Recent Topics All-In-One

Sprint
Sprint is good, some have complained it breaks the game. I disagree.
It helps keep the game going, instead of walking from one side of the map to the other, players jump back into action quickly. Players have also complained about runners, those who run to escape death. Very simple solution, simply set Sprint to de-activate, and otherwise become un-useable, while taking damage.

Social/Ranked MP Playlists
Not everyone who plays Halo is a “hardcore”, or experienced player, there are those who simply want to have fun.
Ranked and Social should be split in order to serve both types of players.
In Ranked, you must be in game chat, and players rank through classic 1-50 system. This setting a more professional style.
In Social, players may be in party chat, and are given the Reach ranking system. This allowing players to have fun talking to their friends, and allowing the inexperienced to be able to rank up without winning.

Kill Cams
I believe that in order to keep the game at a fast pace, per-death kill cams should not be enabled.
While game-winning kill cams should. Or maybe, allow per-death kill cam’s in Social Matchmaking.
Also, for those CoD haters out there, give kill cams as an option, which can be disabled or enabled.

Team Rank
Halo is a team based game, hence the playlist names, TEAM Slayer, or Big TEAM Battle.
Players should either adjust, play with friends, or play FFA.

Sprint:
-It doesn’t matter to me if we have it, or not in the MP. But I would like to have it in the campaign.

Social/Ranked MP Playlists:
-Yes.

Kill Cams:
-Hell no.

> Sprint
> Sprint is good, some have complained it breaks the game. I disagree.
> It helps keep the game going, instead of walking from one side of the map to the other, players jump back into action quickly. Players have also complained about runners, those who run to escape death. Very simple solution, simply set Sprint to de-activate, and otherwise become un-useable, while taking damage.
>
> Social/Ranked MP Playlists
> Not everyone who plays Halo is a “hardcore”, or experienced player, there are those who simply want to have fun.
> Ranked and Social should be split in order to serve both types of players.
> In Ranked, you must be in game chat, and players rank through classic 1-50 system. This setting a more professional style.
> In Social, players may be in party chat, and are given the Reach ranking system. This allowing players to have fun talking to their friends, and allowing the inexperienced to be able to rank up without winning.
>
> Kill Cams
> I believe that in order to keep the game at a fast pace, per-death kill cams should not be enabled.
> While game-winning kill cams should. Or maybe, allow per-death kill cam’s in Social Matchmaking.
> Also, for those CoD haters out there, give kill cams as an option, which can be disabled or enabled.
>
> Team Rank
> Halo is a team based game, hence the playlist names, TEAM Slayer, or Big TEAM Battle.
> Players should either adjust, play with friends, or play FFA.

i want to play ranked in my Party. learn to play with friends.

Sprint- People just need to be quiet about it and accept what we get, its to minor to make a big deal out of unless you are 2 years old

Ranked and Social- As long as I have someone to kill, it doesn’t matter to me, I just want to have fun.

Kill Cams- Put them as an option, if you want them, sure. If you don’t, turn them off. I’ll vote yes, only because its lonely and debatable. Otherwise, I don’t care.

This is where the problem lies. This:

> Sprint
> Sprint is good, some have complained it breaks the game. I disagree.
> <mark>It helps keep the game going, instead of walking from one side of the map to the other, players jump back into action quickly.</mark> Players have also complained about runners, those who run to escape death. Very simple solution, simply set Sprint to de-activate, and otherwise become un-useable, while taking damage.

Conflicts with this:

> Team Rank
> <mark>Halo is a team based game</mark>, hence the playlist names, TEAM Slayer, or Big TEAM Battle.
> Players should either adjust, play with friends, or play FFA.

When you allow this “jump back into the action” approach you break an essential part of Halo, punishment for mistakes. Here are two examples.

Example A

It is slayer. You and team mate B are in the middle of the map and your other two team mates (C and D) are just spawning. You and B push on the enemy because they are 4 down instead of waiting for support from C and D. You and B get team shot by the other team who come off spawn. You and B realised you pushed too far.

Outcome with sprint: B is killed and you are forced to retreat. You push the sprint button to return to your side of the map or just away from the other team. You and B made a mistake by pushing too far into the enemy side without C and D’s support. But you got away with your mistake.

Outcome without sprint: B is killed and you are forced to retreat. You have to think about your escape route because everyone moves at the same speed. From here you can either get away with your use of movement and cover or you are killed. You and B made a mistake by pushing too far into the enemy side without C and D’s support. You might get away because you are good at moving around the map or you will likely die because you have no support. You are forced to sit through a respawn screen and think about your mistake.

Example B

It is capture the flag. Your team were all taken down because of poor co-ordination and the enemy team are making a push into your base. At 3 seconds from respawning the enemy pull the flag. You spawn away from the flag and have to stop them.

Outcome with sprint: your whole team spawns within 5 seconds and are sprinting to the enemies base to intercept. The enemy reach the middle of the map with the flag but are intercepted by your team and unable to cap. Your team were taken down previously due to poor co-ordination but have used sprint to make up for your mistake and stop a flag cap. The game progresses without your team having to wonder why you almost lost a flag cap.

Outcome without sprint: your whole team spawns within 5 seconds and begin to chase the enemy down. However the enemy is in the middle of the map and you are back at spawn. You cannot catch them because everyone is moving at roughly the same pace (except for the flag carrier). The enemy captures the flag and your team are left to contemplate why you couldn’t stop them.

Thoughts

Obviously the examples have a lot of variables but you get the idea. Sprint allows you to make mistakes, whether getting away or “getting back into the action” without forcing you to ponder your mistakes.

Therefore print does break and essential part of Halo and is detrimental to team work. With everyone moving at different speeds it is hard to co-ordinate and becomes chaotic. Team setups are too difficult to implement with people running off spawn and call outs are almost redundant because players can sprint around the map too fast for other non-sprinting players to shoot them.

There are possible solutions such as disabling sprint off spawn for a few seconds or the proposed “shoot to stop sprint” idea. But these will still leave another main issue of sprint standing, making maps larger to cater to sprint.

I haven’t posted anything on this forum for ages but I hate seeing someone say that sprint can work with team work. It is ultimately detrimental to Halo which is a team based game. Sprint in SWAT, griffball, infection? Fine. Just keep it out of vanilla Halo 4, even the social playlists.

Sprint- There should be a playlist with sprint and without sprint. And PLEASE!!! No sprint in the campaign! And if you`re taking damage, you shouldnt be able to sprint from death.
Kill cams- No.

> Sprint
> Sprint is good, some have complained it breaks the game. I disagree.
> It helps keep the game going, instead of walking from one side of the map to the other, players jump back into action quickly. Players have also complained about runners, those who run to escape death. Very simple solution, simply set Sprint to de-activate, and otherwise become un-useable, while taking damage.
>
> Social/Ranked MP Playlists
> Not everyone who plays Halo is a “hardcore”, or experienced player, there are those who simply want to have fun.
> Ranked and Social should be split in order to serve both types of players.
> In Ranked, you must be in game chat, and players rank through classic 1-50 system. This setting a more professional style.
> In Social, players may be in party chat, and are given the Reach ranking system. This allowing players to have fun talking to their friends, and allowing the inexperienced to be able to rank up without winning.
>
> Kill Cams
> I believe that in order to keep the game at a fast pace, per-death kill cams should not be enabled.
> While game-winning kill cams should. Or maybe, allow per-death kill cam’s in Social Matchmaking.
> Also, for those CoD haters out there, give kill cams as an option, which can be disabled or enabled.
>
> Team Rank
> Halo is a team based game, hence the playlist names, TEAM Slayer, or Big TEAM Battle.
> Players should either adjust, play with friends, or play FFA.

1. You don’t need sprint, we can just have the 120% movement like we had in halos 1-3 which work perfectly if not better than sprint.

2. I don’t always play serious that is why I want 1-50 because I can play serious in ranked then mess around and play for fun in social. Halo is about winning and most people want to rank up & mess around at the same time, but they don’t care so much about winning in social because it won’t affect them as much as taking a L in ranked. You can’t have 1-50 and reach ranking, that’s dumb. Social was meant for fun, not necessarily always winning hence the name “Social”. 1-50 was not perfect but it was better and kept players entertained longer than reaches system did.

3. Kill cams are stupid and just because call of duty had them for the past 10 years (literally) doesn’t mean another franchise should. You don’t see kill cams in gears or battlefield

4. ???People should just play with friends if they want to play ranked or just play ffa