Reasoning as to why crouch shooting is annoying H5

First off, the magnum in Halo 5 has two circles, one where the bullets go, and another larger circle that, from what I can tell, initiates stickiness to your reticule, whether this is aim assist or auto aim I do not know, but it doesn’t matter. The facts are that your reticule with the magnum gets sticky when in all actuality the bigger circle can be on someone whilst the smaller is not, therefore initiating stickiness when you will not hit your target.

In my opinion, this is why when combating someone who crouches over and over, it is too difficult to kill them simply because moving your reticule takes longer because the game says so. Just think about it for a minute, if you have your reticule on an enemy’s head, and he crouches, your reticule is still sticky even though you can’t hit him.

If what I said is true, which I am positive a t certain ranges that it is, then this is a very poorly inserted mechanic in Halo 5, and also doesn’t just effect players when their combatant is crouching, but also when jumping, strafing, and even clambering.

I would lastly also say that this mechanic was built in to the game to secretly help noobs, by making the “sticky” bubble larger than it ever has been in any other Halo game, so that it slows down noob’s reticules when they are jerking from left to right, or up and down, and in turn, screws up your average Halo player because they are used to snapping to enemies, where-as in Halo 5 the game’s immense stickiness screws you up.

I think that makes sense as to why crouching is such an effective way to throw off a persons shot. I don’t think it should be like this.

> 2533274859228344;2:
> I think that makes sense as to why crouching is such an effective way to throw off a persons shot. I don’t think it should be like this.

Yeah, and to clarify myself I do not think that crouch shooting should ever be eliminated from the game, just that I wish 343 would not have designed the aim assist/ auto aim like they did.

this will make you be more on your toes…always on the look out.

Now this is a good analysis of crouch combat.

Agreed. Always be ready for anything. It makes a little sense as in a crouched or prone position you would have more stability in your shot.

well youve basically explained the effectiveness of crouch shooting, essentially giving people reasons to keep doing it or learn how to. crouch shooting can be annoying but it is easy to counter. i found that after a few people trying to crouch dodge me i got used to it and was able to still shoot them. i now use it occasionally to juke people. people with elite controllers can crouch dodge really quickly which is hard to do,a nd it is effective. i really dont think it should be changed

> 2533274832140639;1:
> First off, the magnum in Halo 5 has two circles, one where the bullets go, and another larger circle that, from what I can tell, initiates stickiness to your reticule, whether this is aim assist or auto aim I do not know, but it doesn’t matter. The facts are that your reticule with the magnum gets sticky when in all actuality the bigger circle can be on someone whilst the smaller is not, therefore initiating stickiness when you will not hit your target.
>
> In my opinion, this is why when combating someone who crouches over and over, it is too difficult to kill them simply because moving your reticule takes longer because the game says so. Just think about it for a minute, if you have your reticule on an enemy’s head, and he crouches, your reticule is still sticky even though you can’t hit him.
>
> If what I said is true, which I am positive a t certain ranges that it is, then this is a very poorly inserted mechanic in Halo 5, and also doesn’t just effect players when their combatant is crouching, but also when jumping, strafing, and even clambering.
>
> I would lastly also say that this mechanic was built in to the game to secretly help noobs, by making the “sticky” bubble larger than it ever has been in any other Halo game, so that it slows down noob’s reticules when they are jerking from left to right, or up and down, and in turn, screws up your average Halo player because they are used to snapping to enemies, where-as in Halo 5 the game’s immense stickiness screws you up.

The crouch strafe was used in HCE and, when used correctly, would throw the best of the best too. Since then it was lost and revived in h5.

In the older halo’s (1 and 2) jumping was actually a death trap and WASNT seen much. Every other halo since h3 the jumping was necessary because the “strafes” were built on that.

343 actually implement both the jumping strafes and crouching strafes in h5, which is great. Many players who have never seen it/ use it don’t know what to do with it. It actually forces you to move your reticle and react quickly to realign the headshot, as opposed to hold it on 1 horizontal, which means it adds to the separation of the aiming skill.

When you throw someone off with it and literally stop moving, trust me, you will our br people from time to time, until the ystart picking up on it. It adds a whole new twist in the meta-gaming of strafing.

I love the depth crouching adds to the game. In previous Halos, crouching was much more important because it was required to do many more of the trick jumps, ghandi hop, etc which are mostly gone now with clamber and stabilize. That only leaves crouching while shooting as the main crouch use.

Crouching during combat is definitely a skill though. I can tell when a “noob” is trying to crouch to juke and when someone who is actually good uses it, the timing and situations are different. A noob just looks stupid how predictable it is, while a “pro” literally impresses me. The same with sliding, when done right it is really awesome. Doing it around corners is definitely a way to catch people of guard, especially in swat. People usually have the reticule at head hide so when a spartan slides in from around a corner their aim is off. Stabilized clambers and boost sliding are now a normal part of my game so I’m sure with more practice crouch juking will be added in with those.

Crouch shooting isn’t annoying. Please stop asking 343i to remove mechanics out of the game. If you want an easy game, go somewhere else.

I overall agree with your points, but I don’t think this is only related to Crouch juking; not even sure why that is considered “annoying” to be honest.

It is of my opinion that the aim magnetism should activate in the center of the reticule, or maybe center of the target. The problem is when your reticule is near the target it makes it tough to make small adjustments. When the outside of the reticule is magnetized, you will find that you consistently aim outside the target and thus miss. It makes sense in mind anyway.

this is a good clarification, post this onto the more popular thread about this

I find it humorous when they strafe and crouch yet they still get a 4 shot on them. Try jumping and thrusting and shooting thats how the pros do it this crouch and strafe is so noob

When I see people crouch and strafe, I just realize that they are moving much slower than usual, especially compared to thrusting. If I aim for the center of the body for the first 4 shots (assuming Pistol), they’re gonna get hit, crouch or not. When they lose shields, they start to panic, which is why I bring my reticle slightly up for the headshot, and make bullet magnetism do the rest.

I do find it annoying to look at though.

>looks at every halo game ever

>crouching to avoid shots has always been there

>aim assist and magnetism has always been there

why do people want crouching removed? why cant people get gud?

i am losing my mind trying to figure this out

> 2533274832140639;1:
> I would lastly also say that this mechanic was built in to the game to secretly help noobs, by making the “sticky” bubble larger than it ever has been in any other Halo game, so that it slows down noob’s reticules when they are jerking from left to right, or up and down, and in turn, screws up your average Halo player because they are used to snapping to enemies, where-as in Halo 5 the game’s immense stickiness screws you up.

ummm trust me, with this faster movement and spartan abilities you want the stickiness otherwise your thread would be about “i cant hit anything”

Crouching to avoid enemy fire has always been annoying, I’ve been on both sides of it. It works quite effectively and it sometimes fails miserably.

> 2533274832140639;3:
> > 2533274859228344;2:
> > I think that makes sense as to why crouching is such an effective way to throw off a persons shot. I don’t think it should be like this.
>
>
> Yeah, and to clarify myself I do not think that crouch shooting should ever be eliminated from the game, just that I wish 343 would not have designed the aim assist/ auto aim like they did.

bingo the aim assist to auto aim in this game is crazy to the point that trying to shoot at someone beyond reticule range is a chore. I try to slowly lead people and I overshoot them by like 50 feet. Then I am aiming at them and they crouch. Aim assists still slows my reticule and by that point I’m either dead, dying, or pissed that a kill required that much effort.

> 2533275010968401;15:
> >looks at every halo game ever
>
> >crouching to avoid shots has always been there
>
> >aim assist and magnetism has always been there
>
> why do people want crouching removed? why cant people get gud?
>
> i am losing my mind trying to figure this out

Here’s a hint. It’s a lot different than the other games despite it always being there. Shocker…i know…

Basically what you are saying is that you have to aim down to hit their head, because it’s lower that it was when you first engaged the enemy. and you don’t feel like you should have to.

the whole ‘stickiness’ issue you bring up, actually should make it easier to land you headshot

http://youtu.be/UL1_ht1EdAU

oh well… The auto aim is already promising to keep you in line with a target. All you have to do is make a minor adjustment, and it’s just too much hassle.

Also, keeps in mind this who inner/outer circle thing isn’t new to Halo5. In previous games you just couldn’t see the outer ‘sticky’ circle, you just had to get a feel for where it was. It was also a much stronger ‘sticky’ effect back in H2 and 3, which IMO isn’t a good thing.

I’m more annoyed whenever my aim drifts to another enemy that comes in front of me and I lose focus on the first one I’m firing at and don’t get the kill.