Okay, I just finished playing 5 TU beta games (loosing all the slayers miserably) and I check my kill to death stats. All of the players on the opposing teams had barely any DMR, assault rifle, or magnum kills, BUT they had an in-human amount of power/support weapon kills. This made me think. Its just been getting worse since Halo 3.
There are 6 explosive weapons (not counting grenades), 5 specialty weapons (ex. sniper, shotgun, etc), 2 turrets, 2 supercombining weapons, 4 automatic weapons, 2 sidearms, and 1 legit marksman rifle.
With those odds, a 3-4 man team could easily hold all of the power weapons of any given map. Now is that fair? No. Is it fun? No! Online gaming has turned from a fun game into " I need all the good weapons!" or “I’m MLG, I’m better than you!”
Multiplayer was best in Halo CE when there was 1 power weapon, 2 awesome sidearms, 2 automatic weapons, 2 not-so-special specialty weapons, and 1 perfectly balanced needler. Can’t we go back to when playing with other people was actually “playing?”
You’re a terrible player, you have no idea what you’re talking about, and you should apologize to everyone for defecating this idiotically ignorant turd nugget of a thread into existence.
> You’re a terrible player, you have no idea what you’re talking about, and you should apologize to everyone for defecating this idiotically ignorant turd nugget of a thread into existence.
> You’re a terrible player, you have no idea what you’re talking about, and you should apologize to everyone for defecating this idiotically ignorant turd nugget of a thread into existence.
Win
But honestly how would running around with nothing but a dmr and no nades or anything be fun? And halo is about map and power weapon control, so the other team just out played you
I’ve been playing halo for over 9 years. Ignore post #2 100%. You couldn’t be more correct and you didn’t even mention how EVERYONE HAS POWER UPS ON DEMAND on top of all of that. Halo needs 1 or 2 power weapons and 1 or 2 power ups per map. Not 2-5 power weapons and a selection of powerups on demand for everyone at all times. Its too much. Its chaotic. It creates games that don’t flow at all. Its random walking around maps, new are never allowed the chance to even understand map control because there is no order to 90% of matchmaking games. Objective games are a complete joke these days in MM because of this as well. Add bloom on top of that randomness and you get the lowest played Live enabled Halo game ever. Excellent topic.
> You’re a terrible player, you have no idea what you’re talking about, and you should apologize to everyone for defecating this idiotically ignorant turd nugget of a thread into existence.
Not much to expect from trash. Probably is a power -Yoink!- or MLG ergo the lack of a non biased opinion. As we can see here it is an fine example of some teen nerdery who probably has some sense of blinded justice that he felt needed to be dealt. End result? A copious amount of harsh and volatile words in an attempt to make him look somewhat mature.
What Halo needs is balanced gameplay more than most other fields that Bungie has failed to addressed in their legendary campaign to create a new world shooter.
Power weapons are necessary to encourage movement and map control. It makes people advance from their bases, as opposed to cowering in them for an entire match. Those who do advance and control the various weapons are rewarded with easier kills. That’s been a part of Halo since the beginning.
That part of this franchise has always worked well, it leads to fair matches, and I see no reason to remove it.
^ Totally right on. you can’t have halo without power weapons and map control.
yeah, sounds like the other team might have out played you a bit, but without understanding the map control or how to counter power weapons using the new AA’s it’s hard to win without a team to communicate and stratagize with. I think it’s fine to have lots of power weapons on a map in a game, so long as it’s according to the player ratio, and you made a good point. 6 power weapons on a map would be expected on a big team match with 12 or so players, with a few vehicles for each team. but a 4v4 with no vehicles? no reason for more than a few power weapons. The armor abilities to sort of compansate a bit for power weapons, since some power weapons can be nullified by ones like armor lock, but other ones like sword and hammer can be capitalized with sprint, so it doesn’t all balance out.
hopefully “Armor Abilities” won’t be counter measures for map control in the future of halo, since map control is the focal point of gaining a combat advantage, but for now, we have to deal with the game design flaws that bungie coded into the game, like armor lock, and load outs in general. I’m just glad the game is still great fun, and that non of these imbalances ruin the fun for me.
It’s been this way since Halo 2. I found CE way more fun as you had to work for your kills even with power weapons and some took a significant amount of skill which made them that much more rewarding, now any kid can be decent with the poor mechanics in Reach and think they’re good.
Since I am “headshot challenged” I PREFER those weapons. I cannot compete with someone who can be jetpacking and turn around and shoot me in the head while I am sprinting. It is disheartening to put 4 shots into someone only to have them headshot you in a single shot.
I have to know the maps, and figure out how to get the rocket launcher or needler, and then use cover to get close enough to use it.
This is an interesting subject, I believe that sometimes the power weapons can be a bit out of control. However sometimes they add a challenge or skill to a match. I do agree that the way the CE weapons were was amazing, but new weapons add a new aspect and strategy to the game. So in essence I agree and disagree at the same time.
I can agree to an extent that too many power weapons creates a chaotic game with no flow and not fight for control, but power weapons should never be removed completely.
Like people have already said, power weapons create incentive to move around the map and gives a team a reward for using teamwork to gain the power weapons.
> Power weapons are necessary to encourage movement and map control. It makes people advance from their bases, as opposed to cowering in them for an entire match. Those who do advance and control the various weapons are rewarded with easier kills. That’s been a part of Halo since the beginning.
>
> That part of this franchise has always worked well, it leads to fair matches, and I see no reason to remove it.
-Yoink-. Unreal Tournament only had one or two power weapons to speak of in the entire -Yoinking!- game and there were certainly plenty of power play and other varieties of good multiplayer to be had there, even without the great big pain stick. The same with Rainbow Six, Counterstrike, Section 8, Star Wars Battlefront, and Jedi Knights.
“Power weapons”, as we know them, are simply campaign weapons designed for that special brand of stacked encounters which have only been included in multiplayer because Bungie hadn’t the time to devise anything better in the very poor circumstances of Halo 1’s development. Far be it from unquestionable principles of modern game design, from which all good comes, they’re baggage from a time of limited means which the powers at be are no longer subjected to. Were things right with the world, power weapons would be summarily nerfed and brought to down a more reasonable level in accordance to the standards of FPS gameplay which we’ve somehow all forgot in coming to the consoles. But, because of unimaginative and/or inexperienced people like yourself, who either know not or see not what Halo is by any other measure than itself, we all must simply deal with cheapened gameplay and correspondingly lost potential.
Remember the original Blood Gulch? 1 rocket launcher dead center of the map, and no one wanted it unless vehicle hording was an issue. 1 sniper rifle at each base that everyone wanted.
Flow is created from fair power distribution. Halo CE displayed that perfectly.
Okay, I honestly regret asking for a complete removal of power weapons, but there is still more than is needed. Remember, there anti-vehicle weapons, and on alot of maps with power weapons don’t have any vehicles to speak of at all (boardwalk being one of the best examples).