Reasons why Spartan Ops is utterly terrible.

Problems with Spartan Ops

Multiple Gold Elites with Fuel Rod Cannons, if not ALL of them.

Fuel rod shots moving faster than the human brain can respond.

Gold Elites being hyper resilient negating target prioritization. For example, if a Grunt has a fuel rod cannon, the team knows to kill it quickly. With multiple Gold Elites with Fuel Rod Cannons, its impossible to kill them all in time.

Weapons in enemy hands become hyper accurate chain guns whose projectile speeds breach the sound barrier. The weapons become GIMPED when in the Player’s hands.

All enemies don’t have the tough luck skull on, but they might as well have because Grenades and Rockets are completely meaningless, unless fired point blank.

CQC is GONE, enemies are overpowered from the front, if you are anywhere near the enemy you’re going to lose. The only “correct” way to play is from EXTREME DISTANCE at all times.

When Elites charge you and melee you to death and there isn’t anything you can do about it because the AI is seemingly aware that his shields are better than yours.
Promethean melee is completely unavoidable. When it occurs at the beginning of a fight there is no way to avoid death due to the enemy’s super high HP, and homing ability.

Prometheans can fire the Incineration cannons at a rediculously rapid rate, negating the use of any strategy such as firing at the enemy during what should be its “reload” cycle.

Hunters charging will disable your movement speed, making dodging next to impossible, even worse with Spartan Ops’ hyper laggy servers.

Spartan Miller’s tactical updates are completely meaningless, he doesn’t give you any information that can help you. He calls out drop pods or dropships, everyone dies. All of the enemy spawn points and drop points that you “memorize” to beat the mission solo with no deaths should be told to you by Spartan Miller from the very beginning if your forced to memorize them anyway.

There are several instances of the game telling you to move to an objective marker only to be completely surrounded by enemies by doing what you’re supposed to. That’s just cheap, only way to circumvent instantaneous death is to memorize the cheap ambushes.

Marines are portrayed as complete dip–Yoink- in the cutscenes and in the in-game dialogue. More specifically, Marines in Spartan Ops are unable to hold their own, take any objective, can’t do in 24 hours in which Spartans can do in 20 minutes, can’t shoot straight, can’t keep track of high value targets, and are otherwise generally useless.
I remember in all other Halo games where you would fight alongside Marines, in cooperation with them. Halo 4 makes Marines seem useless and Spartans seem like disrespectful cocky -Yoink–holes who think they’re “all that” because all of the Energy Shielding and Power Armor has gone to their heads.

STICKING SOMEONE WITH A PLASMA GRENADE MEANS NOTHING

PULLING MULTIPLE HEADSHOTS WITH THE SNIPER RIFLE MEANS NOTHING.

The enemy AI’s dodging ability is directly linked to your trigger pulls. That’s not artificial “intelligence” that’s a feature that should be called “AUTO-MISS.”

Most importantly, when I die it should be my fault. In Spartan Ops there isn’t anything you could have done to prevent your deaths. If you do play it correctly, it only means that you made no errors via complete memorization.

343 Industries made Spartan Ops with seemingly no critical thought into it’s execution. They gave all the enemies new over powered abilities, amped up the amount of HP they each had, and gave the PLAYERS no new tools.

Its so bad that Spartan Ops season 2 will never be created.
Its so bad that they have to lure you in with MAX XP per game.
Its so bad that when 343 goes “behind the scenes” they only show the making of the CG cutscenes because the making of the gameplay would be too embarrassing.

Spartan Ops is NOT FUN at ALL.

1 Like

Don’t play on Legendary then…

Really? SpOps is pretty easy, I have much more fun with it than multiplayer in all the Halo games put together so that says something

If an Elite charges at you, run away or jump over him and melee his back

Agree with the Fuel Rod Gun point

Promethean melee can be avoided easily imo, the T-pack works wonders

Miller doesn’t bother me

The whole first half of Spartan ops was very bad I agree, I only played so I could understand the next weeks cutscene. Episode 6 was very good though and I think given a little more time 7-8-9 and 10 could of been campaign worthy.

It just didn’t have any spectacular set pieces that’s what its problem was for me.

TBH legendary was a breeze especially as you literally had no incentive to try and stay alive you could just keep dying over and over.

Summed up my thoughts op. How can people still be defending this game mode? Now I’m not saying Firefight was the best thing ever (ugghh Vidmaster Endure was a pain in the -Yoink-), but it certainly had a lot more replay value and challenge.

> Don’t play on Legendary then…

Except when you’re playing in a playlist, that’s the only difficulty you can play it on.

> Really? SpOps is pretty easy, I have much more fun with it than multiplayer in all the Halo games put together so that says something
>
> If an Elite charges at you, run away or jump over him and melee his back
>
> Promethean melee can be avoided easily imo, the T-pack works wonders

One does not simply jump over an Elite in this game. Their melee animation is still as short as it was in Reach. You have to let him hit you and go around. The only time you can dodge a H4 Elite’s melee is if it’s a sword or fuel rod Elite.

True, the Prometheans pale in comparison. Yet the Battlewagons are still cheap and uninteresting. Now if they had been spawned weaponless, they’d be a lot more interesting.

> TBH legendary was a breeze especially as you literally had no incentive to try and stay alive you could just keep dying over and over.

It’s still disheartening to throw yourself at the enemy due to running out of ammo or being compromised every time you spawn.

> Summed up my thoughts op. How can people still be defending this game mode? Now I’m not saying Firefight was the best thing ever (uggh <mark>Vidmaster Endure was a pain in the -Yoink!-)</mark>, but it certainly had a lot more replay value and challenge.
>
>
>
> > Don’t play on Legendary then…
>
> Except when you’re playing in a playlist, that’s the only difficulty you can play it on.

Especially how me and my buddies got to the bonus round literally before the achievement all we had to do is complete it and the game FROZE!!! This happened like 3 damn times!

I agree with the firefight point and I wish they had both not just one or the other. I really think they shoud’ve expanded on Firefight I mean something like at the end of every set you get a scarab boss battle or something + add flood waves etc. There’s so much more they could have done but they didn’t because they chose to leave the whole mode out entirely.

> Summed up my thoughts op. How can people still be defending this game mode? Now I’m not saying Firefight was the best thing ever (ugghh Vidmaster Endure was a pain in the -Yoink!-), but it certainly had a lot more replay value and challenge.
>
>
>
> > Don’t play on Legendary then…
>
> Except when you’re playing in a playlist, that’s the only difficulty you can play it on.
>
>
>
> > Really? SpOps is pretty easy, I have much more fun with it than multiplayer in all the Halo games put together so that says something
> >
> > If an Elite charges at you, run away or jump over him and melee his back
> >
> > Promethean melee can be avoided easily imo, the T-pack works wonders
>
> <mark>One does not simply jump over an Elite in this game. Their melee animation is still as short as it was in Reach. You have to let him hit you and go around. The only time you can dodge a H4 Elite’s melee is if it’s a sword or fuel rod Elite.</mark>
>
> <mark>True, the Prometheans pale in comparison. Yet the Battlewagons are still cheap and uninteresting. Now if they had been spawned weaponless, they’d be a lot more interesting.</mark>

I’m just getting into playing Campaign and SpOps Legendary more, I thought that was the thing to do :stuck_out_tongue:

Agreed, I hope in the next Halo the Prometheans are made more interesting

> > Summed up my thoughts op. How can people still be defending this game mode? Now I’m not saying Firefight was the best thing ever (uggh <mark>Vidmaster Endure was a pain in the -Yoink!-)</mark>, but it certainly had a lot more replay value and challenge.
> >
> >
> >
> > > Don’t play on Legendary then…
> >
> > Except when you’re playing in a playlist, that’s the only difficulty you can play it on.
>
> Especially how me and my buddies got to the bonus round literally before the achievement all we had to do is complete it and the game FROZE!!! This happened like 3 damn times!
>
> I agree with the firefight point and I wish they had both not just one or the other. I really think they shoud’ve expanded on Firefight I mean something like at the end of every set you get a scarab boss battle or something + add flood waves e.c.t. There’s so much more they could have done but they didn’t because they chose to leave the whole mode out entirely.

Ouch… I got it first try so I wouldn’t know about the pain of losing connection. Honestly though, I hate achievements that require Live connection. :confused:

Eh, I’d prefer to see Campaign-structured DLC.

> > <mark>One does not simply jump over an Elite in this game. Their melee animation is still as short as it was in Reach. You have to let him hit you and go around. The only time you can dodge a H4 Elite’s melee is if it’s a sword or fuel rod Elite.</mark>
> >
> > <mark>True, the Prometheans pale in comparison. Yet the Battlewagons are still cheap and uninteresting. Now if they had been spawned weaponless, they’d be a lot more interesting.</mark>
>
> I’m just getting into playing Campaign and SpOps more, I thought that was the thing to do :stuck_out_tongue:
>
> Agreed, I hope in the next Halo the Prometheans are made more interesting

What’s unusual is that in Reach, you actually could jump over an Elite. :stuck_out_tongue: They hesitated sometimes.

Look at this glitched Battlewagon. Even on Easy it is persistent. Compare it with those passive Scattershot wielders. There’s a big difference! If it had been intentional, they could have given it an unique moveset (varying melee animations) and it’d be extremely deadly on Legendary.

> > > Summed up my thoughts op. How can people still be defending this game mode? Now I’m not saying Firefight was the best thing ever (uggh <mark>Vidmaster Endure was a pain in the -Yoink!-)</mark>, but it certainly had a lot more replay value and challenge.
> > >
> > >
> > >
> > > > Don’t play on Legendary then…
> > >
> > > Except when you’re playing in a playlist, that’s the only difficulty you can play it on.
> >
> > Especially how me and my buddies got to the bonus round literally before the achievement all we had to do is complete it and the game FROZE!!! This happened like 3 damn times!
> >
> > I agree with the firefight point and I wish they had both not just one or the other. I really think they shoud’ve expanded on Firefight I mean something like at the end of every set you get a scarab boss battle or something + add flood waves e.c.t. There’s so much more they could have done but they didn’t because they chose to leave the whole mode out entirely.
>
> Ouch… I got it first try so I wouldn’t know about the pain of losing connection. Honestly though, I hate achievements that require Live connection. :confused:
>
> Eh, I’d prefer to see Campaign-structured DLC.
>
>
>
> > >
> >
> > <mark>One does not simply jump over an Elite in this game. Their melee animation is still as short as it was in Reach. You have to let him hit you and go around. The only time you can dodge a H4 Elite’s melee is if it’s a sword or fuel rod Elite.</mark>
> >
> > <mark>True, the Prometheans pale in comparison. Yet the Battlewagons are still cheap and uninteresting. Now if they had been spawned weaponless, they’d be a lot more interesting.</mark>
>
> I’m just getting into playing Campaign and SpOps more, I thought that was the thing to do :stuck_out_tongue:
>
> Agreed, I hope in the next Halo the Prometheans are made more interesting

What’s unusual is that in Reach, you actually could jump over an Elite. :stuck_out_tongue: They hesitated sometimes.

Look at this glitched Battlewagon. Even on Easy it is persistent. Compare it with those passive Scattershot wielders. There’s a big difference! If it had been intentional, they could have given it an unique moveset (varying melee animations) and it’d be extremely deadly on Legendary.
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That’s really cool! I’m sure it wouldn’t be hard for 343 to add more variants of knights, that promethean seemed rather unique, like weaponless battlewagons more powerful with melee, more aggressive,etc.

(btw I like your content I’ve been subbed awhile)

Eh I fixed my post (messed up quote), sorry about that.

> That’s really cool! I’m sure it wouldn’t be hard for 343 to add more variants of knights, that promethean seemed rather unique, like weaponless battlewagons more powerful with melee, more aggressive,etc.
>
> (btw I like your content I’ve been subbed awhile)

Thanks! :smiley: Yeah they ought to have given them more defined roles. Lancers were supposed to be scouts but they behaved like regular Knights with the exception of frequently teleporting and doing their zig zag attack.

There needs to be clearly defined roles for the Knights.

Here’s how I would have done it (just examples):

Knight Lancer - exclusively use teleport defensively (i.e. surveillance, sniping spots, deploying Auto-Sentry in strategic positions)

Knight Commander - possesses Lancer’s zig zag, Battlewagon’s jump, and instead of their current explosion ability, I’d give them control over gravity (push and pull enemies, non-damaging)

Spartan Ops is terrible.

Regarding my gripes about the unavoidable Promethean Knight melee, I was referring to when they jump at you with their sword glowing. They literally home in on you mid-jump. Not only is this unfair, but it looks ridiculous a knight change directions in mid-air 5 times just to get you.

If this jump animation begins at the start of a fight you’ve basically lost. There is no way to kill it in time.

Anyone who says the Thruster Pack works wonders in full of -Yoink-. I used to use the Thruster Pack exclusively because I’m a fan of Armored Core IV, but the Promethean Melee hit box is MASSIVE.

Stupid massive.

In regards to teleportation who here actually finds it fun to shoot a Knight 3 times in the face with a Sniper Rifle, just to have it teleport away?
Its shields recharge the exact second it phases back into reality. So all of your shots were MEANINGLESS.

Teleportation would make for a sick movie concept, but in gameplay it can be a real pain in the -Yoink-. In some Spartan Ops missions they include knights that are specifically scripted to teleport CONTINUOUSLY.

Knights negate the use of Sniper Rifles and Shotguns. Two of the most fun to use weapons in the game.

Knights would be a really cool enemy if their HP wasn’t so ridiculously high.
There was a reason that Brutes changed between Halo 2 and Halo 3. Its because in Halo 2 the Brutes were “bullet-sponges” and as Bungie stated so clearly, were NOT FUN TO FIGHT.

You hate Spartan Ops because you couldn’t take care of a few Elites or Knights. Also about Millers orders. First off that’s pathetic and secondly I never listen to Miller and I still do great on the missions. I mainly can’t hear him because of all the gunfire going on.

No, you see I’m not playing on Easy, I’m playing on the playlists on Legendary. Spartan Ops is terrible and you know it.

Whats the counter to everything I outlined? Did you even read?

Here’s my counter, know the spawns inside and out.
It works. But game wise, that’s terrible.

In regards to Spartan Miller, he gives you no information besides “they’re coming”.
That’s whats bad. I need more information than that.

Tell me where they’re coming from. What are they carrying?

Tc is correct. I am good at Halo and Spartan Ops isn’t fun because there isn’t any real challenge in it. You have unlimited lives and the enemies fight dirty and kill you no matter what. So you just continually die time and time again until eventually you finish off their forces. ODST Firefight was fun because you had LIMITED lives which makes the game more tense and more fun. Fair Challenge = Fun and replayable, No Challenge = boring as hell = Halo 4 Spartan Ops.

The problem with Spartan Ops is that it’s a missed opportunity. They could have taken the time to create unique, individual missions and objectives.

See, the problem with campaign is that you can’t just throw whatever you want at the player because it needs to make appropriate context within the story and locations. If you do it without thought, the player gets a disconnect from the game because they’re doing something for no reason. If you cut to a black screen to imply a passage of time, it messes up the pacing and the player becomes disconnected again because they’re being rushed from set piece to set piece.

Call of Duty in recent years does this pretty badly, just throwing new set pieces at you, usually just rushing through the reason why. One bad example is during Black Ops, you have to sneak onto a military base. But then you’re suddenly shooting guys in a building by the front gate without anybody noticing, then you have to zip line down into a slow motion breach to save some guy you don’t know or how he was captured.

Reach does a pretty good job with it. Having you sneak up onto the beach in order to breach their defensive line, then take out several anti-air turrets that are keeping resources and reinforcements away.

With something like Spartan Ops, you can ignore the reasons why or how. They could easily put in a mission where you have to carry a bomb into an enemy stronghold, defend it while it’s being set up, then rush out just before it explodes.
Why do you have to do this? Why can’t it just be MAC blasted from orbit? I don’t know, uh, it has a disrupter device that makes it hard to line up a shot? It has an overshield covering it? The Pillar of Autumn replica is engaged with a Covenant vessal?

Who cares what the reason is, the players are expecting different set pieces or missions, not a good reason for them. They have campaign for that.
Even Modern Warfare 2 and 3 does this well. Many of the missions ae varied and different, some having one player bombing enemies from a distance without worrying about dying.

Servers.

Spartan Ops gets worse because of the playlist servers.
Its absolutely NOT fun to see a group of enemies and then suddenly start lagging just before you engage.

Jumping over sword Elites, and playing matador with Hunters requires precise timing. The Spartan Ops servers negate all of this. Sometimes the lag becomes so bad that you can’t fire your weapon at all for brief periods of time.

And yet Matchmaking servers are just fine. I don’t want to play Halo 4 “slideshows evolved.”

I stopped playing with SO on multiplayer because I just couldn’t keep up once they made it all Legendary. If they had at least an option to drop to Heroic, I’d probably play more.
The last time I played (on a whim a few days ago) I got trolled by a guy who was trying to wrack up as many betrayals as possible while laughing the whole time. I left that game after I found out that I couldn’t boot him.

Agreed. As I wrote in another post:

> “Hi, I’m your generic Spartan Ops player.
>
> With me fighting in your squad, I’ll drive the warthog with you in the gunner seat.
> Even though we’ll be in a gauss hog that can fire all the way across the map, I’ll still feel the need to drive within 2 inches of every enemy, and attempt to kill wraiths by ramming them.
>
> During my chaotic driving I’ll yell at you and be genuinely confused as to why you can’t hit anything while we’re doing somersaults through the air.
>
> Between Ops, I’ll put my microphone up to my radio so you can hear my gangsta tunes, so you know that I’m from “da’ hood” so you know I’m a badass. Not knowing that you’ll only hear the nasty electronic feedback through your headphones rather than my terrible music.
>
> If you take a weapon that I want, I’ll get SUPER butt-hurt about it and do all I can to sabotage you. Such as destroying your vehicle because I ended up breaking mine.
>
> I’ll charge headlong into combat with no thought process whatsoever, then yell at you saying “why aren’t you helping me!?”
>
> Lastly, I’ll get 10 kills in the mission, then I’ll set my controller down so that I can eat a sandwich. (I like to pronounce it SANDAWHACH in an annoying whiny voice) while you kill the remaining 200 enemies that are harder to kill because it was meant to have me participating.
> I mean, why help out? I’ll get the same XP as you do. LOL!
>
> When you yell at me I’ll whine with my mouth full that I was hungry (I like to pronounce it HUNGRAAH in an annoying whiny voice) into my crumb covered microphone.”

All these things actually happen.

Spartan Ops has vaguely-militaristic objectives that you don’t see in other Halo games, I mean this in a bad way. Everything from the quirky dialogue, the generic music, and the silly cutscenes trivializes the single player campaign. The whole thing plays like a big joke. I’ve seen 90’s cartoons with more serious tones.

Elites and Grunts don’t shoot their FRG in Spartan Ops. They SNIPE with it from absurd distances. Even when they’re on a plasma turret a mile off in a Phantom or on a stationary gun they’re pinpoint accurate from ranges that far exceed those of Marine gunners. Because of this my playstyle in Spartan Ops has devolved into shooting everything at extreme ranges just so I can have enough breathing room to dodge the hailstorm of green death. I was glad when 343 added invulnerable Marines in the final episode. It was really quite fun because I finally had some support from god mode enabled AI that could take on FRG snipers.