Recommended Adjustments to Infinite

I just wanted to make this forum post for any recommended changes to Halo Infinites multiplayer. I’ll put down an example: Hit boxes need to be addressed. Headshots do not necessarily depend on you hitting their head directly. Shooting an enemy in the throat or next to their head will work as a headshot and at times, shots to the head will not register. Same for shots to the body. I understand this is just a flight but i wanted to make a thread for people and myself to post any issues they have found so far in the flight, since i dont see a forum post for it anywhere.

Melee. One is the boxing glitch but overall we’re like hitting enemy like airbag. Both of will bounce uncontrollably. Also the lunge distance sometimes not consistent.

I also feel like the radar or awareness of the enemy needs to be tweaked. Often times an enemy is close enough to you that you should be able to hear them or see them on the radar. Players have been within shotgun distance and haven’t popped up on the radar or I’ll receive damage and have no indication of where the enemy may be shooting from and after death, turns out he was around the corner.

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> I also feel like the radar or awareness of the enemy needs to be tweaked. Often times an enemy is close enough to you that you should be able to hear them or see them on the radar. Players have been within shotgun distance and haven’t popped up on the radar or I’ll receive damage and have no indication of where the enemy may be shooting from and after death, turns out he was around the corner.

Isn’t that becauae radar only show sprint and shooting? So even you normal walk we won’t see anything and have to rely on ears (and instinct)

I don’t know if it’s just me but man the nades are super strong I think I feel like I’ve been killed at least 4/5 time just by one nade or maybe I just stink :joy::joy:

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> > 2533274804629134;3:
> > I also feel like the radar or awareness of the enemy needs to be tweaked. Often times an enemy is close enough to you that you should be able to hear them or see them on the radar. Players have been within shotgun distance and haven’t popped up on the radar or I’ll receive damage and have no indication of where the enemy may be shooting from and after death, turns out he was around the corner.
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> Isn’t that becauae radar only show sprint and shooting? So even you normal walk we won’t see anything and have to rely on ears (and instinct)

It shouldn’t be. They supposedly reverted back to the motion sensor, though back to the CE variant, and that’s seems to be the case for me. Personally, it just feels like the radar is just being inconsistent, like despite it saying 18 meters, it feels more like 8 meters.