Recoil Justified from a Competitive Aspect

For those who clearly can’t read:

  • NO part of this is saying that Recoil is bad
  • NO part of this is saying that Recoil is “non-competitive”

Again, this is simply a counter to those who ALREADY think that it’s somehow non-competitive or “bad.”

Whether or not recoil is “competitive” is a whole other topic which I’m not going to get into, but for those of you who have already come to the conclusion that it’s “for casuals,” consider this:

  • Without gimmicks spread throughout the game, they will not be able to draw in as many casuals
  • Without the casuals, they would not have the budget that they do
  • Without the budget, the game would either be crap or not exist at all

-> Some kind of gimmick is a necessary evil across all topics (weapons, movement, etc.)

  • Recoil gimmick > Spread Gimick > Bloom Gimmick

-> What’s the lesser of 3 evils?

Btw I don’t take credit for this, this is the same logic that I regularly see “true skaters” use to justify the existence of posers.

Recoil is fine. Just not Bloom. As long as the BR doesn’t have bloom it’s fine.

As long as Bloom is off of precision weapons then that’s fine. You can easily counteract recoil but aiming slightly downwards while firing, I nearly perfected this by playing so much BF3 :smiley:

If recoil is predictable, then it naturally requires additional skill to use. Random bloom, and random spread are not predicatable which only frustrates players, and does not reward skill. I see no issue with this being implemented as long as it is reasonble, and predictable. Also, I have always appreciated Halo’s intent to be realistic in its universe, and like the fact that recoil exists. I also thought that the animation from the recoil looked real good. Thats just an opinion of a military gun lover though…

Just throwing this out there… The BR must pack one HELL of a punch to make a SPARTAN IV’s aim recoil. However, I agree with most of the changes that 343i is making to Halo 4 and I’m super excited.

-You don’t need gimmicks to attract casuals.
-Halo gets enough budget from Microsoft and is sure to sell millions of copies anyways just from its name.

Recoil - Not a gimmick
Spread - Not a gimmick (It sucks anyways unless its a local game/good host connection)
Bloom - Not a gimmick

All of them are mechanics and competitive. Bloom is the most lucked based(if you spam).

To B wzy, spread is not random like bloom. The bullets travel over a distance and it requires leading to kill someone at a distance and that itself takes skill to do.

Bullet spread is semi-random because the consecutive shots are not exactly predictable. They spread in random configurations. I understand recoil will not be completely predictable either, but at least it lends to some predictability if incorporated lets say in a vertical fashion.

It’s a predictable and controllable recoil, just like how it was in Halo 2/3.

I have no problems with this.

> -You don’t need gimmicks to attract casuals.
> -Halo gets enough budget from Microsoft and is sure to sell millions of copies anyways just from its name.
>
>
> Recoil - Not a gimmick
> Spread - Not a gimmick (It sucks anyways unless its a local game/good host connection)
> Bloom - Not a gimmick
>
> All of them are mechanics and competitive. Bloom is the most lucked based(if you spam).
>
> To B wzy, spread is not random like bloom. The bullets travel over a distance and it requires leading to kill someone at a distance and that itself takes skill to do.

You’re talking out your -Yoink-, spread is random, and “host” has nothing to do with it.

May I ask how weapon roles are enforced with out a mechanism like recoil/spread/bloom? What’s stopping what is supposed to be a short ranged weapon from being used as a sniper weapon (more than one shot kill of course)?

> May I ask how weapon roles are enforced with out a mechanism like recoil/spread/bloom? What’s stopping what is supposed to be a short ranged weapon from being used as a sniper weapon (more than one shot kill of course)?

Difficulty of use.

Outside of a weapon’s intended range you don’t get the auto-aim (reticule turning red).

It’s the same reason why it’s harder to cross map with the BR, no scope with the sniper, etc.

> May I ask how weapon roles are enforced with out a mechanism like recoil/spread/bloom? What’s stopping what is supposed to be a short ranged weapon from being used as a sniper weapon (more than one shot kill of course)?

Again: this thread is not about whether or not Recoil is good/bad or competitive/not.

This is for those who have already decided for themselves that there’s something inherently bad about recoil.

> -You don’t need gimmicks to attract casuals.
> -Halo gets enough budget from Microsoft and is sure to sell millions of copies anyways just from its name.

@Bullet 1 - When you’ve already had a game full of gimmicks, then yes, you do
To the 90%, failure to have these aspects after having them in Reach will seem like a backstep

@Bullet 2 - For H4, sure. But if the majority sees H4 as backstep, then no they would not get that huge budget again for H5

Was Reach your first Halo game? Recoil has been in since H2. There is no need to “justify” its return.

> > May I ask how weapon roles are enforced with out a mechanism like recoil/spread/bloom? What’s stopping what is supposed to be a short ranged weapon from being used as a sniper weapon (more than one shot kill of course)?
>
> Difficulty of use.
>
> Outside of a weapon’s intended range you don’t get the auto-aim (reticule turning red).
>
> It’s the same reason why it’s harder to cross map with the BR, no scope with the sniper, etc.

There is really no need for autoaim when you have hitscan, nor do is there a need to lead your shots. Just look at how stupidly easy the sniper rifle (which has no bloom, spread and is hitscan) is to use in Reach.

I don’t mind recoil.

None of the competitive will mind it, because it doesn’t randomnize and slow killtimes.

Did recoil in the ODST carbine slow the killtime for the gun in close/mid range?

No.

It did for long range, but that’s a better mechanic than random noobish bloom.

Wait…

How the -Yoink- is recoil “for casuals”…It’s a controllable, very competitive mechanic that’s been around in video games for YEARS.

What the -Yoink-?

Yeah I’m fine with recoil. Spread didn’t really bother me either. Bloom was awful though.

Halo 3 had recoil on a BR.

I don’t see how Recoil is a gimmick. The idea is to keep the weapon from being so easy to use, Casuals can pull off 4 shots without a hitch.

Recoil makes landing every shot take EFFORT. But unlike Spread/Bloom, it is completely unrandom, as recoil will behave the same for every single shot.

This makes it perfect Competitively, ad it is something you can master, and not something that will throw off the balance of the game.

I’m serious. Zero Bloom DMR, or Halo 2’s BR without glitches, are bland, skilless weapons.

If they really wanna nerf the BR at long range do it properly: make the bullets “vanish” after a certain distance. What? That’s not realistic so it’s bad, and recoil is realistic so it’s good? Well, Halo 4’s BR actually uses explosive rounds, and after x meters the bullets explode harmlessly, for safety reasons.

Recoil - aim at chest, get a headshot. It just opens up more possibilities for landing shots you shouldn’t. Plus, why should I be fighting my gun just as much as my opponent?