton to those people when they disagree with me is why? Why do you feel the need to disagree with me? What do you stand to gain? A ego victory based in a discord call? How sad is that? Ive had this conversation time and time again with people who hate Halo as it is right now. Do you not understand potential? Do you yourself not see the potential within yourself to be great? Do you expect that potential to turn into kinetic energy overnight? Life, Halo, Everything is a process to get good at. Life is binary 1’s and 0’s that you choose to see or not see. You either listen to good information or ignore it till the information becomes valuable for you. It is time for us all to stop and wait for once. Im sorry for the attack I really am but this is not an attack but a flame to your heat I hope.
Your focusing on the external cash based part of the game but if you were to focus on the gameplay and mechanics this game is amazing. Your focusing on the wrong things
No, I don’t. For one thing, greed is a far more likely motivator than altruism, particularly when so many other systems are obviously designed around corporate greed. For another, the system does not have the effect of encouraging player retention in this daily manner you suggest. The game is already down over 75% of its population on Steam. If 343 designed this with the intention of “we want everyone playing daily, but only for a little while”, they sure did an awful job at accomplishing that.
No, that is designed amazingly, No one should be playing a game for hours of there life this game is meant to be fun in small doses. The game is addicting and the fun feels real if you wish to spend hours of your life on a game be your own guest. Its like smoking weed or drinking, it is fun in small amounts but you do it everyday and yes you have a problem.
Diminishing xp returns is a reward for casual players. It’s not meant to discourage players from playing more. You are over-reaching on what you think you have as “evidence”.