Im tired of seeing the population of Halo 4 below 10 000 Daily. What has cause most of the Fans to leave Halo ? I dont understand
I need to know why
Full documentation and discussion of Halo 4âs population can be found in the Daily Halo 4 Population Thread.
> Im tired of seeing the population of Halo 4 below 10 000 Daily. What has cause most of the Fans to leave Halo ? I dont understand
I need to know why
Too much randomness and chaos in it. Factor in all the perks, armor abilities, huge weapon sandbox, people starting with plasma 'nades, etc.
So many things.
Iâd say overall lack of rank / low level cap.
While many things hurt this games population⌠people leave when they cap early and lose purpose.
> Im tired of seeing the population of Halo 4 below 10 000 Daily. What has cause most of the Fans to leave Halo ? I dont understand
I need to know why
In 1 word? Infinity.
Thatâs the single biggest reason why the majority of players at launch later abandoned the game and either went back to Reach or H3 or quit Halo entirely. Itâs the first time nearly the entire Halo community collectively hated something about Halo so badly they refused to play it.
1 - No 1-50 Ranks
2 - Armor abilities and Sprint
3 - Lack of small maps
343i knew what Halo fans wanted but they decided to take Halo in a different direction and changed up Haloâs formula. Fans didnât like 343âs version of Halo, so most of them switched over to other games.
I will say that the past few evenings for me were well over 12,000, maybe over 15,000.
I think itâs because of the low level cap and no DLC playlist. Honestly I just got bored of the game in general.
If I had to put one reason for the drop in population itâs that the competition has caught up. Back in the Halo MM hey days during H2 and H3 the population remained fairly stable with more than 50, 000 concurrent players well into the gamesâ 2nd and 3rd years. During this time there werenât that many alternative options for online gamers looking for a competitive environment in a console shooter. Now since Reach and beyond weâve seen the explosion of other popular shooter series like COD, BF, GOW, and Borderlands. Halo MM still provides a quality experience but thereâs many more options available today.
> <mark>If I had to put one reason for the drop in population itâs that the competition has caught up.</mark> Back in the Halo MM hey days during H2 and H3 the population remained fairly stable with more than 50, 000 concurrent players well into the gamesâ 2nd and 3rd years. During this time there werenât that many alternative options for online gamers looking for a competitive environment in a console shooter. Now since Reach and beyond weâve seen the explosion of other popular shooter series like COD, BF, GOW, and Borderlands. Halo MM still provides a quality experience but thereâs many more options available today.
One reason, and one reason only.
No in game ranks. No in game ranks. And no in game ranks.
I honestly just got really bored with it after about a week.
Blackscreens, teammates wanting to pad their k/d as oppose to win, Camo Snipers on every big team map, dumb âcompetitiveâ ranking system, dumb level system, dumb playlists, the people who back out if they donât have host, the way you canât win unless you have host.
Iâll add more later, most likely.
> Ummmm⌠below 10,000 daily population?. Doesnât look like it to me.
Yes a whopping 38 over 10k.
Donât forget this game had more than 400k people playing on release at once. Itâs obvious why the gameâs population plummeted so far in just a year, itâs because the game way seriously overhyped and wasnât nearly as good as people thought it would be.
May we mosey on over here meow?
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