Problems with Spartan Ops
Multiple Gold Elites with Fuel Rod Cannons, if not ALL of them.
Fuel rod shots moving faster than the human brain can respond.
Gold Elites being hyper resilient negating target prioritization. For example, if a Grunt has a fuel rod cannon, the team knows to kill it quickly. With multiple Gold Elites with Fuel Rod Cannons, its impossible to kill them all in time.
Weapons in enemy hands become hyper accurate chain guns whose projectile speeds breach the sound barrier. The weapons become GIMPED when in the Player’s hands.
All enemies don’t have the tough luck skull on, but they might as well have because Grenades and Rockets are completely meaningless, unless fired point blank.
CQC is GONE, enemies are overpowered from the front, if you are anywhere near the enemy you’re going to lose. The only “correct” way to play is from EXTREME DISTANCE at all times.
When Elites charge you and melee you to death and there isn’t anything you can do about it because the AI is seemingly aware that his shields are better than yours.
Promethean melee is completely unavoidable. When it occurs at the beginning of a fight there is no way to avoid death due to the enemy’s super high HP, and homing ability.
Prometheans can fire the Incineration cannons at a rediculously rapid rate, negating the use of any strategy such as firing at the enemy during what should be its “reload” cycle.
Hunters charging will disable your movement speed, making dodging next to impossible, even worse with Spartan Ops’ hyper laggy servers.
Spartan Miller’s tactical updates are completely meaningless, he doesn’t give you any information that can help you. He calls out drop pods or dropships, everyone dies. All of the enemy spawn points and drop points that you “memorize” to beat the mission solo with no deaths should be told to you by Spartan Miller from the very beginning if your forced to memorize them anyway.
There are several instances of the game telling you to move to an objective marker only to be completely surrounded by enemies by doing what you’re supposed to. That’s just cheap, only way to circumvent instantaneous death is to memorize the cheap ambushes.
Marines are portrayed as complete dip–Yoink- in the cutscenes and in the in-game dialogue. More specifically, Marines in Spartan Ops are unable to hold their own, take any objective, can’t do in 24 hours in which Spartans can do in 20 minutes, can’t shoot straight, can’t keep track of high value targets, and are otherwise generally useless.
I remember in all other Halo games where you would fight alongside Marines, in cooperation with them. Halo 4 makes Marines seem useless and Spartans seem like disrespectful cocky -Yoink–holes who think they’re “all that” because all of the Energy Shielding and Power Armor has gone to their heads.
STICKING SOMEONE WITH A PLASMA GRENADE MEANS NOTHING
PULLING MULTIPLE HEADSHOTS WITH THE SNIPER RIFLE MEANS NOTHING.
The enemy AI’s dodging ability is directly linked to your trigger pulls. That’s not artificial “intelligence” that’s a feature that should be called “AUTO-MISS.”
Most importantly, when I die it should be my fault. In Spartan Ops there isn’t anything you could have done to prevent your deaths. If you do play it correctly, it only means that you made no errors via complete memorization.
343 Industries made Spartan Ops with seemingly no critical thought into it’s execution. They gave all the enemies new over powered abilities, amped up the amount of HP they each had, and gave the PLAYERS no new tools.
Its so bad that Spartan Ops season 2 will never be created.
Its so bad that they have to lure you in with MAX XP per game.
Its so bad that when 343 goes “behind the scenes” they only show the making of the CG cutscenes because the making of the gameplay would be too embarrassing.
Spartan Ops is NOT FUN at ALL.


Yeah they ought to have given them more defined roles. Lancers were supposed to be scouts but they behaved like regular Knights with the exception of frequently teleporting and doing their zig zag attack.