Regarding the Planned MCC Accessibility Update: Highlighting a Few Issues

Context: Originally, I tried to submit this as a support ticket (ID #420473), but since this is more feedback than it is a bug report, I’m resubmitting this as a forum post instead.

I hope the people at 343 know that all their hard work does not go unnoticed or unappreciated.
They really have made MCC into something truly special. It honors Halo’s legacy and preserves those experiences for generations to come. It’s disheartening for each release to be rewarded with criticism. Hopefully I speak for most when I say that all my feedback comes from a place of wanting to help make MCC the best it can be. Right now, the best way I can participate in that is by providing what feedback I have. So, thank you 343 for all you’ve done and continue to do for the series we all love.


In a recent MCC update, it was announced that there are plans to bring further Accessibility options to the MCC.
Update here: https://www.halowaypoint.com/news/update-on-halo-mcc

There a two existing issues I’d like to highlight, with the hope that they might be addressed by this future update.

– Issues with Hold-to-Zoom –

1a: Hold-to-Zoom functionality only exists when using the “Universal Zoom & Shoot” button layout.

  • Ideally, it would be available to any layout, just like Hold-to-Crouch.

1b: Hold-to-Zoom does not function properly.

  • If the zoom button is not held long enough, a player will not unzoom on-release.
  • So, quickly tapping and releasing zoom will leave the player zoomed despite no longer holding the button.
  • The minimum hold time for unzoom to work on-release varies between titles, with Halo 3 requiring the most time.
  • Halo Infinite has implemented Hold-to-Zoom perfectly; zoom/unzoom behaves as expected and there is an optional binding for “Zoom Level”, which is dedicated to switching between zoom levels on weapons that have more than one.
  • Ideally, Halo Infinite’s Hold-to-Zoom implementation would be brought to MCC.

– Issues with Sprint –

2: Sprint needs an option like what “Jumper Jumper” is for the Jetpack.

  • The MCC introduced a setting called “Jumper Jumper”, which allows the Jetpack to be activated using the jump button in addition to the default equipment button.
  • This applies only to Halo: Reach and Halo 4, since no other titles have a Jetpack.
  • Halo: Reach and Halo 4 are also the only titles with Sprint.
  • The problem is that in Halo: Reach, Sprint is considering an equipment, while in Halo 4 it is not.
  • Ideally, the bindings for using equipment and sprinting would be consistent between the two titles.
  • The best solution would be to have a setting for Halo: Reach, like “Jumper jumper”, which allows a player to activate sprint using the same sprint button as Halo 4, while still using the default binding for using other equipment.
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something else is an update to subtitles. i myself don’t necessarily need it, but it’s a really nice feature to have just in case i can’t hear the characters during gameplay

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