reduce headshot box for Halo 4

The headshot box for Halo: Reach is way too big and needs to be reduced. I think bungie did this to reduce bloodshots however its highly irritating that sniping is so easy in Reach. Please reduce it back to Halo 2 or Halo 3’s size.

Why not just leave it the same size as the head?

I’m fine with that but its bigger than that in Halo: Reach

I want the hitboxs on the heads to be the same size as the heads, but also a hitscan weapon that has little bullet spread so getting headshots is just takes pure skill from the shooter.

Halo 2 and Halo 3 had larger hitboxes than Halo Reach.

> Halo 2 and Halo 3 had larger hitboxes than Halo Reach.

That can’t be true, it must have something to do with the scaling and FOV differences between the 3 games. Halo Reach’s hitboxes are definitely larger compared to Reach’s Spartan model.

> > Halo 2 and Halo 3 had larger hitboxes than Halo Reach.
>
> That can’t be true, it must have something to do with the scaling and FOV differences between the 3 games. Halo Reach’s hitboxes are definitely larger compared to Reach’s Spartan model.

Not really the hit boxes in Halo Reach are the smallest in the series besides for Halo CE having the absolute smallest. Halo 2 and Halo 3 had larger bullet magnetism,auto aim, hitboxes,ect… Halo CE and Halo Reach have hitscan if I remeber right and the lest about of any of the aim assisting mechanics. Your reticle has to be on the player model and red to hit the target while in Halo 2 and Halo 3 you just had to have a red reticle. I remember watching many videos of a person aiming several feet too the side of their non moving target and being able to hit them. Halo Reach you need to be actually on target for shooting.

agreed. the hitbox for halo reach is entirely too big. its like the head +20% in reach lol.

check out this video if you dont believe me. you should put this in the first post :smiley:

WATERMELON SIZED HITBOXES!

The hitbox has nothing to do with nothing. It is the reticle interaction with the hitbox that you are concerned about.

But here, this video will show you just how what I and others mean when we say Halo2 has much more aim-assist than Halo3 and especially compared to Reach. Here you go. Aim-assist, not hitbox size.

Here is a rendered video showing how “large” the hitbox is with the Halo3 BR. You’ll notice that it’s not the size of the head’s hitbox, it’s that amount of aim-assist the BR has that allows a player to be barely aiming at them to register a hit at short-ranges.

Here is an non-rendered video that shows you that size of the hitbox in Reach is very tight and at least in Reach, your reticle must touch the enemy for the aim-assist to kick in.

In conclusion, Reach has the least amount of aim-assist that players mistake for hitbox size registering

> agreed. the hitbox for halo reach is entirely too big. its like the head +20% in reach lol.
>
> check out this video if you dont believe me. you should put this in the first post :smiley:
>
> WATERMELON SIZED HITBOXES!

This video is poorly commentated, researched and is incorrectly labeled as hitbox detection. This video is showing how the large-sized reticle of the DMR can help to assist with shooting an enemy. Take out a Sniper and test how close you can put the reticle to the head. You will see that the reticle must touch the head. That clearly shows the headbox in nature as described in this particular video is incorrectly described.

Especially when this video clearly shows that in Halo2, you didn’t even have to be touching your reticle to the head of an enemy to get it to assist.
The video I showed above for Halo3 also shows similar results to your video in question. It shows that the “hitbox” is as large as Reach’s is claimed to be, yet if I move in pointblank, the I can shoot past the same area that at farther distances, the BR would aim-assist towards.
Your claim is FALSE.

@thy ReaperMC you may be right about it not being the size of the headshot box but the auto aim assist. Whatever it may be, sniping is way to easy in Reach. I’m hoping that 343i makes sniping as hard as it was in Halo 3 because it doesnt take nearly as much skill as it used to.

I care for the truth above all else. Preferences are what they are but I will not stand by while opinions are formed off of incorrect assumptions. I do hope I’ve helped bring understanding that can solidify a sound opinion and not perpetuate an unfounded one.

tbh im fine with hitbox but there needs to be a ton less auto-aim for the headshot weapons

no the hit box does need to be smaller it might not be a major issue but it is one.

> > > Halo 2 and Halo 3 had larger hitboxes than Halo Reach.
> >
> > That can’t be true, it must have something to do with the scaling and FOV differences between the 3 games. Halo Reach’s hitboxes are definitely larger compared to Reach’s Spartan model.
>
> Not really the hit boxes in Halo Reach are the smallest in the series besides for Halo CE having the absolute smallest. Halo 2 and Halo 3 had larger bullet magnetism,auto aim, hitboxes,ect… Halo CE and Halo Reach have hitscan if I remeber right and the lest about of any of the aim assisting mechanics. Your reticle has to be on the player model and red to hit the target while in Halo 2 and Halo 3 you just had to have a red reticle. I remember watching many videos of a person aiming several feet too the side of their non moving target and being able to hit them. Halo Reach you need to be actually on target for shooting.

Halo CE wasn’t hitscan…

> agreed. the hitbox for halo reach is entirely too big. its like the head +20% in reach lol.
>
> check out this video if you dont believe me. you should put this in the first post :smiley:
>
> WATERMELON SIZED HITBOXES!

This video is very inaccurate and outright wrong. Headshot hitboxes are only the size of the player’s helmet (without addtiional stuff mounted on it like sensors, cameras, etc…) and you need to hit it with a bullet to score a headshot. The real problem is bullet magnetism. In a nutshell, bullet magnetism is a feature of the game’s aim-assist that redirects bullets (actually all projectiles fired) towards the hitbox that activated aim-assist.

So if the reticle is blue (aim-assist inactive) and you aim very close to someone’s head, the bullet will miss. But if the reticle is red, i.e. aim-assist is active, the bullet will fly in direction of the head; i.e. if the head is to the left of the reticle, it will veer off towards the left. And depending on range, this can sometimes even result in the bullet landing outside the reticle.

You can easily verify this in a custom game. Pick up a plasma rifle/repeater and move within a few meters from your opponent. Aim very close to your opponent but without the reticle turning red and fire a few shots. You’ll see that - except for bloom - the projectiles will fly straight ahead. Now turn very, very slowly towards your opponent until the reticle turns red, again fire a few shots, and you’ll notice that they all veer off towards your opponent.

On a side note, it’s this very mechanic that makes spamming the magnum, DMR, and needle rifle as well as spraying with the AR far more effective and useful than it ought to be.

What about Reach Beta headshots? Sure it was a bug as to why it was so hard to pull it off, but to pull one off you had to shoot them in their forehead. That makes more sense.

> What about Reach Beta headshots? Sure it was a bug as to why it was so hard to pull it off, but to pull one off you had to shoot them in their forehead. That makes more sense.

Thats fine, just something needs to happen to make sniping as hard as it used to be.

Boost

> The headshot box for Halo: Reach is way too big and needs to be reduced. I think bungie did this to reduce bloodshots however its highly irritating that sniping is so easy in Reach. Please reduce it back to Halo 2 or Halo 3’s size.

I have to tell you that you don’t know what you’re talking about.
Grab the Reach sniper and perform some tests on the hitboxes please because you are gravely in error of your beliefs.

The hitboxes are very tight in Reach. The shots registering when the reticle isn’t centred on an enemy is due to bullet magnetism.
If you try the H2BR on an enemy you will find that the bullets hit the enemy without the reticle touching, which in H3 and Reach, at least touching with the reticle is necessary to register a shot.