here is what recon button layout looks like: halo4nation.com
for those who keep complaining about the recon button layout get your facts right before making a thread about it because most of you’s want X to not be sprint because you think you won’t be able to look around while holding it but just like in halo reach you won’t have to hold the sprint button to sprint and you can just tap it once while moving forwards , this is in every FPS game how can people not know ? and also some of you’s want armor ability to be on X for recon but how will you be able to use something like jetpack or hardlight shield and look around at the same time ? Recon button layout should stay as it is right now and if you don’t like it then either get used to it or choose a different button layout.
> here is what recon button layout looks like: halo4nation.com
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> for those who keep complaining about the recon button layout get your facts right before making a thread about it because most of you’s want X to not be sprint because you think you won’t be able to look around while holding it but just like in halo reach you won’t have to hold the sprint button to sprint and you can just tap it once while moving forwards , this is in every FPS game how can people not know ? and also some of you’s want armor ability to be on X for recon but how will you be able to use something like jetpack or hardlight shield and look around at the same time ? Recon button layout should stay as it is right now and if you don’t like it then either get used to it or choose a different button layout.
Tap or no Tap. Regardless, Sprint on X is just wrong imo.
It’s about time they moved switch grenades to the D-Pad. I’m pretty happy, I love using Recon since it’s most similar to Halo 3 so I didn’t have to adapt to a new one.
Sprint being on X would simply not feel right. Maybe it would for some, but for a lot, it wouldn’t. I want to feel like I’m playing Halo with Halo controls, I want to play comfortably. While having to hit X takes next to no time at all, it can still hinder you from moving the camera for a split second which could be vital. Whats wrong with RB as Sprint? You cant fire if your hitting RB, well you cant fire at all while sprinting anyway, so I think it makes sense to put it there, there is absolutely nothing hindering about RB being sprint. RB would also allow for much easier transitions using AA’s to sprinting. For example your using Jet Pack, you can control your cam the entire time while jet packing, but then once you hit the ground you have to stop controlling the camera to enable sprint. Why not just use RB so you have full visual control the entire time? There would never be an awkward time where your being shot and you have to disable your AA so you can enable your sprint easily rather then maneuvering for an instant with no cam control. I know one instant isn’t a lot, but it can still prove vital. RB as sprint would allow for smoother control, and for many, more comfortable gameplay.
Since so many people have different opinions on this, why not just make two layouts? Or is it a problem if we have two layouts that are almost the same except for two buttons?
> Sprint being on X would simply not feel right. Maybe it would for some, but for a lot, it wouldn’t. I want to feel like I’m playing Halo with Halo controls, I want to play comfortably. While having to hit X takes next to no time at all, it can still hinder you from moving the camera for a split second which could be vital. Whats wrong with RB as Sprint? You cant fire if your hitting RB, well you cant fire at all while sprinting anyway, so I think it makes sense to put it there, there is absolutely nothing hindering about RB being sprint. RB would also allow for much easier transitions using AA’s to sprinting. For example your using Jet Pack, you can control your cam the entire time while jet packing, but then once you hit the ground you have to stop controlling the camera to enable sprint. Why not just use RB so you have full visual control the entire time? There would never be an awkward time where your being shot and you have to disable your AA so you can enable your sprint easily rather then maneuvering for an instant with no cam control. I know one instant isn’t a lot, but it can still prove vital. RB as sprint would allow for smoother control, and for many, more comfortable gameplay.
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> Since so many people have different opinions on this, why not just make two layouts? Or is it a problem if we have two layouts that are almost the same except for two buttons?
RB being reload/action is what makes the recon button layout be recon so maybe there should be another button layout that is like the one you said
> > Sprint being on X would simply not feel right. Maybe it would for some, but for a lot, it wouldn’t. I want to feel like I’m playing Halo with Halo controls, I want to play comfortably. While having to hit X takes next to no time at all, it can still hinder you from moving the camera for a split second which could be vital. Whats wrong with RB as Sprint? You cant fire if your hitting RB, well you cant fire at all while sprinting anyway, so I think it makes sense to put it there, there is absolutely nothing hindering about RB being sprint. RB would also allow for much easier transitions using AA’s to sprinting. For example your using Jet Pack, you can control your cam the entire time while jet packing, but then once you hit the ground you have to stop controlling the camera to enable sprint. Why not just use RB so you have full visual control the entire time? There would never be an awkward time where your being shot and you have to disable your AA so you can enable your sprint easily rather then maneuvering for an instant with no cam control. I know one instant isn’t a lot, but it can still prove vital. RB as sprint would allow for smoother control, and for many, more comfortable gameplay.
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> > Since so many people have different opinions on this, why not just make two layouts? Or is it a problem if we have two layouts that are almost the same except for two buttons?
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> RB being reload/action is what makes the recon button layout be recon so maybe there should be another button layout that is like the one you said
My only problem right now with this game is that I haven’t seen a single control scheme that I like. If the scheme I’d like would be conformed, I’d have no more problems with this game.
> Recon is fine, but it’s going to be a pain to get used to sprinting with X.
It’s actually not that awkward at all. You only have to tap to sprint, not hold, so it won’t hinder your aiming like Jet Packing would. Trust me, I played Bumper Jumper in Reach. Jet Packing blows but Sprinting is no big deal. With AA on LB there shouldn’t be problems. I would rather have sprint on X than crouch on X.
> It’s about time they moved switch grenades to the D-Pad. I’m pretty happy, I love using Recon since it’s most similar to Halo 3 so I didn’t have to adapt to a new one.
This. For me, I used Recon in Reach because Halo 3’s controls were simply easy to use. In Reach, using X to switch grenades was simple. If they could implement the D-Pad with the grenades, that would be better.
I hate that every control scheme in the game so far has AA on a trigger or bumper. I like having jump, shoot, nade and melee as the triggers and bumpers. I need them in combat. Not sprint (or an AA, but that’s another, more jumpy and bumpery matter).
Especially for those who say that you shouldn’t complain until you play it, try X to sprint on Reach before you call it impractical. Give it a few games. I find it fine. Tap on, tap off. Just not good with jetpack, but I hate jetpack anyway.