Reconnect Feature

Hello there,

a “reconnect to game” option for multiplayer would be great. The game should reserve your slot, if you’ve lost connection to the server, for 1 minute to allow yourself to select the option to reconnect and finish the fight.

Would be a great feature indeed, especially when playing with friends.

Agreed, all future Halo games needs a reconnect feature. I’ve literally been in games in Halo Wars 2 and the game will rarely kick me from game, it would show me as afk so having the option to rejoin would be helpful so I can help support my team. Though I hope the servers don’t degrade as badly as Halo 5 did since the servers were amazing at launch and now there awful so hopefully Infinite get’s proper maintenance. Plus I don’t want to have wait an entire match with friends to end just because the game experienced an unknown server issue.

Hard agree. I’d say something like two minutes, but yeah that’s the concept. I really hope they take this into consideration because a random and quick disconnection can always happen. Though I think they should still handle the penalty to the player leaving since this could be abused.

> 2535426983406173;4:
> Hard agree. I’d say something like two minutes, but yeah that’s the concept. I really hope they take this into consideration because a random and quick disconnection can always happen. Though I think they should still handle the penalty to the player leaving since this could be abused.

Maybe but the penalty should be removed if the person rejoins within a short time period since wouldn’t want to get a penalty if the servers are running poorly. Though it should be able to tell the difference between ‘frequent’ disconnects, random disconnects.

I don’t think it should save your spot, that would make for a horrible game for your team mates. If you look for a game though, it should prioritize the one you just left so if there is still a spot open, it drops you back in (ive had this happen a few times with H5, but not as often as it could. As a side note, this would send quitters over the edge because they’d have a decent chance of getting dropped back into the game they just quit lol.

Well Halo ever since Halo 2 had some sort of drop-in/drop-out gameplay. The only thing is that people jumping into a game in progress on the matchmaking proved to be too much of a problem so they let you drop out but never in. On custom games unless it was locked anyone could come in or out at will assuming they could find you though the UI.

Now maybe in matchmaking if there was a save spot as players were not allowed to jump in it could work just as a way to avoid any penalty for unintentionally quitting a match. However when you make game systems first thing you have to ask is how could anyone exploit this to their advantage? I could see players dropping out of a losing game, only to reconnect just to avoid the quitting penalty.

Yeah, it’s pretty depressing when that happens

> 2533274829873463;5:
> Maybe but the penalty should be removed if the person rejoins within a short time period since wouldn’t want to get a penalty if the servers are running poorly. Though it should be able to tell the difference between ‘frequent’ disconnects, random disconnects.

I guess if they come back fast they could avoid punishing you, but they should really put in a system that after a certain amount of quits gives you a full penalty cause players may find a way to abuse it. Like disconnecting while in a bad spot not to give the kill to the enemy team and respawning in a safe location.

The system should be adjustable to counter quitting on purpose of course. If it doesn’t work with the player mentality (if quitting becomes rampant) the option should be limited to campaign coop and whatever they have in store for PvE Firefight stuff etc.

I still hope they can come up with something that can discern between disconnects on accident (server- and clientside) and people ruining the fun for the others in the session :).

Definitely like. Especially in a game that does have quit bans, this gives you a fair chance to redeem yourself if you were honestly disconnected against your will.

> 2535426983406173;4:
> Hard agree. I’d say something like two minutes, but yeah that’s the concept. I really hope they take this into consideration because a random and quick disconnection can always happen. Though I think they should still handle the penalty to the player leaving since this could be abused.

Why would you need a penalty if the player rejoins? Tbh, in Halo 5 I’ve played games before and lagged out while solo-queued, and happen to rejoin the same game on the same team. Finished it out and I didn’t get a DNF for it and it kept my previous stats just to add on to the second time around. This would be a huge plus especially for the Ranked environment where typically people aren’t allowed to Join-In-Progress, so getting yourself back in if you wanted to…there really shouldn’t be a reason you can’t.

That would be a great feature.

> 2533274795739611;12:
> > 2535426983406173;4:
> > Hard agree. I’d say something like two minutes, but yeah that’s the concept. I really hope they take this into consideration because a random and quick disconnection can always happen. Though I think they should still handle the penalty to the player leaving since this could be abused.
>
> Why would you need a penalty if the player rejoins? Tbh, in Halo 5 I’ve played games before and lagged out while solo-queued, and happen to rejoin the same game on the same team. Finished it out and I didn’t get a DNF for it and it kept my previous stats just to add on to the second time around. This would be a huge plus especially for the Ranked environment where typically people aren’t allowed to Join-In-Progress, so getting yourself back in if you wanted to…there really shouldn’t be a reason you can’t.

Yeah exactly. I have lagged out of 5-6 Warzone games at the 800-900 mark only to join a completely new game and letting my team down because the console decided to drop the wired fiber connection; and only the console dropped it, phone, router, pc all working and the matchmaking on the Xbox did directly find a new game, so this was probably an hiccup or something like that.

> 2535467341363106;14:
> > 2533274795739611;12:
> > > 2535426983406173;4:
> > > Hard agree. I’d say something like two minutes, but yeah that’s the concept. I really hope they take this into consideration because a random and quick disconnection can always happen. Though I think they should still handle the penalty to the player leaving since this could be abused.
> >
> > Why would you need a penalty if the player rejoins? Tbh, in Halo 5 I’ve played games before and lagged out while solo-queued, and happen to rejoin the same game on the same team. Finished it out and I didn’t get a DNF for it and it kept my previous stats just to add on to the second time around. This would be a huge plus especially for the Ranked environment where typically people aren’t allowed to Join-In-Progress, so getting yourself back in if you wanted to…there really shouldn’t be a reason you can’t.
>
> Yeah exactly. I have lagged out of 5-6 Warzone games at the 800-900 mark only to join a completely new game and letting my team down because the console decided to drop the wired fiber connection; and only the console dropped it, phone, router, pc all working and the matchmaking on the Xbox did directly find a new game, so this was probably an hiccup or something like that.

That’s networking for you; it’s not perfect. Nothing is. I do recall a point though, specifically a Ranked Team Doubles match of Slayer on Turf (Halo 2 OG Xbox) where a guy lagged out in such a way the game said he quit, and then a minute later saying he re-joined like it was a custom game. Halo 3 and Reach had no way to help with this, and I welcomed Halo 4 having JIP because it was done correctly. Halo 5 has it, but with seemingly incorrect settings so people would just join at any point in a match. Ranked BTB has it right so far from what I can tell, but Infinite MUST have it and utilize it well.

A fantastic idea that I’d love to see implemented. Luckily I don’t have any connection issues but a friend of ours tends to drop out and it would so great if he could just quickly jump back in!

> 2535426983406173;9:
> > 2533274829873463;5:
> > Maybe but the penalty should be removed if the person rejoins within a short time period since wouldn’t want to get a penalty if the servers are running poorly. Though it should be able to tell the difference between ‘frequent’ disconnects, random disconnects.
>
> I guess if they come back fast they could avoid punishing you, but they should really put in a system that after a certain amount of quits gives you a full penalty cause players may find a way to abuse it. Like disconnecting while in a bad spot not to give the kill to the enemy team and respawning in a safe location.

Yeah, that is what we need.

what is going on with the Halo 5 servers?!! Starting to make me upset :rage: My friends also having the same issues with not being able to play together or keep getting booted this is awful! I never had issues like this last year or on MCC

I don’t know why 343 didn’t add this feature to Halo 5.

> 2533274826056477;6:
> I don’t think it should save your spot, that would make for a horrible game for your team mates. If you look for a game though, it should prioritize the one you just left so if there is still a spot open, it drops you back in (ive had this happen a few times with H5, but not as often as it could. As a side note, this would send quitters over the edge because they’d have a decent chance of getting dropped back into the game they just quit lol.

Why not for ranked playlists?