Regarding Biomes

I’ve seen several people express disappointment about the apparent lack of biome diversity and storm systems in Halo Infinite, and I count myself among that group. I would have loved to see dynamic weather and a large variation of locations to explore. However, just because there isn’t going to be, say, snow storms, that doesn’t mean there won’t be snow. I was looking at the collage of pictures from last month’s development blog, and if you zoom into the background you can see snow on the tops of the mountains. Just a detail I noticed and it made me feel a bit better about the types of environments we’ll hopefully be seeing in game. They also said that weather systems are something they’d like to potentially add in the future, so fingers crossed for that.

I feel like weather systems are not really needed. I mean, if we go lore-wise, the weather is heavily controlled on the ring. Snowstorms only really happen in the case of the flood (if the implement that could be a sign wink wink).

As for biomes, the route they decided makes a tone of sense. Given the nature of the game, there is a lack of hard separation. Actual Biomes will create hard artificial lines that don’t really make sense for the space the game is in. Going the sub biome route makes much more sense when it comes to depicting the nature of the portion of the ring we are on.

A proper weather system would’ve been nice, but it’s probably another major commitment and you can’t do everything, so not the end of the world for me.

The lack of varied biomes was the biggest blow, because I’ve always felt Halo’s variety of environments is one of its biggest artistic strengths. This was among the main reasons I was hoping so hard that the game wouldn’t have an open world.

> 2535466533436400;1:
> I’ve seen several people express disappointment about the apparent lack of biome diversity and storm systems in Halo Infinite, and I count myself among that group. I would have loved to see dynamic weather and a large variation of locations to explore. However, just because there isn’t going to be, say, snow storms for example doesn’t mean there won’t be snow. I was looking at the collage of pictures from last month’s development blog, and if you zoom into the background you can see snow on the tops of the mountains. Just a detail I noticed and it made me feel a bit better about the types of environments we’ll hopefully be seeing in game. They also said that weather systems are something they’d like to potentially add in the future, so fingers crossed for that.

I would love to see as much dynamic weather as possible, but considering the lore of the ring and the different stuff we’ve seen over the years, I would really expect to see this game have some fully, fully different biomes, i.e. dessert, swamp, jungle, etc.

Hoping they get this bit right! I’m worried still that they will give us a weak campaign that’s expected to expand with DLC without the plot going anywhere.

> 2533274825830455;3:
> A proper weather system would’ve been nice, but it’s probably another major commitment and you can’t do everything, so not the end of the world for me.
>
> The lack of varied biomes was the biggest blow, because I’ve always felt Halo’s variety of environments is one of its biggest artistic strengths. This was among the main reasons I was hoping so hard that the game wouldn’t have an open world.

Yeah, I’m hoping that we get to visit more locations than just zeta halo. Maybe the ark? Maybe Reach? I don’t know, but I think the PNW biome could get kind of stale.

> 2533274840624875;2:
> I feel like weather systems are not really needed. I mean, if we go lore-wise, the weather is heavily controlled on the ring. Snowstorms only really happen in the case of the flood (if the implement that could be a sign wink wink).
>
> As for biomes, the route they decided makes a tone of sense. Given the nature of the game, there is a lack of hard separation. Actual Biomes will create hard artificial lines that don’t really make sense for the space the game is in. Going the sub biome route makes much more sense when it comes to depicting the nature of the portion of the ring we are on.

I saw a few people speculating about the flood and snow on Reddit and I’m both excited and disappointed by it. On one hand, the potential for the flood is really exciting. But on the other, the lack of snowstorms might mean there won’t be flood at launch, which was something I was looking forward to, partly because I never got that experience in the original games (by the time I played CE I knew of the twist). I also think only fighting the covenant, or banished, could get a little repetitive. Halos at its best when there are multiple enemy factions.

> 2533274825830455;3:
> A proper weather system would’ve been nice, but it’s probably another major commitment and you can’t do everything, so not the end of the world for me.
>
> The lack of varied biomes was the biggest blow, because I’ve always felt Halo’s variety of environments is one of its biggest artistic strengths. This was among the main reasons I was hoping so hard that the game wouldn’t have an open world.

I don’t feel the need for dynamic weather in any form. But biome diversity made every mission in a halo game special.

> 2535466533436400;6:
> > 2533274840624875;2:
> > I feel like weather systems are not really needed. I mean, if we go lore-wise, the weather is heavily controlled on the ring. Snowstorms only really happen in the case of the flood (if the implement that could be a sign wink wink).
> >
> > As for biomes, the route they decided makes a tone of sense. Given the nature of the game, there is a lack of hard separation. Actual Biomes will create hard artificial lines that don’t really make sense for the space the game is in. Going the sub biome route makes much more sense when it comes to depicting the nature of the portion of the ring we are on.
>
> I saw a few people speculating about the flood and snow on Reddit and I’m both excited and disappointed by it. On one hand, the potential for the flood is really exciting. But on the other, the lack of snowstorms might mean there won’t be flood at launch, which was something I was looking forward to, partly because I never got that experience in the original games (by the time I played CE I knew of the twist). I also think only fighting the covenant, or banished, could get a little repetitive. Halos at its best when there are multiple enemy factions.

I get that, but they cant blow their load at launch. Infinite is going to be an ongoing story. While I think the story itself is going to be self-contained, its going to stitch to a much larger arc. Think if Ce-3 were all part of the same engine and instead of launching a hard new title, each game was essentially added to the main platform. So, while flood may not be in at launch, that may be laying the seeds for their return as that big arc continues

> 2533274840624875;8:
> > 2535466533436400;6:
> > > 2533274840624875;2:
> > > I feel like weather systems are not really needed. I mean, if we go lore-wise, the weather is heavily controlled on the ring. Snowstorms only really happen in the case of the flood (if the implement that could be a sign wink wink).
> > >
> > > As for biomes, the route they decided makes a tone of sense. Given the nature of the game, there is a lack of hard separation. Actual Biomes will create hard artificial lines that don’t really make sense for the space the game is in. Going the sub biome route makes much more sense when it comes to depicting the nature of the portion of the ring we are on.
> >
> > I saw a few people speculating about the flood and snow on Reddit and I’m both excited and disappointed by it. On one hand, the potential for the flood is really exciting. But on the other, the lack of snowstorms might mean there won’t be flood at launch, which was something I was looking forward to, partly because I never got that experience in the original games (by the time I played CE I knew of the twist). I also think only fighting the covenant, or banished, could get a little repetitive. Halos at its best when there are multiple enemy factions.
>
> I get that, but they cant blow their load at launch. Infinite is going to be an ongoing story. While I think the story itself is going to be self-contained, its going to stitch to a much larger arc. Think if Ce-3 were all part of the same engine and instead of launching a hard new title, each game was essentially added to the main platform. So, while flood may not be in at launch, that may be laying the seeds for their return as that big arc continues

Almost like a Destiny-style story expansion (except good?) I could see that. I mean, if this is going to be a platform for 10 years, story DLC is basically a necessity. But you’re right, they wouldn’t want to give us everything at once and then have nothing left for future updates.

Question:

Did they confirm that the woodland biome would be the only biome? If so the E3 2018 trailer showing a desert is blatant false marketing and horribly disappointing.

> 2533274840624875;8:
> > 2535466533436400;6:
> > > 2533274840624875;2:
> > >
>
> Think if Ce-3 were all part of the same engine and instead of launching a hard new title, each game was essentially added to the main platform. So, while flood may not be in at launch, that may be laying the seeds for their return as that big arc continues

That’s horribly disappointing.

Halo 2 and 3 wouldn’t have been nearly amazing if they had the same old graphics and mechanics as Halo CE. Imagine Halo 3 launching in 2007 with CE’s gameplay and graphics. That’s a net loss right there.

To make matters worse, Halo Infinite is already an Xbox One port “We’re building it so it plays and looks fantastic on Xbox One, and then everything else [Xbox Series X/PC] is plus-plus-plus”. So we’re stretching out a game made for outdated last gen hardware, across 10 years.

> 2535419587718390;10:
> Question:
> Did they confirm that the woodland biome would be the only biome? If so the E3 2018 trailer showing a desert is blatant false marketing and horribly disappointing.

Basically yes. They said there would be “sub-biomes,” like cave systems, wetlands, war-torn areas, forerunner and banished architecture and bases, stuff like that. But no desert biomes, no jungles, no plains, etc.

> 2535419587718390;11:
> > 2533274840624875;8:
> > > 2535466533436400;6:
> > > > 2533274840624875;2:
> > > >
> >
> > Think if Ce-3 were all part of the same engine and instead of launching a hard new title, each game was essentially added to the main platform. So, while flood may not be in at launch, that may be laying the seeds for their return as that big arc continues
>
> That’s horribly disappointing.
>
> Halo 2 and 3 wouldn’t have been nearly amazing if they had the same old graphics and mechanics as Halo CE. Imagine Halo 3 launching in 2007 with CE’s gameplay and graphics. That’s a net loss right there.
>
> To make matters worse, Halo Infinite is already an Xbox One port “We’re building it so it plays and looks fantastic on Xbox One, and then everything else [Xbox Series X/PC] is plus-plus-plus”. So we’re stretching out a game made for outdated last gen hardware, across 10 years.

your inferring graphics cant be improved. Current engine and update processes actively prove that inference wrong. As for the xbone, nowhere do they say the xbone will be supported all 10 yrs. Looks had destiny 1 or GTA 5. They supported the last gen to a point then stopped supporting it when they are no longer able too.

> 2535466533436400;12:
> > 2535419587718390;10:
> > Question:
> > Did they confirm that the woodland biome would be the only biome? If so the E3 2018 trailer showing a desert is blatant false marketing and horribly disappointing.
>
> Basically yes. They said there would be “sub-biomes,” like cave systems, wetlands, war-torn areas, forerunner and banished architecture and bases, stuff like that. But no desert biomes, no jungles, no plains, etc.

What the heck?!?!

They blatantly showed a desert biome in the 2018 trailer, footage that ended with the title “HALO INFINITE”. That’s some awful false marketing if I ever saw. Sure they didn’t have bad intentions, but if they’re cutting it out they need to put it in as post-launch content.

> 2533274840624875;8:
> I get that, but they cant blow their load at launch. Infinite is going to be an ongoing story. While I think the story itself is going to be self-contained, its going to stitch to a much larger arc. Think if Ce-3 were all part of the same engine and instead of launching a hard new title, each game was essentially added to the main platform. So, while flood may not be in at launch, that may be laying the seeds for their return as that big arc continues

Except CE-3 all had diverse biomes with covenant, flood, sentinels etc and were complete packages.

If an ongoing release schedule means everything gets delayed till years later, then sorry, the old model is better by default. Why settle for a model that spreads one load out, while the old model gave you 3 loads in a shorter period of time?

> 2533274964189700;15:
> > 2533274840624875;8:
> > I get that, but they cant blow their load at launch. Infinite is going to be an ongoing story. While I think the story itself is going to be self-contained, its going to stitch to a much larger arc. Think if Ce-3 were all part of the same engine and instead of launching a hard new title, each game was essentially added to the main platform. So, while flood may not be in at launch, that may be laying the seeds for their return as that big arc continues
>
> Except CE-3 all had diverse biomes with covenant, flood, sentinels etc and were complete packages.
>
> If an ongoing release schedule means everything gets delayed till years later, then sorry, the old model is better by default. Why settle for a model that spreads one load out, while the old model gave you 3 loads in a shorter period of time?

all those biomes weren’t all stitched together either. Infinite is one continuous story. You’re not fading to black and loading a new area. You can get away with macro biome changes when you do that. You cant when you want it to be a continuous flow.

You also prove my point though regarding how I think it will function. The biomes in H2 were not in CE., just like H3’s weren’t. However, what if the next addition added an entire new biome theme and sub biomes within it while organically connecting it to the existing campaign? Based on everything we know, that’s their goal.

> 2533274840624875;13:
> > 2535419587718390;11:
> > > 2533274840624875;8:
> > > > 2535466533436400;6:
> > > > > 2533274840624875;2:
> > > > >
> > >
> > > Think if Ce-3 were all part of the same engine and instead of launching a hard new title, each game was essentially added to the main platform. So, while flood may not be in at launch, that may be laying the seeds for their return as that big arc continues
> >
> > That’s horribly disappointing.
> >
> > Halo 2 and 3 wouldn’t have been nearly amazing if they had the same old graphics and mechanics as Halo CE. Imagine Halo 3 launching in 2007 with CE’s gameplay and graphics. That’s a net loss right there.
> >
> > To make matters worse, Halo Infinite is already an Xbox One port “We’re building it so it plays and looks fantastic on Xbox One, and then everything else [Xbox Series X/PC] is plus-plus-plus”. So we’re stretching out a game made for outdated last gen hardware, across 10 years.
>
> your inferring graphics cant be improved. Current engine and update processes actively prove that inference wrong. As for the xbone, nowhere do they say the xbone will be supported all 10 yrs. Looks had destiny 1 or GTA 5. They supported the last gen to a point then stopped supporting it when they are no longer able too.

Destiny 1’s graphics remained the same since launch, so did GTA 5’s. Getting a Halo 7 with all new graphics and gameplay, would beat an expansion in an outdated engine designed for 2013 hardware.

If Halo Infinite is guaranteed to have a next-gen graphics update for its later expansions that’s awesome, if not that’s a huge disappointment.

It’s a shame that there will only be 1 biome in the entire campaign. You could even tell that the guy from 343 who answered the question in the video looked uncomfortable as he had to basically beat around the bush to tell us there’s only one main environment in the WHOLE game. It’s almost like with every piece of info that 343 reveals, for every positive there’s 3 negatives lol. I’m done being “overhyped” for Infinite. I still hope it does well, but I’m not holding my breath anymore

> 2533274812864671;18:
> It’s a shame that there will only be 1 biome in the entire campaign. You could even tell that the guy from 343 who answered the question in the video looked uncomfortable as he had to basically beat around the bush to tell us there’s only one main environment in the WHOLE game. It’s almost like with every piece of info that 343 reveals, for every positive there’s 3 negatives lol. I’m done being “overhyped” for Infinite. I still hope it does well, but I’m not holding my breath anymore

Someone needs to ask them “What happened to the desert in the 2018 trailer” for the next #Ask343, just so they can acknowledge that they had to cut it.

> 2533274840624875;16:
> all those biomes weren’t all stitched together either. Infinite is one continuous story. You’re not fading to black and loading a new area. You can get away with macro biome changes when you do that. You cant when you want it to be a continuous flow.
>
> You also prove my point though regarding how I think it will function. The biomes in H2 were not in CE., just like H3’s weren’t. However, what if the next addition added an entire new biome theme and sub biomes within it while organically connecting it to the existing campaign? Based on everything we know, that’s their goal.

Then their goal has come at the cost of the scale and scope of halo. Levels existed in prior games not just due to technical limitations, but it lets you control pacing and have a well structured story. One that let you jump around a giant, planet sized ring, or across multiple worlds across the cosmos.

Now ‘infinite’ is confined to a small little series of PNW islands. Its an artificial ring, its environments are artificial. They could have explained iiregularities as due to the damage to the system’s environment systems. Or given us a series of 2-3 smaller open worlds.