Reasons of Concern

  • Combat tech marines rocket dmg reduced by 7% (55 to 51) while base marines dps increased by 5% (21 to 22). - Core infantry buff vs. air (Core infantry vs. core air damage increase of 10% and Core infantry vs. heavy air increase of 7%).This means in-fact marines will actually be receiving basically no buff vs air as they will be performing the exact same pre-patch, with the exception of 3% buff vs heavy air

  • Grunts are receiving a same subtle dps bump at base as well as for pack brother and squad reserves. Grunts within the grunt squad are receiving a 8% dps increase (13 to 14), pack brother brutes are seeing an increase of 12% (30 to 34), the initial elite in Shipmaster/Arbiter are receiving a 8.5% dps buff (22 to 24) and the elite added from squad reserves is receiving a 10.5% buff (34 up to 38).Grunts however will be performing 27% better vs tech 2 air and 30% better vs T3 air! obviously to me this seems rediculous that they see such buffs yet the marine is nerfed into the ground when it was fine how it was.

Now brings me to the next point tech Marines will be 6% weaker in general, where as grunts will be 20% stronger, which in-fact means they will be 26% stronger than marines currently. Sure seems like a lot of balancing is lop sided favoring banished.

  • Elite Rangers DPS has increased by 5%. - Sniper/Ranger damage increase vs. Infantry type hero units of 7.5%.Elite rangers infact have 12.5% buff vs heros
    snipers only have a 5%

There is a lot more im seeing. but i have to go out, im really worried about this patch and the state it will leave unsc!

You didn’t take account for Marines damage multipler versus air is getting increased.
7% Damage increase to a certain unit is ALOT more then you would think.

You also haven’t taken into account the health difference between Grunts and Marines, Grunts are becoming more of a glass cannon and the Marines are becomeing more of a healer/damage sponge. Also Elite Rangers don’t preform quite as good as Snipers and you don’t get them till tech 2, whereas the Snipers are tech 1, so the Rangers tech wise should be better, and it is good as a Banished main they are finally making the Grunt squads and Rangers more viable.

> 2533274936603132;2:
> You didn’t take account for Marines damage multipler versus air is getting increased.
> 7% Damage increase to a certain unit is ALOT more then you would think.

Yes I did take that into account, with the nerf they are receiving as a unit and then with buff it actually turns out they will have 0 to very little gain vs tier 2 air. As I said and after needs and buffs it equates to 3% buff to heavy air and 0-1% buff to tech 2 air. When you then compare these stats to grunts and what they’re doing with grunts you can clearly see how much love they are getting in comparison.

Air once again btfo’ing everything! How surprising! Im actually perplexed why vultures aren’t popular if anything.

Its a necessary evil unfortunately. Air is the only counter for breaking turtles. And so Air will always be the -Yoink-!!!

Grunts and Elite rangers needed a buff as they would underperforming in their roles. Marines were as is in my opinion.

Anyone complaining about an elite ranger buff doesn’t play banished at all lol.

The banished are getting more love because the banished needed it. Grunts were horrible in all circumstances and rangers honestly weren’t good. Hopefully now they will be.

The 27% and 30% claims are inaccurate. Yes you are accurate that grunts are getting more love vs. air, but it’s not as large as you think.
The actual math and change breakdown behind this is below.

So base grunts currently do 140.6 dps vs. core air. After this update they will do 163.8 dps.
A 15% overall improvement in damage to core air.
Marines currently do 159.6 dps vs. core air. After this update they will do 184.8 dps to core air.
A 14.7% overall improvement in damage to core air.
Upgraded brute grunts currently do 197.6 vs. core air. After this update they will do 235.2
A 16% damage increase when fully upgraded.
Upgrade Combat tech marines currently do 264.1 vs. core air. After this update they will do 281.7.
A 6.3% increase vs air at combat tech.

Grunts the individual ones are getting a total of 1dps per grunt (13 to 14) for a total of 4 dps increase.
The initial Brute/Elite is no change to the brute and 2 more dps to the elite in this group. So brute ones are 22 while elite ones are going up from 22 to 24. (they don’t have grenade and are going to need it).

Brute Grunts are going from 74dps to 78 dps as a squad. An exact change of 5.23% change in dps.
Elite Grunts are going from 74 dps to 80 dps as a squad. An exact change of 7.5% change in dps.

The added units at pack brother/squad reserves are receiving a 4 dps buff each (30-34 and 34-38)
Brute Grunts are going from 104 dps to 112 dps. An overall improvement of 7.2% for the unit at that upgrade in dps.
Elite Grunts are going from 108 dps to 118 dps. An overall improvement of 8.5% for the unit at that upgrade in dps.

The Combat tech upgrade is quite better then pack brother and squad reserves, so I gave that upgrade more love than combat tech. CT is coming down overall, but vs. air it is improving still.

Base marines are going from 84 to 88 dps with the individual marines going from 21 to 22 each within the squad.
The individual combat tech marine that joins the marine squad is lowering in damage from 55 to 51.
Combat tech marine is the same at a solid 139 dps.

The modifier change vs. core air is from 1.9 to 2.1.
The modifier change vs. heavy air is from 1.4 to 1.5.
The modifier for combat tech rocket is the same at 1.9 vs core air as this is a different weapon type used on other units in the game. I will hopefully be changing this in the future, but not for this patch.

Do you still have concerns?

#quickmaths

Bamboozled

> 2533274792014876;9:
> The 27% and 30% claims are inaccurate. Yes you are accurate that grunts are getting more love vs. air, but it’s not as large as you think.
> The actual math and change breakdown behind this is below.
>
> So base grunts currently do 140.6 dps vs. core air. After this update they will do 163.8 dps.
> A 15% overall improvement in damage to core air.
> Marines currently do 159.6 dps vs. core air. After this update they will do 184.8 dps to core air.
> A 14.7% overall improvement in damage to core air.
> Upgraded brute grunts currently do 197.6 vs. core air. After this update they will do 235.2
> A 16% damage increase when fully upgraded.
> Upgrade Combat tech marines currently do 264.1 vs. core air. After this update they will do 281.7.
> A 6.3% increase vs air at combat tech.
>
> Grunts the individual ones are getting a total of 1dps per grunt (13 to 14) for a total of 4 dps increase.
> The initial Brute/Elite is no change to the brute and 2 more dps to the elite in this group. So brute ones are 22 while elite ones are going up from 22 to 24. (they don’t have grenade and are going to need it).
>
> Brute Grunts are going from 74dps to 78 dps as a squad. An exact change of 5.23% change in dps.
> Elite Grunts are going from 74 dps to 80 dps as a squad. An exact change of 7.5% change in dps.
>
> The added units at pack brother/squad reserves are receiving a 4 dps buff each (30-34 and 34-38)
> Brute Grunts are going from 104 dps to 112 dps. An overall improvement of 7.2% for the unit at that upgrade in dps.
> Elite Grunts are going from 108 dps to 118 dps. An overall improvement of 8.5% for the unit at that upgrade in dps.
>
> The Combat tech upgrade is quite better then pack brother and squad reserves, so I gave that upgrade more love than combat tech. CT is coming down overall, but vs. air it is improving still.
>
> Base marines are going from 84 to 88 dps with the individual marines going from 21 to 22 each within the squad.
> The individual combat tech marine that joins the marine squad is lowering in damage from 55 to 51.
> Combat tech marine is the same at a solid 139 dps.
>
> The modifier change vs. core air is from 1.9 to 2.1.
> The modifier change vs. heavy air is from 1.4 to 1.5.
> The modifier for combat tech rocket is the same at 1.9 vs core air as this is a different weapon type used on other units in the game. I will hopefully be changing this in the future, but not for this patch.

Firstly thanks for the reply, there was definitely some confusion.

When you listed values i was unaware the 21-22 actually was the individual marine damage.
The one that really threw me off, was when you were talking tech marines dropping 55 to 51 I assumed that must be the squad as whole as I prior assumed 21-22 was the squad as a whole, so that made sense.

I now know its the individual Tech marine that is getting lowered from 55-to 51 and i am now not nearly as worried as i was previously. I do however still feel grunts have had some massive buffs, but admittedly its not as nearly as bad as i first thought.

Math wins. Math always wins.

> 2533274794693191;13:
> > 2533274792014876;9:
> > The 27% and 30% claims are inaccurate. Yes you are accurate that grunts are getting more love vs. air, but it’s not as large as you think.
> > The actual math and change breakdown behind this is below.
> >
> > So base grunts currently do 140.6 dps vs. core air. After this update they will do 163.8 dps.
> > A 15% overall improvement in damage to core air.
> > Marines currently do 159.6 dps vs. core air. After this update they will do 184.8 dps to core air.
> > A 14.7% overall improvement in damage to core air.
> > Upgraded brute grunts currently do 197.6 vs. core air. After this update they will do 235.2
> > A 16% damage increase when fully upgraded.
> > Upgrade Combat tech marines currently do 264.1 vs. core air. After this update they will do 281.7.
> > A 6.3% increase vs air at combat tech.
> >
> > Grunts the individual ones are getting a total of 1dps per grunt (13 to 14) for a total of 4 dps increase.
> > The initial Brute/Elite is no change to the brute and 2 more dps to the elite in this group. So brute ones are 22 while elite ones are going up from 22 to 24. (they don’t have grenade and are going to need it).
> >
> > Brute Grunts are going from 74dps to 78 dps as a squad. An exact change of 5.23% change in dps.
> > Elite Grunts are going from 74 dps to 80 dps as a squad. An exact change of 7.5% change in dps.
> >
> > The added units at pack brother/squad reserves are receiving a 4 dps buff each (30-34 and 34-38)
> > Brute Grunts are going from 104 dps to 112 dps. An overall improvement of 7.2% for the unit at that upgrade in dps.
> > Elite Grunts are going from 108 dps to 118 dps. An overall improvement of 8.5% for the unit at that upgrade in dps.
> >
> > The Combat tech upgrade is quite better then pack brother and squad reserves, so I gave that upgrade more love than combat tech. CT is coming down overall, but vs. air it is improving still.
> >
> > Base marines are going from 84 to 88 dps with the individual marines going from 21 to 22 each within the squad.
> > The individual combat tech marine that joins the marine squad is lowering in damage from 55 to 51.
> > Combat tech marine is the same at a solid 139 dps.
> >
> > The modifier change vs. core air is from 1.9 to 2.1.
> > The modifier change vs. heavy air is from 1.4 to 1.5.
> > The modifier for combat tech rocket is the same at 1.9 vs core air as this is a different weapon type used on other units in the game. I will hopefully be changing this in the future, but not for this patch.
>
> Firstly thanks for the reply, there was definitely some confusion.
>
> When you listed values i was unaware the 21-22 actually was the individual marine damage.
> The one that really threw me off, was when you were talking tech marines dropping 55 to 51 I assumed that must be the squad as whole as I prior assumed 21-22 was the squad as a whole, so that made sense.
>
> I now know its the individual Tech marine that is getting lowered from 55-to 51 and i am now not nearly as worried as i was previously. I do however still feel grunts have had some massive buffs, but admittedly its not as nearly as bad as i first thought.

Not a problem! With so many changes being posted and updated it is even confusing for me at times. I could definitely write things a bit clearer initially and am working on improving that. I would love to go into this elaborate of detail on everything, but just this alone took quite a bit of time to write out. So I try and keep it as brief as possible so I spend more time fixing the things than writing what and how I’m fixing them.

But yeah - glad I could explain it better here. I will make a post about this specifically so people can get a better understanding of how the interactions are changing.