Rebalance weapons pls

I can’t understand what was wrong in the beta. Pistol was fast, fun and lethal for mid-short range, SMG was for very shortrange and BR fights were sharp, but now pistol is a more powerful DMR with a bit shorter range that only gets DMR and BR near to useless and gives the victory in the duels to the player who is luckily carrying the best weapon for a range.

If you find the enemy in a long range, the one with a DMR/BR on its hands, wins. If you find the enemy in a mid range, the one with a pistol, wins. If you find the enemy in a short range in a short range, the one with a automatic weapon, wins. There aren’t duels. There’s a continuous running and weapon switching according to the situation.

I can’t understand too why running is disabled when you are hitted, I proposed and promoted to disable shields or something like that when you’re running before we knew it was going to be… Something like that. Stopping a run or cancelling the capability of starting to run just promotes camperism, hiding near to a corner and turns off all hopes to attack. The worst thing is when you start running from a safe point to another (like tower to base or base to tower in Truth), enemy hits you and youre caught in nowhere just waiting to die. So you stop moving and just camp because there isnt any other way to play this.

PS: Sword is useless and about spartan charge or ground pound, I think it should disable the enemy hitting damage if you impact them (its ridiculous when you smash em frontally or from above and they kill you just punching you in the face).

I think the guns are pretty well balanced.

I think the weapons are balanced perfectly.

The weapon balancing is as close to perfection as you can get
Sorry OP

> 2533274838567478;1:
> If you find the enemy in a long range, the one with a DMR/BR on its hands, wins. If you find the enemy in a mid range, the one with a pistol, wins. If you find the enemy in a short range in a short range, the one with a automatic weapon, wins. There aren’t duels. There’s a continuous running and weapon switching according to the situation.

This is exactly how it should be. The balance is great.

If you lose to a pistol with a BR at medium range your just bad

> 2533274838567478;1:
> I can’t understand too why running is disabled when you are hitted, I proposed and promoted to disable shields or something like that when you’re running before we knew it was going to be… Something like that. Stopping a run or cancelling the capability of starting to run just promotes camperism, hiding near to a corner and turns off all hopes to attack. The worst thing is when you start running from a safe point to another (like tower to base or base to tower in Truth), enemy hits you and youre caught in nowhere just waiting to die. So you stop moving and just camp because there isnt any other way to play this.

This has less to do with weapon balance and all to do with sprint and map design.

I think the game is relatively well-balanced, but they do need to make a couple changes. For one, the Whiplash (second Railgun) is really over-powered for a four energy call-in. It should be moved to a five energy call-in & have it’s shot count reduced from 10+ to about eight shots. Secondly, I feel the some of the BR variants are too good when you use certain BR’s across map when comparing to the energy needs to use a good DMR. BR should be mid-range. I think what goes along with that is how others have mentioned that you can’t sprint while being shot, so I think that is part of the problem plus how decent the dedicated servers are. What I’m referring to isn’t Slayer, but say a map like the A.R.C. one in Warzone, it is pretty much wide-open from Armory to Garage. Kind-of sick of getting four-shotted no matter what the range with the BR on that map & not being able to sprint to cover. I understand why they do that so you can’t “get away” every single time from fire, but I think the BR is just a little too good far away. You have 4x scope BR’s with absolutely no recoil on them. It makes the regular Warthog just about useless after level three energy too because people just 4-shot you every time off the chaingun turret.

I only bring up the BR being a little too good because some of the DMR’s take eight energy to use. If you’re an average player, you pretty much need to wait until almost the whole way through the game just to use a basic weapon, a DMR with upgrades on it. Somewhere in between there they need to balance the DMR’s/BR’s better. I do not understand the 4/6x options for BR’s, that should be why you use a DMR, for precise range, but where you have to land more shots consistently like the DMR has always been in Halo. The pistol, who knows, it needs to be decent, but I can see where people might complain about it. I always felt the Halo pistol should be good up close, then taper off fast at mid-range personally. I have a feeling they are going to add-in a pistol with a small scope on it anyways that will cost 1 more energy to call in over a basic pistol in DLC. I guess you have to remember this is Halo’s first attempt at maps 3-4x larger than BTB maps, so balance isn’t going to be perfect right off the bat. It’s already better balanced than most Battlefield games when they first ship though. Heck, BF4 has had 15+ patches now & people still complain it’s not balanced? lol.

Weapon balance is fine, they even toned down power weapons to be less insane, rocket launcher and fuel rod are harder to use, sword is balanced now rather than OP, even the spartan laser isnt a death sentence if it tags you, gotta aim for a vehicles weak spot for decent damage. They’ve also done an amazing job balancing the forerunner weapons, they were all either OP as hell or totally unusable, now they are finely balanced. My one bugbear is the shotgun, way more range, but with all the evasion in halo 5 i guess it needs it.

> 2576836393959214;6:
> If you lose to a pistol with a BR at medium range your just bad

Nope, pistol DPS is higher than BR/DMR.

And rocket launcher or fuel rod arent more dificult to use, rocket launcher has higher explosion range even “through walls” (damage around a corner) and fuel rod non-bouncing shots with high damage only gets people camping in high places to shot you from above… And it has 12 projectiles, its insane. Shotgun damage is too crazy.

I know weapons are balanced in ranges, but grace of Halo was BR dueling at all distances without better weapons for any range (but power weapons). Halo 5 is about switching weapons continuously and camping, and its awful.

> 2533274838567478;10:
> > 2576836393959214;6:
> > If you lose to a pistol with a BR at medium range your just bad
>
>
> Nope, pistol DPS is higher than BR/DMR.
>
> And rocket launcher or fuel rod arent more dificult to use, rocket launcher has higher explosion range even “through walls” (damage around a corner) and fuel rod non-bouncing shots with high damage only gets people camping in high places to shot you from above… And it has 12 projectiles, its insane. Shotgun damage is too crazy.
>
> I know weapons are balanced in ranges, but grace of Halo was BR dueling at all distances without better weapons for any range (but power weapons). Halo 5 is about switching weapons continuously and camping, and its awful.

Both the Pistol and DMR have the same amount of shots to kill. The DMR fires faster making it a better TTK.

How about you try again

> 2533274838567478;10:
> > 2576836393959214;6:
> > If you lose to a pistol with a BR at medium range your just bad
>
>
> Nope, pistol DPS is higher than BR/DMR.
>
> And rocket launcher or fuel rod arent more dificult to use, rocket launcher has higher explosion range even “through walls” (damage around a corner) and fuel rod non-bouncing shots with high damage only gets people camping in high places to shot you from above… And it has 12 projectiles, its insane. Shotgun damage is too crazy.
>
> I know weapons are balanced in ranges, but grace of Halo was BR dueling at all distances without better weapons for any range (but power weapons). Halo 5 is about switching weapons continuously and camping, and its awful.

Br is better, it’s a 4sk whereas pistols a 5sk plus the BR is more accurate, it only loses in a very short range duel… The rocket and fuel rod both have slower velocities, which is very telling for me, it doesnt stop them being effective but they used to be virtually guarenteed kills at short to mid range, now they are harder to use., they both used to fire the instant you pulled the trigger whereas now there is a slight delay, very small, but enough to make a difference, they are still power weapons but not as insane as they used to be, espe ially with the new evasion abilities.