> 2535455077819315;11:
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> > 343’s bad matchmaking meets lazy player’s unwillingness to use the wide array of available tools that help to find non-random team mates. So whose fault is this one again?
> >
> > Harsher bans for quitters wouldn’t even be an issue if you would “use the wide array of available tools that help to find non-random team mates.” And anyway, bans of any length are a joke. Just keep punishing your player base until they start having fun? Yeah. I’m sure that works brilliantly.
> > s
> > White Cell is an atrocious map, but if you’re wondering why it’s the only forge map (besides Pegasus) to make it into rotation then all you have to do is look at the brutal criticism that befalls any 4v4 map in this game. “It’s bad.” “It’s just a re-mix.” “It plays like it was designed by second graders.” “Spawning this.” “Power weapon that.” “Sight line the other thing.” It just goes on and on. The point is that the people who take team slayer seriously are borderline personalities who have game play expectations which are so rigid and formalized that nothing (except Sanctuary and Narrows) will ever please them. Oh, and Breakout.
>
> How is starting to have fun quitting out of games and -Yoink!- off the other 3 players that wanted to win?
> Please tell me why people get banned.
> Harsher bans for quitters wouldn’t even be an issue if you would “use the wide array of available tools that help to find non-random teammates.”
> Please show me the wide array of tools? I look up LFG for the game and nobody has posted anything. To look up the Xbox group finder it takes forever to find a good team when I just wanna play the game. Make this a faster in-game feature everyone can use search criteria and it will match them with other people like it does in matchmaking.
> My so-called laziness eventually gets an entire fireteam and it takes a half hour to find a game. Last night it worked well and I get disconnected from the server, and my team loses and de-ranks. Then, everyone says I’m tired of these server problems I’m getting off. Tell me you haven’t heard other players say that to you.
> I don’t even mention team slayer I play HaloWC playlist. I only complained about White Cell and you make it sound like no map will ever please me.
> Do you just enjoy playing the same maps? -if you just a boring person it makes sense
> Is it too much to ask for another set of DLC maps or if they want to focus there energy in Halo 6 then put more forge creations in the map. Have an area on waypoint where players can vote on what new forge creations should be in the game.
>
> Every year people spend $60 on a new Call of Duty they get a whole new set of maps. A DLC for $15 to $30 is not that bad since you playing the game for 3-4 years
Yeah, okay. Some of what I said was on the harsher side.
But most of the problems you’re describing are a function of low population. And no amount of Spartan Company, Friend List, Waypoint Recruitment, what-have-you, will fix that problem. Of course, neither will wishing away the present on the dream of a simple, fast, in-game perfect-teammate finder. Because even if we had that mechanism, we don’t have the players to be found.
The servers are a whole separate issue. And a bad one.
I’m not sure how far back you go with Halo, but I can tell you that after having bought every single DLC for every single main line Halo title that the odds of you actually getting to play those maps in DLC-optional or DLC-mandatory playlists is next to nothing. In DLC-optional they never come up because most players don’t buy them. In DLC-mandatory they may or may not come up, but the populations are always so incredibly low that matchmaking is a trainwreck, and I’d rather never play a new map again as long as I live if the only way that I can is to play against a full team of 50s.
Forge maps would be great in theory, but I can only repeat what I said before. Whether or not you are one of those borderline personalities is beside the point - so many of the people who live and die by team slayer are pure -yoink!- crazy, and the higher the rank the crazier they seem to get. Those people would take one look at a pack of forge maps and they’d rip the forgers a new one. Then they’d rip 343 a new one for letting those maps into rotation in the first place. Your reaction to White Cell (which I readily admit to sharing) is a case in point. I doubt that we hate it for the same reasons, but hate is hate just the same.
The Call of Duty point is a good one. I suppose what we really need to be asking ourselves is not how much we’d be willing to spend on population-splitting DLC, but how often we’d be willing to pony up $60 for a new title. Do we want Halo to be annualized like CoD? Or maybe we could have a main line title multiplayer that gets face-lifted half way through the life cycle like Halo 3 multiplayer was with ODST? These all seem like potentially good ideas to me. I’m sure the price tag wouldn’t be a road block or else CoD would have failed a long time ago, and I would think that this plan might have a lot of appeal to a developer ever in need of higher and more easily sustained profitability.
In the mean time you should rifle through customs once in a while. People seem to gravitate to it for chaos and nonsense, but once in a while you’ll find a forger play testing something worth while, by which I mean a serious map built for conventional 4v4 gameplay. Of course, the quality of teammates and opponents is random, but how is that really any different than matchmaking?