343 says Muiltyplayer is a simulation on a holo deck. If the maps are all simulated why not make the Spartans appearance be simulated into looking like elites? I for one am a invasion guy and I want invasion in the game. If there was some sort of Invasion but like Spartans defending objectives and attacking them I guess that would be okay. But I still want elites!
<mark>Hence the term INVASION as in alien Invasion on the world.</mark>
I don’t think the problem is that it can’t work, but rather that it’s easier to only have one type of controllable character to adjust and tweak gameplay around.
> > Well elites are humanity’s biggest threat right now so why not train to fight them.
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> But if it’s a Spartan “dressed” as an Elite, would it really be a good way to practice fighting REAL Elites? That’s all I’m saying.
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> And no, the human insurrectionists are humanities gravest enemy at this point.
Hmm let’s see an alien race that’s much stronger than humans or some terrorists.
> Hmm let’s see an alien race that’s much stronger
Hardly. The Elites are divided, yet the Arbiter, who proposes a truce, has the most power. The Elite rebels need ONI’s help to arm themselves and any resulting fight would weaken the Elites as a whole. Not only that, but they lack the knowledge to build new ships and repair the ones they already have.
> than humans or some terrorists.
Terrorists that are now firmly in control of potentially dozens of worlds all armed with post-war Covenant and human tech that flooded onto the black market who also deal with the former species such as Brutes, Jackals and Grunts.
So a force that looks strong yet is weak at the core compared to group that is wholly unpredictable yet is in control of some dangerous hardware.
> I don’t think the problem is that it can’t work, but rather that it’s easier to only have one type of controllable character to adjust and tweak gameplay around.
This, it would be easy to add elites and make it fit cannon, but the reason they excluded elites from MM is because no Halo to date has managed to deliver a good elite experience!
Elites in Halo 2/3 were just re-skinned spartans, they were mostly played because their looks made them hard to get HS on, not to mention they played nothing like elites, they played as spartans.
Halo Reach at least tried, made elites bigger, feaster, gave them HP regen and unique AAs and weapons. However, they were deemed “to strong” by the community, bungie nerfed them and now they suck completely since they (once again) play as spartans, only with bi9gger hitbox and worse weapons.
To make elites, they would have to give them unique traits to make them feel and play like elites, not just re-skinned spartans, further more they would need their own weapon and vehicles, which adds a lot of extra stuff to balance, and it’s a big chance most of it will suck anyhow, like in Reach. Lest but not least, elites would just be used for a few playlists like invasion or elite slayer, playlists that would be playable just as fine as spartans with different traits but same old weponry.
TL;DR
It’s not worth the time/money, they got more important stuff to do.
> > Hmm let’s see an alien race that’s much stronger
>
> Hardly. The Elites are divided, yet the Arbiter, who proposes a truce, has the most power. The Elite rebels need ONI’s help to arm themselves and any resulting fight would weaken the Elites as a whole. Not only that, but they lack the knowledge to build new ships and repair the ones they already have.
>
>
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> > than humans or some terrorists.
>
> Terrorists that are now firmly in control of potentially dozens of worlds all armed with post-war Covenant and human tech that flooded onto the black market who also deal with the former species such as Brutes, Jackals and Grunts.
>
> So a force that looks strong yet is weak at the core compared to group that is wholly unpredictable yet is in control of some dangerous hardware.
>
> You were saying?
They cant build new ships? I think you mean the Brutes.
> They cant build new ships? I think you mean the Brutes.
Both are unable to. Well, at least for now the brutes might since they have the prophets on their side and they are the only ones with knowledge on how to build things. Yet eventually the Prophets will disappear leaving the Brutes without aid, giving the edge to the Elites as the Brutes in turn turn on themselves.
> Both are unable to. Well, at least for now the brutes might since they have the prophets on their side and they are the only ones with knowledge on how to build things. Yet eventually the Prophets will disappear leaving the Brutes without aid, giving the edge to the Elites as the Brutes in turn turn on themselves.
>
> It’s all in the short story The Return.
Are there even some prophets left? I thought they lived on High Charity. After the Flood took it and after the schism that followed it, I’d thought that san’shyuum would be rarer than huggarok.
And I suspect that not including elites was as much a gameplay choice on 343 Industries’ part as it was a story choice. I really adore having the option to play as elites, but we can clearly see that in their ideal form they don’t fit into standard play. In Halo 2 and Halo 3, people accused them of being too different in shape to be fair play. In Reach, they were deliberately isolated as a special multiplayer option. It’s probably easier and safer for 343 to simply not include elites and see how people feel about that for future games. If people truly anguish over their disappearance, no doubt 343 will return them to the fold.
> Are there even some prophets left? I thought they lived on High Charity. After the Flood took it and after the schism that followed it, I’d thought that san’shyuum would be rarer than huggarok.
Their population only numbers at around 1000. So there might be a few minor Prophets left among them, but they will soon mysteriously vanish.