To get a red emmissive block you have to set the colour spread from 30 to 0. It looks fine in forge but when loading in a custom game it resets the colour spread to 30, showing a yellow emmisive block instead.
So actually its all emmisive colours resetting to the original colour spread.
im not quite sure how i did it but i was able to configure the materials pallet to allow red emissive textures
Yeah but was it achieved by reducing the color spread? Because that’s what op is referring to be reverting back when the map is loaded in custom games.
you’re right; it seems when loading the map in custom game, the color spread setting is being reset to default value of 30.
where are my bright red emissive objects? now they’re just bright yellow!
Same here.
It sucks.
This needs more attention its happening to me too
This is exactly the kind of thread where I think it would be INVALUABLE to have a 343 representative chime in and say something along the lines of “Stay tuned- looking into it”!
…or whatever.
I mean, I know this isn’t TWITTER, but it is technically the official Halo Website…which must carry some weight, right?
Lol right. I’m pretty sure it’s a glitch they need to fix. Forge is far from perfect.