Reduced Aim Assist is NOT the Problem with Aim

Reduced aim assist has definitely made it harder to land shots but the issue with aiming is that it just feels unresponsive in general right now. No combination of sensitivity, acceleration, or deadzone changes will make the actual aiming feel like a modern FPS should. The only way to describe it is that it feels extremely clunky like Halo 5 aiming felt when that game launched. There has even been a video going around proving that the 0% deadzone doesn’t work like it does in other FPS games like Apex.

Increasing aim assist WILL NOT solve the actual problem everyone is having with the aiming. There needs to be a modern aiming option to make the aiming feel more in line with MCC, or the option to turn acceleration off completely and switch to raw input. Once again, this IS NOT A DECREASED AIM ASSIT problem.

Perhaps you’re right about acceleration or deadzone settings not working right but I feel decreased aim assist is still a big issue with aiming right now.
I’m not sure what you mean by “modern aiming option”. That’s an option in MCC to make it feel more modern but its not some established game design term, its just what they called the option in MCC.
MCC uses heavy aim assist like Halo has always had and in my opinion is why aiming feels great in those games. I think bringing Infinite’s aim assist up to those levels will go a long way to improving how aiming in Infinite feels.

> 2535436009218023;2:
> Perhaps you’re right about acceleration or deadzone settings not working right but I feel decreased aim assist is still a big issue with aiming right now.
> I’m not sure what you mean by “modern aiming option”. That’s an option in MCC to make it feel more modern but its not some established game design term, its just what they called the option in MCC.
> MCC uses heavy aim assist like Halo has always had and in my opinion is why aiming feels great in those games. I think bringing Infinite’s aim assist up to those levels will go a long way to improving how aiming in Infinite feels.

until you realize its a cross play game and increasing the aim assist to those levels really is not a healthy scenario for the contexts its being designed around. The game CANT have have aim assist or magnetism to be a healthy crossplay game (and no, I would not call MCC a super health cross play game). MCC though has the benefit of falling back on the excuse that all the games were inherently not designed with PC/crossplay in mind. Infinite very much is.

I do think there is an issue with dead zone settings, but once I completely disabled them (seems to work for some and not others) aiming felt way better then h5 ever did (for me)

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> > 2535436009218023;2:
> > Perhaps you’re right about acceleration or deadzone settings not working right but I feel decreased aim assist is still a big issue with aiming right now.
> > I’m not sure what you mean by “modern aiming option”. That’s an option in MCC to make it feel more modern but its not some established game design term, its just what they called the option in MCC.
> > MCC uses heavy aim assist like Halo has always had and in my opinion is why aiming feels great in those games. I think bringing Infinite’s aim assist up to those levels will go a long way to improving how aiming in Infinite feels.
>
> until you realize its a cross play game and increasing the aim assist to those levels really is not a healthy scenario for the contexts its being designed around. The game CANT have have aim assist or magnetism to be a healthy crossplay game (and no, I would not call MCC a super health cross play game). MCC though has the benefit of falling back on the excuse that all the games were inherently not designed with PC/crossplay in mind. Infinite very much is.
>
> I do think there is an issue with dead zone settings, but once I completely disabled them (seems to work for some and not others) aiming felt way better then h5 ever did (for me)

Yeah, I think the crossplay thing is likely whats driving the change.
To me, balancing mouse n’ keyboard and controller into perfect harmony where no one input method has an advantage is impossible. Depending on how things are tweaked, one method is always going to be better.
Controller is obviously better in MCC and I expect mouse n’ keyboard to have a significant advantage in Infinite if things stay how they are now. I’d much prefer crossplay wasn’t such a priority for 343 right now because it puts them in such a difficult position trying to complete an impossible task: perfect mixed input balance.

To be honest I’d prefer that PC and console just be totally separate things that can be balanced and tweaked for their respective input method.
That’s obviously not going to happen though.

> 2535436009218023;2:
> Perhaps you’re right about acceleration or deadzone settings not working right but I feel decreased aim assist is still a big issue with aiming right now.
> I’m not sure what you mean by “modern aiming option”. That’s an option in MCC to make it feel more modern but its not some established game design term, its just what they called the option in MCC.
> MCC uses heavy aim assist like Halo has always had and in my opinion is why aiming feels great in those games. I think bringing Infinite’s aim assist up to those levels will go a long way to improving how aiming in Infinite feels.

I’m talking strictly in a vacuum without any enemy target to influence the crosshair. The aiming just feels sluggish and unresponsive compared to CE, 2, 2a, 3, Reach, and 4. Something is just seriously off with the deadzones and acceleration curve. Plenty of the streamers/pro players have commented on it already.

I’m glad I’m not the only on feeling this. The aiming for a controller feels seriously off, I found reducing the deadzones helped marginally but even then its nothing substantial or all that helpful. It seems like there’s zero aim assist, not even the slightest to help nudge the reticle over when you’re just a hair off. Getting the same sort of precision that a mouse has in a controller will never happen and I’m honestly shocked the devs let it into the game like this, surely they noticed the same thing?

I wondered if it was coupled with the fact that bots behave so erratically and their movements are sometimes so unpredictable its hard to track them but without playing humans yet its hard to say if that has anything to do with it.

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> It seems like there’s zero aim assist, not even the slightest to help nudge the reticle over when you’re just a hair off. Getting the same sort of precision that a mouse has in a controller will never happen and I’m honestly shocked the devs let it into the game like this, surely they noticed the same thing?

I’m more shocked by the amount of people I’m seeing saying that this is fine and just to get good. This isn’t balanced, mnk has a heavy advantage. There shouldn’t even be cross play and mixed esports if one input is going to have such a big advantage. Hopefully the devs address this after the flight is done.

Aiming needs to be fixed! I played mcc after a few matches of infinite and mcc plays and feels so good regarding the aiming compared to infinite. Just look at all the people who say its perfect and notice how many grenades they throw in stress situations to try to get the opponent down. In other halos, you just rate the situation and place shots. In infinite, people spam nades instead of placing shots because aim mechanics are bad. Not to mention the scope sensitivities for each scope which is bs.

Bring it up in the post-flight survey lads. Let 343 know something is wrong and they’ll hopefully look into it. If enough of us kick up a fuss it’ll become apparent that something is wrong.

Amen. The only concern I had for this game going in was the feel of aiming, it needed to “feel” good in order to stay as addictive as the series predecessors. Let me start by saying I adore this game already and deem it full of amazing POTENTIAL. However my one slight fear came true, the aiming simply doesn’t “feel” good. CE, H2, H3, REACH all have that Bungie aiming and feel fantastic, they take no more than a match to get back into the groove. D1 and D2 followed suit. 343’s H4, although much too easy due to insane bullet mag, feels fantastic to aim in. H2A has some input lag, but was mostly similar to H4 (same engine). H5 however was the odd game in the series, heavy aiming killed the feel of an otherwise awesome title. No other title in the series or it’s sister series takes more than a match or so to get warm, H5 however always had an odd feel to it which required a real grind to get into the rhythm. I was praying Infinite would take from the older games, but alas, it has some of the same issues from H5 (not entirely). Diagonal aiming feels like classic and not modern from MCC, it feels a bit heavy and simply doesn’t “feel” good. The lack of some AA attributes to this, but that’s fine as it’ll make for a more skillful game. However go into a Lockout 1v1 against your teammate and shoot each other without any AA, there are similarities to Infinite which tell me it is the reduced AA adding to it, but somehow H2C still “feels” better and smoother without any AA. Could it be the unoptimized performance as a contributing factor? The frame rate on PC wasn’t terrible, but way under what I should be getting with my rig (30% GPU usage). The judder and such likely added to this feeling I’m thinking, so maybe it’s the perfect storm and an optimized version will feel much better, I hope. I’d feel guilty not to speak on it though, as there’s still time to change and improve things. I do just fine in the sweatiest of H2C lobbies, I’ve been around since CE and while I did just fine in the Tech Preview against bots and PvP, that “feel good” shooting was not there. I checked out some pro streams to see how they adapted to it and saw them missing in areas they simply would not miss in their respective Halo titles, so knew it wasn’t just me. I’m fine with more difficulty and play both controller and KBM 50/50, but I want that addictive “feel good” shooting to come back as it kept so many previous H titles alive for almost 20 years now. The game itself outside of this is a master class effort full of love and it shows, the future is bright!

Bruh, aim assist and bullet magnetism have decreased. I checked during the weapon drills. I’ll take your word for it on the other settings.

The definitely needs a buff with bullet mag or aim assist. Even just slightly. Not looking for some kind of auto aim. I’m very capable. I’m not saying it needs to be to the levels of H4 or H2A [both games being ridiculously high, or so they felt], but something resembling more traditional Halo would definitely be welcomed and even then it doesn’t have to even go that far. I understand that those classic games were made at a different time and KBM wasn’t considered. The aiming as it stands now just doesn’t feel good. With every Halo or “good” shooter, it’s usually like riding a bike. If it’s a game that you frequent, within a match or two, your typically good to go. I found that with this and H5 it takes much longer to get a rhythm going. at least for me anyway. It never really ends up feeling good per say. You just end up getting used to it and start to compensate eventually. Should never be that way. I don’t know if this is an issue with any particular thing like bullet mag, heavy aiming, aim assist, etc… The best description I can liken it to is like driving a car and not hitting your turns properly… With the aiming in what I played of INF it reminded a ton of H5. Always felt like I was oversteering or understeering. I found myself relying more on my strafe to line up my shot. Shouldn’t feel that way in my opinion.

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> > 2533274836748330;6:
> > It seems like there’s zero aim assist, not even the slightest to help nudge the reticle over when you’re just a hair off. Getting the same sort of precision that a mouse has in a controller will never happen and I’m honestly shocked the devs let it into the game like this, surely they noticed the same thing?
>
> I’m more shocked by the amount of people I’m seeing saying that this is fine and just to get good. This isn’t balanced, mnk has a heavy advantage. There shouldn’t even be cross play and mixed esports if one input is going to have such a big advantage. Hopefully the devs address this after the flight is done.

Lol. I got into an debate with someone a while back about this. They legit thought all aim assist and bullet mag should be disabled. Their thought process was that if someone wanted to be good, they should learn KB + M. Controller players should be punished for using an “inferior input.”

Hopefully 343 can do some updates in this regard. outside of the AR, everything just felt off when aiming on controller. Especially the Commando. Don’t be like Sea of Thieves…

Agree the aiming felt weird just in general… like built in acceleration or weird input delays. Idk what it is, just felt sluggish. This was PC on Controller.

Aim assist is definitely the lowest it’s been probably since CE. The aiming in general may still feel slightly unresponsive to micro adjustments like moving up from chest to head to finish a kill.

However, I feel the main reason we feel this way is because bullet magnetism is basically non existent. You will no longer get away with landing a shot where your reticle was 90% off the target. I think this mixed in with the slight unresponsiveness is what is causing more frustration for some.

Personally I think the aim assist and bullet magnetism is perfect and will reward people who work on their aim. 343i should just improve the micro adjustments and ensure that the aim speed and acceleration can be fine tuned more than in the flight.

> 2535459670919424;1:
> Reduced aim assist has definitely made it harder to land shots but the issue with aiming is that it just feels unresponsive in general right now. No combination of sensitivity, acceleration, or deadzone changes will make the actual aiming feel like a modern FPS should. The only way to describe it is that it feels extremely clunky like Halo 5 aiming felt when that game launched. There has even been a video going around proving that the 0% deadzone doesn’t work like it does in other FPS games like Apex.
>
> Increasing aim assist WILL NOT solve the actual problem everyone is having with the aiming. There needs to be a modern aiming option to make the aiming feel more in line with MCC, or the option to turn acceleration off completely and switch to raw input. Once again, this IS NOT A DECREASED AIM ASSIT problem.

I very much want the ability to disable aim acceleration entirely.

Was anybody able to make a ticket on Halo Support during the flight about this? I went to do it yesterday but they took support down for the insider.

I have to disagree with the Original Post.

In my opinion, MCC does a great job of balancing controllers and mouse-and-keyboard. The (significantly) reduced aim-assist will give an incredibly-unbalanced advantage to mouse-and-keyboard players.

No amount of settings adjustment could get me anywhere close to a decent input response when aiming. It was admittedly better than present Halo 5 controls (not by much), but is an appalling downgrade from where MCC is today. When we consider that these 2 games are…what, six years old(?)…it becomes fairly clear that Infinite’s control’s don’t feel like a modern-day FPS.

To be honest, it felt more like playing Goldeneye 64 with a well-loved joystick than it felt like Halo.

I changed the dead zones and aim acceleration around, and aiming still felt off. Lack of aim assist is the main issue. Unless Microsoft and 343 are willing to hand out free wireless keyboards and mice with every Xbox copy of the game, aim assist needs to be increased.

This. I found even when I was just moving around and looking in different directions it felt clunky and rough just trying to pointy reticle in the direction I want to face.

The aiming isn’t smooth and responsive.