-
Reduce the ranked playlists to a single cross-title 4v4 team playlist consisting of all MCC titles and a single cross-title FFA playlist consisting of all MCC titles - because spreading the limited population over multiple ranked playlists is not viable and renders them unusable. Display the ‘Lone Wolf’ & ‘Team Player’ ranks on the player card.
-
Remove SBMM from matchmaking entirely. In ranked, simply factor in the skill levels of the match and increase or reduce the impact on ranking up or down accordingly.
-
Absorb things like Invasion into Social.
-
Ranked should dish out double the exp you get from Social.
Combine the above 4 things with these:
- Special exp ranks/symbols higher than the current highest rank should be added. I think attaining these ranks, which will likely only ever be attained by dedicated hard-core old fans, should have unique rewards catering to hard-core old fans. Think ‘Grizzled Ancient’ nameplate, Bling-Bling’s Head(Ling-Ling’s Head wearing jewel encrusted gold sunglasses) Back Accessory, ‘Demon’ animated visors. Stuff like that.
How EXP should be earned and the amounts:
- Winning=1exp
- Draw=0xp
- Losing=0xp
- Scoring=1exp
- Podium Finish(Top 3 Player) even if you were on the losing team(This will reduce player frustration and quitting)=1exp
- Completing an entire Legendary Campaign=Maybe 10exp
- Completing an entire Campaign Playlist=The amount of EXP points should be determined by the set difficulty and length of the Playlist. This elegantly gives much more purpose to the Campaign Playlists while providing a fair means to earn EXP through Campaign/offline play; while preventing cheesing EXP gains by simply farming a singular level. Playing Campaign via Mission Select or lower difficulty playthroughs still have meaning by experiencing the story and competing in the Meta Game Scores & Times Leaderboards, I’m really hoping the issues are resolved as Meta Game adds endless replayability. Adding to this, I strongly suggest enemies, weapons, grenades, equipment, allies, vehicles all be remixed in the Campaign Playlists.
Punitive/Management Measures:
- Quitting should result in a deducted exp point unless quitting after half the team has quit.
- SBMM needs to be improved or removed I am sick and tired of having constant non entities against a team of good to great players(not talking about a party playing together as that is frustrating but fair). Doing this will reduce the likelihood of players wanting to quit and balance gameplay.
- Perpetual trolls/AFKers/Betrayers(cough or just turn off friendly fire cough) should be permanently banned on the hardware/network level so they can’t make dumby accounts.
- Party Up and Veto should return.
- I don’t know if this is a server error or due to cheaters but multiple times I have been quit banned after being disconnected or kicked at the start of a match. This is unacceptable.
- A competent BOT system would be extremely appreciated.
- Being able to choose desired titles and then search matchmaking for any Playlist compatible with the party size would be a great QoL improvement.
- Join in Progress should be an opt-in option. If you opt-in you can join in progress Social matches if a spot is available. This will further speed up search times while potentially eleviating the frustration of players whose teammates have quit. If for example you join a match that’s say 49 - 0 then ideally that won’t count as a loss for the player who Joined in Progress, if that’s too complex I guess that risk is the payoff of this opt-in feature.
In summary, this is more fun, fair, functional, engaging and meaningful. And it makes Double EXP more manageable which I think should happen every weekend and public holiday.
This will require changing the required EXP for the ranks already present in MCC. Ranks will need to be reset but I think this would be well worth it and I say that after playing nearly 1,500hrs and being (I think) Tier 9 now.