Reflection could use some kill zones

A few Soft Kill Zones are needed on Reflection. There are 6 spots in total. 2 of the spots are critical to be removed. 1 spot defies logic and while not necessarily in need of removal, it would probably be best if removed for gametypes like Infection. The remaining 3 spots are admittedly a preference that they be removed, but I will still show them for consideration.

As can be seen by the following videos, each of these spots can easily be reached.*
Critical:
[Spot 1](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24589021&player=King Volvolgia)
Logic Defying:
[Spot 2](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24589026&player=King Volvolgia)
The Rest:
[Spot 3](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24589034&player=King Volvolgia)

I have taken the liberty of placing Soft Kill Zones in each of the spots and recording each of their coordinates and dimensions below. I have also accompanied the numbers with a screenshot of each of the kill zones.

[Spot 1 (Left)](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24534361&player=King Volvolgia)
Dimensions
Shape: Box
Width: 0.5
Top: 4.4
Bottom: 4.2
Length: 0.4

Coordinates
Nudge X (Width): -21.8
Nudge Y (Depth): -174.0
Nudge Z (Height): 254.2
Rotate X (Pitch): 0.0
Rotate Y (Yaw): 0.0
Rotate Z (Roll): 70.0

[Spot 1 (Right)](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24534352&player=King Volvolgia)
Shape: Box
Width: 0.5
Top: 4.4
Bottom: 4.2
Length: 0.4

Coordinates
Nudge X (Width): -32.6
Nudge Y (Depth): -174.0
Nudge Z (Height): 254.2
Rotate X (Pitch): 0.0
Rotate Y (Yaw): 0.0
Rotate Z (Roll): 70.0

[Spot 2](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24534358&player=King Volvolgia)
Dimensions
Shape: Cylinder
Radius: 0.5
Top: 1.0
Bottom: 0.1

Coordinates
Nudge X (Width): -27.3
Nudge Y (Depth): -169.0
Nudge Z (Height): 248.3
Rotate X (Pitch): 0.0
Rotate Y (Yaw): 0.0
Rotate Z (Roll): 0.0

[Spot 3 (Center)](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24534360&player=King Volvolgia)
Dimensions
Shape: Box
Width: 1.7
Top: 0.7
Bottom: 0.1
Length: 0.5

Coordinates
Nudge X (Width): -27.3
Nudge Y (Depth): -185.6
Nudge Z (Height): 254.6
Rotate X (Pitch): 0.0
Rotate Y (Yaw): 0.0
Rotate Z (Roll): 0.0

[Spot 3 (Left)](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24534372&player=King Volvolgia)
Dimensions
Shape: Box
Width: 0.5
Top: 0.5
Bottom: 0.1
Length: 1.2

Coordinates
Nudge X (Width): -24.2
Nudge Y (Depth): -181.8
Nudge Z (Height): 254.5
Rotate X (Pitch): 0.0
Rotate Y (Yaw): 0.0
Rotate Z (Roll): 0.0

[Spot 3 (Right)](http://www.bungie.net/Stats/Reach/FileDetails.aspx?fid=24534359&player=King Volvolgia)
Dimensions
Shape: Box
Width: 0.5
Top: 0.5
Bottom: 0.1
Length: 1.2

Coordinates
Nudge X (Width): -30.3
Nudge Y (Depth): -181.8
Nudge Z (Height): 254.5
Rotate X (Pitch): 0.0
Rotate Y (Yaw): 0.0
Rotate Z (Roll): 0.0

*I apologize the videos are not rendered, but I am currently out of render minutes. Hopefully the screenshots will be sufficient enough for those too lazy to get on their Xbox.

Spot One and two, I agree with, Spot three, not so much, I like it like that, if you have the slightest bit of sense when you were spawning the opposite side, you would notice the guy.

> Spot One and two, I agree with, Spot three, not so much, I like it like that, if you have the slightest bit of sense when you were spawning the opposite side, you would notice the guy.

As I stated, Spot 3 is more preference. I don’t like it because it gives you far too good a view of the entire upper half of the map.

It would probably help if you’d render the videos beforehand.

I personally have used the last spots before, and they do not need to be blocked off, you can easily be killed.