Regarding Multiplayer's "story"...

Since there will officially will be a story to why Reds fight Blues in matchmaking, I’m sure some of us would like to know how this works. From what I have seen, not a lot of information has been released regarding this topic.

I have a few question that that some of you might be able to answer and or ponder on.

-Will this purpose officially be canon?

-Will it have a more serious purpose, or be more funny and if so, tie in with RvB?

-Will this effect game play or the grouping of teams in any way?

-Will there be a separate game type dedicated to the whole story, with separate abilities/rules that are not in any other?

I would also like to share some ideas on this topic…

-being able to interact with this in a competition format, for example, choosing red or blue from the start and have each game won by what ever team add to a single score on waypoint that determines who was the better team for that week.

-Customizable “team emblems” for clans when they enter a game that will also show up on the flags in CTF.

-Red vs. Blue multiplayer/Firefight voices.