Regarding Sprint. Please Read.

Honestly, its as simple as this for me - If sprint is in Halo, I will be sticking to MCC. I’ve gone back to H2 and H3 recently and its unbelieveable how much better those games play pertaining to map control/movement etc. H2 in particular is so fast-paced that I never even think about wanting to sprint. With Halo Reach and H4, I can see why sprint is something people have the urge to do - the games are slow. But in previous Halos, you are so occupied thinking about all of the things happening in the game that sprint doesnt even cross your mind.

I’ll never understand why people like sprint. How is it fun to shoot someone, and have them simply turn around and run away? You either have to chase them down, which is extremely annoying because they can be right infront of you yet you cannot finish them off, because you cannot shoot them. How is it fun when youve earned map control with your team only to have the other team spawn and run to your side of the map? How is it even logical to have map similar to Onslaught/Midship/Simplex where the entire point of the map is control, but on flag games the enemy team can just sprint to your base much faster than you can carry the flag there? How is it fun at all to have someone who is clearly less skilled than you simply sprint directly at you because you have a power weapon and have them double melee you? How is it FAIR to be able to walk right out into an open area of the map with no regard, just because you know you can sprint out of the bad situation? Sprint COMPLETELY changes the feel and flow of Halo. Sure, it might feel fun to push a button and move faster… I get that, But like I said, that urge to go faster wouldn’t be there if the rest of the game flow was similar to older Halo’s. You put in sprint, and you have to make all these accomodations just to balance it out:

You have to make the maps larger, and with larger maps you need longer range guns, and CQB turns into a sprint/melee fest. You have to make grenade throw velocity higher, which makes grenades in strafing gun fights much too useful (In previous Halos, if you threw a grenade during a 1v1 gun fight you would get laughed at, In halo 4, unskilled players can get away with it) Do you see a pattern here? Adding sprint throws off everything in the game. If you can’t see that, then you don’t understand how the game works.

Its been stated multiple times that an easy fix for sprint is to remove it, and simply increase base player movement speed. This makes gun fights more interesting, allows you to shoot while moving, and makes the game faster paced. When I get someone one-shot, and they decide to break the game by pulling a 180 and running away, I simply follow them and shoot them without the whole mess of sprint. That is how Halo should work. I can guarentee that the people voting for sprint either do not understand how game mechanics affect one another, are people who use sprint as a crutch and abuse it, have not played/forget that sprint isn’t even needed in older Halo’s, etc. Those who vote against sprint actually have a reason to not want it - they know its ludicrous. People want features added or preserved from title to title, not removed. Thats the mentality sprint “wanters” have. People saying they want to remove sprint are willing to part with a game feature because they understand that it ruins the game. A large part of people wanting sprint is because they dont want to lose a feature because they see it as the series going backward or devolving, when actually sprint is what is devolving the gameplay.

A final note - I dont want to hear people saying “keep sprint for customs/social” etc. The thing you have to watch here is that, like I said earlier you have to change the rest of the game to suit sprint. The maps have to take sprint into account. You cannot balance a game for both a game with and without sprint. You have to pick one or the other. Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.

In conclusion, Sprint makes the game frantic and random. This is an objective fact. Yes, there are some fun elements to the sensation of sprinting, but its NOT WORTH IT. I feel like I have to beat the community over the head with my point. Halo pros know the game and it’s intricacies far beyond what you or I can comprehend, and they all say to remove it. I hate to sound like the guy who thinks that his opinion is the be-all-end-all, and honestly I can appreciate the reasons for people wanting it to stay, but give it some thought. Im just an avid Halo player who wants to see the series at it’s best. I’d also like to make it clear that I don’t want sprint out JUST because it will make H5 more like older Halo’s. I truly believe it is bad for the game. C’mon people, wake up.

> Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
>
> In conclusion, Sprint makes the game frantic and random.

That would be random. Things which are available to everyone don’t make a game random.

> > Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
> >
> > In conclusion, Sprint makes the game frantic and random.
>
> That would be random. Things which are available for everyone don’t make a game random.

Making sprint a map powerup (Like speed boost) does not make it random. Having to earn it and time it makes it take skill to acquire it - in the same way that having rockets spawn on the map and not in loadouts balances the game.

I don’t even…

What?

> Honestly, its as simple as this for me - If sprint is in Halo, I will be sticking to MCC. I’ve gone back to H2 and H3 recently and its unbelieveable how much better those games play pertaining to map control/movement etc. H2 in particular is so fast-paced that I never even think about wanting to sprint. With Halo Reach and H4, I can see why sprint is something people have the urge to do - the games are slow. But in previous Halos, you are so occupied thinking about all of the things happening in the game that sprint doesnt even cross your mind.
>
> I’ll never understand why people like sprint. How is it fun to shoot someone, and have them simply turn around and run away? You either have to chase them down, which is extremely annoying because they can be right infront of you yet you cannot finish them off, because you cannot shoot them. How is it fun when youve earned map control with your team only to have the other team spawn and run to your side of the map? How is it even logical to have map similar to Onslaught/Midship/Simplex where the entire point of the map is control, but on flag games the enemy team can just sprint to your base much faster than you can carry the flag there? How is it fun at all to have someone who is clearly less skilled than you simply sprint directly at you because you have a power weapon and have them double melee you? How is it FAIR to be able to walk right out into an open area of the map with no regard, just because you know you can sprint out of the bad situation? Sprint COMPLETELY changes the feel and flow of Halo. Sure, it might feel fun to push a button and move faster… I get that, But like I said, that urge to go faster wouldn’t be there if the rest of the game flow was similar to older Halo’s. You put in sprint, and you have to make all these accomodations just to balance it out:
>
> You have to make the maps larger, and with larger maps you need longer range guns, and CQB turns into a sprint/melee fest. You have to make grenade throw velocity higher, which makes grenades in strafing gun fights much too useful (In previous Halos, if you threw a grenade during a 1v1 gun fight you would get laughed at, In halo 4, unskilled players can get away with it) Do you see a pattern here? Adding sprint throws off everything in the game. If you can’t see that, then you don’t understand how the game works.
>
> Its been stated multiple times that an easy fix for sprint is to remove it, and simply increase base player movement speed. This makes gun fights more interesting, allows you to shoot while moving, and makes the game faster paced. When I get someone one-shot, and they decide to break the game by pulling a 180 and running away, I simply follow them and shoot them without the whole mess of sprint. That is how Halo should work. I can guarentee that the people voting for sprint either do not understand how game mechanics affect one another, are people who use sprint as a crutch and abuse it, have not played/forget that sprint isn’t even needed in older Halo’s, etc. Those who vote against sprint actually have a reason to not want it - they know its ludicrous. People want features added or preserved from title to title, not removed. Thats the mentality sprint “wanters” have. People saying they want to remove sprint are willing to part with a game feature because they understand that it ruins the game. A large part of people wanting sprint is because they dont want to lose a feature because they see it as the series going backward or devolving, when actually sprint is what is devolving the gameplay.
>
> A final note - I dont want to hear people saying “keep sprint for customs/social” etc. The thing you have to watch here is that, like I said earlier you have to change the rest of the game to suit sprint. The maps have to take sprint into account. You cannot balance a game for both a game with and without sprint. You have to pick one or the other. Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
>
> In conclusion, Sprint makes the game frantic and random. This is an objective fact. Yes, there are some fun elements to the sensation of sprinting, but its NOT WORTH IT. I feel like I have to beat the community over the head with my point. Halo pros know the game and it’s intricacies far beyond what you or I can comprehend, and they all say to remove it. I hate to sound like the guy who thinks that his opinion is the be-all-end-all, and honestly I can appreciate the reasons for people wanting it to stay, but give it some thought. Im just an avid Halo player who wants to see the series at it’s best. I’d also like to make it clear that I want sprint out JUST because it will make H5 more like older Halo’s. I truly believe it is bad for the game. C’mon people, wake up.

While I don’t disagree with your opinion on the matter… There are already 1000 posts about sprint. Why did you feel the need to make another one instead of just posting into one of the already made threads regarding Sprint?

> > Honestly, its as simple as this for me - If sprint is in Halo, I will be sticking to MCC. I’ve gone back to H2 and H3 recently and its unbelieveable how much better those games play pertaining to map control/movement etc. H2 in particular is so fast-paced that I never even think about wanting to sprint. With Halo Reach and H4, I can see why sprint is something people have the urge to do - the games are slow. But in previous Halos, you are so occupied thinking about all of the things happening in the game that sprint doesnt even cross your mind.
> >
> > I’ll never understand why people like sprint. How is it fun to shoot someone, and have them simply turn around and run away? You either have to chase them down, which is extremely annoying because they can be right infront of you yet you cannot finish them off, because you cannot shoot them. How is it fun when youve earned map control with your team only to have the other team spawn and run to your side of the map? How is it even logical to have map similar to Onslaught/Midship/Simplex where the entire point of the map is control, but on flag games the enemy team can just sprint to your base much faster than you can carry the flag there? How is it fun at all to have someone who is clearly less skilled than you simply sprint directly at you because you have a power weapon and have them double melee you? How is it FAIR to be able to walk right out into an open area of the map with no regard, just because you know you can sprint out of the bad situation? Sprint COMPLETELY changes the feel and flow of Halo. Sure, it might feel fun to push a button and move faster… I get that, But like I said, that urge to go faster wouldn’t be there if the rest of the game flow was similar to older Halo’s. You put in sprint, and you have to make all these accomodations just to balance it out:
> >
> > You have to make the maps larger, and with larger maps you need longer range guns, and CQB turns into a sprint/melee fest. You have to make grenade throw velocity higher, which makes grenades in strafing gun fights much too useful (In previous Halos, if you threw a grenade during a 1v1 gun fight you would get laughed at, In halo 4, unskilled players can get away with it) Do you see a pattern here? Adding sprint throws off everything in the game. If you can’t see that, then you don’t understand how the game works.
> >
> > Its been stated multiple times that an easy fix for sprint is to remove it, and simply increase base player movement speed. This makes gun fights more interesting, allows you to shoot while moving, and makes the game faster paced. When I get someone one-shot, and they decide to break the game by pulling a 180 and running away, I simply follow them and shoot them without the whole mess of sprint. That is how Halo should work. I can guarentee that the people voting for sprint either do not understand how game mechanics affect one another, are people who use sprint as a crutch and abuse it, have not played/forget that sprint isn’t even needed in older Halo’s, etc. Those who vote against sprint actually have a reason to not want it - they know its ludicrous. People want features added or preserved from title to title, not removed. Thats the mentality sprint “wanters” have. People saying they want to remove sprint are willing to part with a game feature because they understand that it ruins the game. A large part of people wanting sprint is because they dont want to lose a feature because they see it as the series going backward or devolving, when actually sprint is what is devolving the gameplay.
> >
> > A final note - I dont want to hear people saying “keep sprint for customs/social” etc. The thing you have to watch here is that, like I said earlier you have to change the rest of the game to suit sprint. The maps have to take sprint into account. You cannot balance a game for both a game with and without sprint. You have to pick one or the other. Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
> >
> > In conclusion, Sprint makes the game frantic and random. This is an objective fact. Yes, there are some fun elements to the sensation of sprinting, but its NOT WORTH IT. I feel like I have to beat the community over the head with my point. Halo pros know the game and it’s intricacies far beyond what you or I can comprehend, and they all say to remove it. I hate to sound like the guy who thinks that his opinion is the be-all-end-all, and honestly I can appreciate the reasons for people wanting it to stay, but give it some thought. Im just an avid Halo player who wants to see the series at it’s best. I’d also like to make it clear that I want sprint out JUST because it will make H5 more like older Halo’s. I truly believe it is bad for the game. C’mon people, wake up.
>
> While I don’t disagree with your opinion on the matter… There are already 1000 posts about sprint. Why did you feel the need to make another one instead of just posting into one of the already made threads regarding Sprint?

Because I believe that I have more to say on the matter than would fit in a reply to one of the other threads. I believe that if 343 sees enough threads about sprint’s removal, they are more likely to consider removing it. I could, and probably am wrong, but frankly Scarlet, I don’t give a damn.

Also, I like attention.

But seriously - remove sprint.

In Gandhi’s second “Halo Talk” with UGC, he said that sprint only works if kill time is less than 0.5 seconds. That way you can move around the map fast, but it won’t change gun fights at all. However, Halo’s kill time is well over 1 second (1.7 maybe?), so sprint just won’t EVER work, except for SWAT I guess. Sprint definitely should be replaced with a higher speed like in H2&3.

God Bless :slight_smile:

> > > Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
> > >
> > > In conclusion, Sprint makes the game frantic and random.
> >
> > That would be random. Things which are available for everyone don’t make a game random.
>
> Making sprint a map powerup (Like speed boost) does not make it random. Having to earn it and time it makes it take skill to acquire it - in the same way that having rockets spawn on the map and not in loadouts balances the game.
>
> I don’t even…
>
> What?

Speed boost already works. There’s no need to convolute things any further.

> > > > Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
> > > >
> > > > In conclusion, Sprint makes the game frantic and random.
> > >
> > > That would be random. Things which are available for everyone don’t make a game random.
> >
> > Making sprint a map powerup (Like speed boost) does not make it random. Having to earn it and time it makes it take skill to acquire it - in the same way that having rockets spawn on the map and not in loadouts balances the game.
> >
> > I don’t even…
> >
> > What?
>
> Speed boost already works. There’s no need to convolute things any further.

I meant as a way of replacing speedboost, but thats not even the point. All I mean to say is either have sprint as a pickup if people want it to still exist in the game, or dont have it in at all.

> > > > > Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
> > > > >
> > > > > In conclusion, Sprint makes the game frantic and random.
> > > >
> > > > That would be random. Things which are available for everyone don’t make a game random.
> > >
> > > Making sprint a map powerup (Like speed boost) does not make it random. Having to earn it and time it makes it take skill to acquire it - in the same way that having rockets spawn on the map and not in loadouts balances the game.
> > >
> > > I don’t even…
> > >
> > > What?
> >
> > Speed boost already works. There’s no need to convolute things any further.
>
> I meant as a way of replacing speedboost, but thats not even the point. All I mean to say is either have sprint as a pickup if people want it to still exist in the game, or dont have it in at all.

Or we could have Speed Boost as a pickup and remove sprint. Oh wow, I feel like I’ve heard this before. Oh yeah, just like in every other thread about sprint!

> I like attention.

Props for honesty. That’s the only reason anyone creates a duplicate topic on a subject that’s already discussed. (Doesn’t mean I’m any more forgiving for this transgression though. :stuck_out_tongue: )

> > > Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
> > >
> > > In conclusion, Sprint makes the game frantic and random.
> >
> > That would be random. Things which are available for everyone don’t make a game random.
>
> Making sprint a map powerup (Like speed boost) does not make it random. Having to earn it and time it makes it take skill to acquire it - in the same way that having rockets spawn on the map and not in loadouts balances the game.
>
> I don’t even…
>
> What?

Timing respawn period does not take skill. It takes timing and being there first. I don’t know what game you play but Rocket launchers are not part of any Loadout in Halo 4.

Having weapon on the maps randomizes the game because you don’t who picked up which. Sure 9 times out of ten someone will get the rocket launcher but you don’t know who picked it up until he has blasted you with it. You don’t know if someone has the needler until he has riddled your body with pink explosive shards.

CL doesn’t even have to give players OP weapons like the Map does.

This brings me to Nekruls’ point. If everyone has sprint, it is not random. But having one or two sprint power ups laying around on the map that only one or two people are going to use at a time randomizes the game because you don’t know who has the speed power up. This gives that player an unfair advantage.

Timing respawn period does not take skill. It takes timing and being there first. I don’t know what game you play but Rocket launchers are not part of any Loadout in Halo 4.

Having weapon on the maps randomizes the game because you don’t who picked up which. Sure 9 times out of ten someone will get the rocket launcher but you don’t know who picked it up until he has blasted you with it. You don’t know if someone has the needler until he has riddled your body with pink explosive shards.

CL doesn’t even have to give players OP weapons like the Map does.

This brings me to Nekruls’ point. If everyone has sprint, it is not random. But having one or two sprint power ups laying around on the map that only one or two people are going to use at a time randomizes the game because you don’t know who has the speed power up. This gives that player an unfair advantage.
[/quote]
So this is what Halo has come to? People think power weapons are bad because you don’t know who has it. I’m not sure how I feel about this. But if this is a popular opinion then Halo is indeed dead.

> So this is what Halo has come to? People think power weapons are bad because you don’t know who has it. I’m not sure how I feel about this. But if this is a popular opinion then Halo is indeed dead.

I don’t think it is bad. You missed the point of my comment. What I am saying is if sprint, AA and CL can be considered random, Weapon spawning is random as well.

Didn’t read it all, but I agree.
If they bring back dual wielding, I think disabling sprint while dual wielding would balance it out in a good way, ONLY if long range precision weapons are map pick ups with limmited ammo.
But totally removing sprint from a game, in 2014… that’s unlikely.

> > > > Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
> > > >
> > > > In conclusion, Sprint makes the game frantic and random.
> > >
> > > That would be random. Things which are available for everyone don’t make a game random.
> >
> > Making sprint a map powerup (Like speed boost) does not make it random. Having to earn it and time it makes it take skill to acquire it - in the same way that having rockets spawn on the map and not in loadouts balances the game.
> >
> > I don’t even…
> >
> > What?
>
> Timing respawn period does not take skill. It takes timing and being there first. I don’t know what game you play but Rocket launchers are not part of any Loadout in Halo 4.
>
> Having weapon on the maps randomizes the game because you don’t who picked up which. Sure 9 times out of ten someone will get the rocket launcher but you don’t know who picked it up until he has blasted you with it. You don’t know if someone has the needler until he has riddled your body with pink explosive shards.
>
> CL doesn’t even have to give players OP weapons like the Map does.
>
> This brings me to Nekruls’ point. If everyone has sprint, it is not random. But having one or two sprint power ups laying around on the map that only one or two people are going to use at a time randomizes the game because you don’t know who has the speed power up. This gives that player an unfair advantage.

Im sorry but you couldn’t be further from the truth.

Timing predictable weapon spawns or powerups does in fact take skill. It requires knowledge of the game, as every weapon/powerup is on a different timer. You’re telling me keeping track of every single spawn on the map is an easy thing to do? Factoring in “dirtying” weapons, and the fact that powerups respawn based on when they were picked up? Its not easy, so don’t blow off timing everything by saying that its simple and that anyone can do it. Keeping track of the weapon spawns is a team effort and even top level teams struggle to keep track of everything. I think I’ve made my point there.

Second, even if it were extremely easy to keep track of the spawn times, you’re then telling me that all you have to do is “be there at the right time/first”? I would really like to see you demonstrate that logic in any competitive game. Go ahead and try to be there first, but without a team supporting you, chances are you’ll just get killed. Obtaining something like a Rocket Launcher takes a team effort, a proper setup 20-30 seconds before the spawn, and often there is a firefight right as the weapon is spawning. Furthermore, once a weapon/powerup has been obtained, lets say by the enemy, it is YOUR job and your teams job to keep track and callout where he is/going. If you don’t know where the enemy took the rockets or you dont know who has overshield, thats YOUR fault.I don’t know which Halo you’ve been playing. Also, I never said you spawn with a rocket launcher in your hand, I was using that as an example.

Lastly, regarding your comment about sprint not being random because “everyone starts with it”. Thats not the problem with sprint. The problem is that anyone can get to any part of the map in a short amount of time. This breaks things like map control (and as I’ve explained, this means weapon control), setups, spawns, and so much more. People can just sprint up to one another resulting in a beatdown/grenade fest… all of which is random. Predicting player movement is almost impossible with sprint… again - random. See a pattern here? Having sprint/speedboost as a pickup that spawns once every 2-3 minutes, useable by one player at a time, would not make the game random. I don’t even get your argument - if weapon spawns are “random”, then what do you suggest? How will players obtain power weapons/powerups? Are you saying you want people to spawn with them…ala H4? I hope not.

The fact that you actually think that AA/sprint etc. does not make the game random really scares me. Do people actually not understand the problems with loadouts in this game? Go read any thread regarding why they should be removed, and there is your explanation. It is pretty much objectiveley agreed upon that loadouts make the game random and lower the skill gap. Thats why 343 is removing them come H5. Every professional player has stated weapon spawns are the best way to go, so what, you disagree? MLG ALWAYS uses map spawns and NEVER loadouts, because they understand how the game works, but obviously you know more than them. I’m lost. Also, this thread is about sprint, so please keep it on topic.

Sprint makes the game random.
Loadouts/POD make the game random.

Weapon spawns do not make the game random.

End of story.

I read the whole thing. I agree 100%. Sprint just breaks the game.

I really dislike the argument that Sprint HAS to be in a modern title. Once HMCCC releases, I think 343 will understand just how popular old school Halo was, even in 2014.

I predict that Halo 5 will launch and die just like Halo 4. Most players will stick to HMCCC and 343 will finally return Halo to its roots in Halo 6.

> I predict that Halo 5 will launch and die just like Halo 4. Most players will stick to HMCCC and 343 will finally return Halo to its roots in Halo 6.

It’ll be too late by then, brosif. H5 is where they have to get it right.

I’ve been playing Halo for a while now, but my life is getting busy. I get to play less and less. I’m slowly becoming a more casual player because I can’t put much time into the game due to responsibilities like a job, bill payments, and other obligations. If H5 sucks now, they are going to lose a lot of the people who were dedicated players and fans. I’ll still play the story, but I won’t stick around until 2018 for Halo 6. By then I’ll have a house and all sorts of things that will take my time up and I will have moved on to something else for my free time to make me happy.

> > > > > …
> > > >
> > > > Call picking up sprint on the map competitive randomness if u want.
> > > > We’re discussing the word here. You’re using the word random in the wrong context.
> > > > Random means, you cannot predict what’s going to happen, aka you cannot prepare for a particular situation. In h4 you know that EVERYONE has got sprint, so it’s not random. Call it what you want, but i does not add to the randomness of the game. POD’s do, because you don’t know if a player gets a needler or a SAW with his drop.
> > > > After all, every game needs a little portion of randomness, in h4 it’s just too much and too fatal.
> > > > Your arguments are solid and good, I just wanted to indicate that you used a wrong word as a description for sprint.

Sprint isn’t random. It alters the game too much.

If everybody started with Armor Lock, it would certainly be fair. But letting everybody have a game breaking ability is not a way to fix a problem.

> Honestly, its as simple as this for me - If sprint is in Halo, I will be sticking to MCC. I’ve gone back to H2 and H3 recently and its unbelieveable how much better those games play pertaining to map control/movement etc. H2 in particular is so fast-paced that I never even think about wanting to sprint. With Halo Reach and H4, I can see why sprint is something people have the urge to do - the games are slow. But in previous Halos, you are so occupied thinking about all of the things happening in the game that sprint doesnt even cross your mind.
>
> I’ll never understand why people like sprint. How is it fun to shoot someone, and have them simply turn around and run away? You either have to chase them down, which is extremely annoying because they can be right infront of you yet you cannot finish them off, because you cannot shoot them. How is it fun when youve earned map control with your team only to have the other team spawn and run to your side of the map? How is it even logical to have map similar to Onslaught/Midship/Simplex where the entire point of the map is control, but on flag games the enemy team can just sprint to your base much faster than you can carry the flag there? How is it fun at all to have someone who is clearly less skilled than you simply sprint directly at you because you have a power weapon and have them double melee you? How is it FAIR to be able to walk right out into an open area of the map with no regard, just because you know you can sprint out of the bad situation? Sprint COMPLETELY changes the feel and flow of Halo. Sure, it might feel fun to push a button and move faster… I get that, But like I said, that urge to go faster wouldn’t be there if the rest of the game flow was similar to older Halo’s. You put in sprint, and you have to make all these accomodations just to balance it out:
>
> You have to make the maps larger, and with larger maps you need longer range guns, and CQB turns into a sprint/melee fest. You have to make grenade throw velocity higher, which makes grenades in strafing gun fights much too useful (In previous Halos, if you threw a grenade during a 1v1 gun fight you would get laughed at, In halo 4, unskilled players can get away with it) Do you see a pattern here? Adding sprint throws off everything in the game. If you can’t see that, then you don’t understand how the game works.
>
> Its been stated multiple times that an easy fix for sprint is to remove it, and simply increase base player movement speed. This makes gun fights more interesting, allows you to shoot while moving, and makes the game faster paced. When I get someone one-shot, and they decide to break the game by pulling a 180 and running away, I simply follow them and shoot them without the whole mess of sprint. That is how Halo should work. I can guarentee that the people voting for sprint either do not understand how game mechanics affect one another, are people who use sprint as a crutch and abuse it, have not played/forget that sprint isn’t even needed in older Halo’s, etc. Those who vote against sprint actually have a reason to not want it - they know its ludicrous. People want features added or preserved from title to title, not removed. Thats the mentality sprint “wanters” have. People saying they want to remove sprint are willing to part with a game feature because they understand that it ruins the game. A large part of people wanting sprint is because they dont want to lose a feature because they see it as the series going backward or devolving, when actually sprint is what is devolving the gameplay.
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> A final note - I dont want to hear people saying “keep sprint for customs/social” etc. The thing you have to watch here is that, like I said earlier you have to change the rest of the game to suit sprint. The maps have to take sprint into account. You cannot balance a game for both a game with and without sprint. You have to pick one or the other. Also, like everyone else keeps suggesting, you could have sprint as a map pickup. Make it “supercharge” your suit which allows you to run, I dont care. Just don’t let us sprint off of spawn.
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> In conclusion, Sprint makes the game frantic and random. This is an objective fact. Yes, there are some fun elements to the sensation of sprinting, but its NOT WORTH IT. I feel like I have to beat the community over the head with my point. Halo pros know the game and it’s intricacies far beyond what you or I can comprehend, and they all say to remove it. I hate to sound like the guy who thinks that his opinion is the be-all-end-all, and honestly I can appreciate the reasons for people wanting it to stay, but give it some thought. Im just an avid Halo player who wants to see the series at it’s best. I’d also like to make it clear that I don’t want sprint out JUST because it will make H5 more like older Halo’s. I truly believe it is bad for the game. C’mon people, wake up.

HALO BY 343 IS NOT HALO BY BUNGIE. They are and will be newer and better. They can’t just keep sapping money out of the same old thing with new graphics, maps, and armors. Come one, YOU wake up.