Recoil For Weapons Seems Extreme, Do You Agree?

I believe that the recoil for weapons is a bit extreme in the current state of the Halo 5 Beta…
I’ve had a few BR encounters across map and up close that made me question what I’ve been doing wrong…
I started aiming lower on the body than what I’m used to in past Halo games … only to notice that headshots register more often when doing so…
The only way to counter this is by aiming downward with the right thumbstick each time you fire, like you would do using an SMG while zoomed in…
Does anybody agree with my analyses?

The only guns where I’ve noticed the recoil is with the AR and Pistol. And all that does is limit their long-range viability.

I feel like if we take two players and have them stand still… shoot 3 times at the body with the BR… and aim one at the head… the shot will miss due to recoil… I wish I could test this theory out.

I think the recoil is only aesthetic and doesn’t affect the gun’s usage. Not 100% sure, though. However, the recoil on some weapons is too much (when the pistol kicks back, it blocks the reticule, for example).

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> I think the recoil is only aesthetic and doesn’t affect the gun’s usage. Not 100% sure, though. However, the recoil on some weapons is too much (when the pistol kicks back, it blocks the reticule, for example).

That’s not true, the recoil affects gameplay… think about the BR from Halo 2 compared to the one in the beta… you fire at somebody across map on Lockout, your gun will hit the intended spot… but in the beta… I’ve noticed that aiming insanely low on the body in cross map encounters is now necessary just for those shots to register… or pulling down the reticule as you fire to prevent the recoil…

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> > 2533274973373704;4:
> > I think the recoil is only aesthetic and doesn’t affect the gun’s usage. Not 100% sure, though. However, the recoil on some weapons is too much (when the pistol kicks back, it blocks the reticule, for example).
>
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> That’s not true, the recoil affects gameplay… think about the BR from Halo 2 compared to the one in the beta… you fire at somebody across map on Lockout, your gun will hit the intended spot… but in the beta… I’ve noticed that aiming insanely low on the body in cross map encounters is now necessary just for those shots to register… or pulling down the reticule as you fire to prevent the recoil…

Do you have a proof? a video or something? we need to investigate this, as I, personally, haven’t noticed it.

its because there is flinch as well and hit detection is really random

Edit: Note: There IS Recoil in hip-fire mode, but it is smaller than in smart scope for most weapons. I initially said there wasn’t, but I tested this myself. Recoil is just more obvious in Smart Scope, I hadn’t noticed that hipfire was also affected by a small amount.

There is also a tiny amount of flinch when you get shot however.
Recoil replaces bloom for the Autos and magnum in Smart Link.

That said, I think I agree the BR and pistol need slightly less recoil (very slight for BR), whereas it’s fine on the LR and DMR, keeps them balanced. I think we should INCREASE the recoil on the autos however, since they don’t have bloom in Smart Link, they should have even more recoil to keep them balanced, but reward highly skilled, burst-fire players (like myself mostly).

Recoil is good for the game: it increases the skill gap. It needs some tweaking on the balancing, but I think it is a good addition.

I haven’t found hit detection to be random; it may seem that way on the AR and SMG at times because of the combination of fairly large bloom and high bullet magnetism. If you fire the AR in 3-5 shot bursts, you should see that the hit detection is pretty spot on. At least in my experience.