One thing I noticed if you’re near completing your specialization and you get more XP than needed to complete it, the rest is wasted. For instance, you could complete a match and get 2,900 xp + a challenge worth 5,000 xp but only need 4,000 xp to complete the specialization. Nearly 4,000 xp is not carried over. I’m not sure why that is. Seems like a waste to me.
Also, what’s up with getting 7 to 9k xp for playing spartan ops in matchmaking form?Play by yourself and you only get max of 2,981 xp. I mean, solo legendary is worth less than 4 player legendary? I really think you should be rewarded differently playing solo (or namely the Play Chapters section). Rewarded more for playing with less people, and rewarded more if you play a higher difficulty.
Edit: Could we also see an update to fix the post-game XP summary screen? It doesn’t include commendations you get. Reach would let you know how much commendation XP you got after the match. Shouldn’t Halo 4 do the same? It’s just nice to know…
Because XP doesn’t stack, the XP is wasted. Solution: Avoid Challenges if your that close.
Spops XP give out it abused, broken, and rewards mediocrity and punishes good players who play alone.
> Because XP doesn’t stack, the XP is wasted. Solution: Avoid Challenges if your that close.
>
> Spops XP give out it abused, broken, and rewards mediocrity and punishes good players who play alone.
Well you’ve basically restated what I just said. I’d like to not have to avoid getting challenges so XP isn’t wasted. I was seeing if people agreed with me, and would put support underneath the idea. Perhaps 343 would notice. I also wanted to see if someone had an explanation for why this is, if any.
The real problem is the low amount of XP it takes to max out to SR130. At least in Reach it was 20 million cR to max out at Inheritor. In Halo 4 it’s not even 4 million cR. XP is tied to ranks, commendations, challenges, and specializations but once you hit SR130 it all goes away.
Just another glaring example of 343’s lack of forethought and planning for Halo 4.
> Just another glaring example of 343’s lack of forethought and planning for Halo 4.
Or, you know, they knew some people would reach the highest rank really quickly and have a plan in place for this that we do not yet understand.
Or
They had planned to unlocked specializations a lot slower, but changed their minds because of the community.
People complained like crazy about the long time it took to reach max rank in Halo Reach. You want to blame someone for the ease with which you can hit SR130? Blame the complainers of this community.
> > Just another glaring example of 343’s lack of forethought and planning for Halo 4.
>
> Or, you know, they knew some people would reach the highest rank really quickly and have a plan in place for this that we do not yet understand.
>
> Or
>
> They had planned to unlocked specializations a lot slower, but changed their minds because of the community.
>
> People complained like crazy about the long time it took to reach max rank in Halo Reach. You want to blame someone for the ease with which you can hit SR130? Blame the complainers of this community.
Complaints aren’t always a bad thing. A lot of them can be considered constructive criticism.
If 343 has something in store, they should at least let the community know about it. And I do agree that it doesn’t take too long to reach SR130.
I agree with Toa, but they really could have seen this coming. Some people got to 130 within 40 days and Inheritor took months to years with boosting. They need to add ranks. In regards to the OP, try to avoid campaign challenges when close to SR_0. That would suck if you put all the hard work into getting 30000xp for completing a mission Legendary 3 or 4 skulls on and only be 1xp away from SR_0. 
> > Just another glaring example of 343’s lack of forethought and planning for Halo 4.
>
> Or, you know, they knew some people would reach the highest rank really quickly and have a plan in place for this that we do not yet understand.
>
> Or
>
> They had planned to unlocked specializations a lot slower, but changed their minds because of the community.
>
> People complained like crazy about the long time it took to reach max rank in Halo Reach. You want to blame someone for the ease with which you can hit SR130? Blame the complainers of this community.
If you reach the maximum rank of a time-based ranking system in a matter of days, then the ranking system is a failure. It’s that simple. There’s no way around it.
You can’t compare this to Reach, considering Reach awarded you about 50-75% less cR per game, and the challenges weren’t so generous.
Also, stop supporting 343i with their ridiculous ideas. I’m fine if you want to support them on something when they actually do it well, but the ranking system in this game is a joke.
> > > Just another glaring example of 343’s lack of forethought and planning for Halo 4.
> >
> > Or, you know, they knew some people would reach the highest rank really quickly and have a plan in place for this that we do not yet understand.
> >
> > Or
> >
> > They had planned to unlocked specializations a lot slower, but changed their minds because of the community.
> >
> > People complained like crazy about the long time it took to reach max rank in Halo Reach. You want to blame someone for the ease with which you can hit SR130? Blame the complainers of this community.
>
> If you reach the maximum rank of a time-based ranking system in a matter of days, then the ranking system is a failure. It’s that simple. There’s no way around it.
>
> You can’t compare this to Reach, considering Reach awarded you about 50-75% less cR per game, and the challenges weren’t so generous.
>
> Also, stop supporting 343i with their ridiculous ideas. I’m fine if you want to support them on something when they actually do it well, but the ranking system in this game is a joke.
Reach’s ranks required -Yoink- loads more games. Not so much the xp/cR given but the amount required. The rank system here isn’t much different than any previous one.
> It’s simple; just don’t get commendations/challenges when close to you’re next specialisation.
smh… We’ve been over this. That’s what I’m already doing and I want that to change. You shouldn’t have to do that. This can’t be a difficult fix for 343. I don’t know much but couldn’t it be handled with an IF statement?
if (xpAcquired is greater than xpNeeded)
{
xpAcquired - xpNeeded = xpRemainder
xpOfNextRank - xpRemainder = xpOfCurrentRank
}
Idk, something that handles a situation where more XP is acquired than necessary. If it gets more than needed, it puts the remainder in a variable that will be added to the next specialization.