Recoil is way too high

Is it just me or is the recoil on both the AR and Commando way to high, I have since grown used to pulse/tap firing the AR for better accuracy, range and damage output but in Infinite if I even try to do that the recoil is worse then if I just hold down the trigger. As for the Commando the rate of fire is so high that it makes the attempt at single fire also most impossible, however if you were to fire on full auto with this weapon the recoil throws you off target almost immediately. I am all for skill based shooting and recoil management but with these two highlighted problems it throws Infinite way outside the previous games within the franchise.

If the AR has any less recoil it would be absolutely broken. It’s already a little overpowered, it doesn’t need to be any better.

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Agreed. I agree the recoil on the commando is pretty big, but I constantly hold down AR spray no problem.

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This is the point.

Burst fire is supposed to help with accuracy, as opposed to holding down the trigger, however it seems the opposite is happening.

I made a post about it, asking if it is a bug. Unless they have made it this way intentionally.

Ar is fine.
Commando is totally not fine.

It’s basically the Covenant Carbine with a human weapon skinned on, with DMR’s effective range.

The recoil makes sense if it functioned with DMR’s damage but it doesn’t, instead it has Carbine’s damage along with Carbine’s spam shot.

They should reduce its recoil so the spam shot has more sense to be used.

Or reduce the fire rate and buff the damage significantly.

I know Commando was kinda strong in Flight but this current version is too horrid.