Spartan Abilities are obviously a huge matter of division in the Halo community. People scream “Death to mobility!” on one side or “Keep up with the times!” on the other. I’m not a “New Era” Halo fan and not a “#MakeHaloSlowAgain” fundamentalist, either. I want to find a balanced solution. If you’re closed-minded, obsessed with popular negativity, & only interested in looking back at “the good ol’ days,” please don’t waste time commenting here. This thread is for fans interested in properly evolving the series.
I admit these are personal opinions, but I honestly think my view is balanced and could please more people that lean toward 1 side than either sticking with what we have now or removing abilities altogether. I like them in theory, but want them adjusted to be more akin to the pace & style of previous Halo games. I’ve been a Halo fan since CE and I find them to be a fitting evolution of Halo if done right.
Here are some ideas to improve Spartan abilities**:**
- longer time to reach top sprint speed. <— I think that one’s important to help with other issues like Spartan Charge.Nerf Spartan Charge. It’s not a bad mechanic, but way too powerful in its current state. It has way too much range, too much gravitation towards the enemy, and does too much damage. It should be useful as a way to rush in for a stealth kill from the back or to finish somebody off who is already weak. It should NOT be usable as a way to assault a fully shielded player and then easily finish them off with a couple of rounds from your AR.
Other ways to reduce its dominance:
- stun the user for a moment if they miss while they regain their footing,
- impact damage on the user if the victim had full shields and thus survived the initial collision
- increase radar range
- decrease the knockback distance so the victim can thrust forward and retaliate with a melee on their damaged attacker if they survive
- I really, really like Thruster Pack and think it fits in great with Halo, but I wouldn’t be opposed to slightly nerfing it so you can’t clear such massive jumps with it when using it with sprint-jumping, or perhaps by linking its cooldown with other abilities that use them, like Stabilize or even Sprint.
- decrease the AOE radius on the Ground Pound so it requires something closer to a direct hit and is thus even more satisfying to get kills with.
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Slide is fine. Maybe even use with a well-time Thruster for extended slide distance.
- Stabilize is fine, but I see it as unnecessary. I’m okay with it staying if it does.
- Smart Link is kind of a cool-looking animation. But it should NOT increase the effective RANGE of a weapon! I’d also prefer no accuracy buffs.
- Clamber I’m totally fine with. It’s a joke when people try to say it somehow removed some super skillful crouch-jumping aspect of Halo. Btw you can still crouch-jump, it’s still useful, and I use it all the time in Halo 5. There are places you can crouch-jump to that you can’t clamber to. There are also still skill-jumps in Halo 5. Clamber hasn’t hurt anything. [Edit: someone pointed out that it doesn’t add real value to the game. That’s a good point I can grant; I only disagree that it hurts the game. I’m okay with it going, but even if it does I’d still like to see the incarnation below]I would like to see Clamber evolved. 2 ideas I’ve long had for it are:
- a vault over low objects (like in Battlefield) if you are at top sprint speed, so you can maintain speed & stay low.
- a vertical wall-step to reach a high ledge if you time Clamber/“Vault” right while approaching the wall below it at top sprint speed.
I’d like to hear thoughts on these or other ideas to better balance & reign in Spartan Abilities, which I don’t think are going anywhere. It appears that most people like them in some form, or like some of them. I think 343 should focus on making them better for all players, rather than removing them to please a few while ticking off a bunch of others.