Really getting tired of the DMR...

I’ve been fine with it from when I played the Beta back at RTX. I’ve been fine with it at launch. But now, months after the final release I slowly learned something:

Despite the claims that the DMR was supposed to have a niche for long range, it can be incredibly effect at every range, it still outperforms the LR, BR and the AR in their respective ranges in most scenarios. The DMR is IMO the utility weapon of Halo 4 like it was in Reach and what the BR was in 2 and 3 and what the Magnum was in CE.

The one thing I was looking forward to in Halo 4 is that none of the weapons would truly over power the other. But just like how many predicted, the DMR is the best, and the Carbine is the worst of the precision rifles.

> I’ve been fine with it from when I played the Beta back at RTX. I’ve been fine with it at launch. But now, months after the final release I slowly learned something:
>
> Despite the claims that DMR was supposed to have a niche for long range, it can be incredibly effect at every range, it still outdoes the LR, BR and the AR in their respective ranges in most scenarios. The DMR is IMO the utility weapon to Halo 4 that it was in Reach and that the BR was in 2 and 3 and what the Magnum was in CE.
>
> I one thing I was looking forward to Halo 4 is that none of the weapons would truly over power the other. But just like how many predicted, the DMR is the best, and the Carbine is the worst of the precision rifles.

It’s the one gun to rule them all. Should of brought back the Needle Rifle minus the automatic feature.

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If the DMR gets a nerf, I think the carbine should definitely get a boost. Its so horrid. Really just a clean up weapon.

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Pretty much, which is sad because I love my orange creme colored Carbine. But I hate how it’s low power and highly-scattered shots make it the weakest.

But ironically, whereas the covie precision rifle is the weakest, I find the Storm Rifle to be the toughest full-auto weapon.

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*Original post. Click at your own discretion.

> Pretty much, which is sad because I love my orange creme colored Carbine. But I hate how it’s low power and highly-scattered shots make it the weakest.
>
> But ironically, whereas the covie precision rifle is the weakest, I find the Storm Rifle to be the toughest full-auto weapon.

True. The storm rifle is boss. People tell me the Suppressor is the most powerful automatic BUT you have to be within arms length of your enemy =/ Not sure if true though, I hate the Suppressor. Besides, encounters in this game rarely end up that close before someone dies.

If the DMR gets a nerf the Carbine won’t be so oppressed.

I don’t mind the Carbine and it’s quite good, but the DMR just wrecks it.

“Pretty much, which is sad because I love my orange creme colored Carbine. But I hate how it’s low power and highly-scattered shots make it the weakest”.

Quickest killtime if you can use it accurately, though I do understand what you mean by ‘low power’, and the shots aren’t badly scattered at all.

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The Suppressor’s range is horrid. The hardlight particles feel slower than throwing stones. It is technically the most powerful, but it’s horrible inaccuracy make it ‘meh.’

> If the DMR gets a nerf the Carbine won’t be so oppressed.
>
> I don’t mind the Carbine and it’s quite good, but the DMR just wrecks it.
>
> “Pretty much, which is sad because I love my orange creme colored Carbine. But I hate how it’s low power and highly-scattered shots make it the weakest”.
>
> Quickest killtime if you can use it accurately, though I do understand what you mean by ‘low power’, and the shots aren’t badly scattered at all.

In the way how the shots are purely random instead of bloom or spread. Up close it can be useful, but I’d say it’s optimal range the shortest of the group. Great for spartan ops for killing grunts and jackals.

They may be random but they’re still incredibly tight… I don’t think it’s too bad.

DMR simply fires too fast. It’s a long range weapon. It should have a kill time of 1.8-2.0 seconds.

I find it funny how we have six weapons that are superbly balanced against each other, two for each faction (One automatic and one precision weapon), then a seventh weapon gets added into the mix that beats all of them at any range.

The DMR is overpowered. Fact.

How can a DMR beat the other weapons at any range?

DMR meet bolt shot at close range is no-contest BS win.

DMR vs BR in close to medium range is a fair fight.

At long range the DMR excels. But I agree the fire rate is a tad high.

DMR with the stability perk is a thing of beauty :stuck_out_tongue:

Not only is it better than everything else it destroys map movement & team work. I played a halo 3 match on Valhalla, players were contesting mid-range & close up in the center, using vehicles etc. Try Ragnarok on Halo 4 and everyone runs to the sides and just DMRs players running mid field.

> Not only is it better than everything else it destroys map movement & team work. I played a halo 3 match on Valhalla, players were contesting mid-range & close up in the center, using vehicles etc. Try Ragnarok on Halo 4 and everyone runs to the sides and just DMRs players running mid field.

Precisely. The DMR really ruins the flow of Halo and makes the game rather dull at times. Don’t get me wrong, I love Halo 4 and enjoy playing it very much, but the DMR is the one part of the game that stops me from picking it up only a few times a week. Valhalla was completely ruined in Halo 4 with the introduction of the DMR. It went from being one of the best maps in Halo 3 to the worst in Halo 4, since people just sit back with the DMR and stop any sort of flow that was there before.

> Precisely. The DMR really ruins the flow of Halo and makes the game rather dull at times. Don’t get me wrong, I love Halo 4 and enjoy playing it very much, but the DMR is the one part of the game that stops me from picking it up only a few times a week. Valhalla was completely ruined in Halo 4 with the introduction of the DMR. It went from being one of the best maps in Halo 3 to the worst in Halo 4, since people just sit back with the DMR and stop any sort of flow that was there before.

Capture the flag is a absolute nightmare with them. With no visible CSR & the DMR I’m constantly against KD stat padders during ragnarok CTF. It is horrible, I usually am forced to quit and I hate backing down from games. I will go -20 or higher if it’ll make my team win but I can’t stand that.

I only use Battle Rifle, I’m done giving in to the DMR gameplay.

If you define flow as charging into the centre of the map guns ablaze and meleeing to the kill then yes… the DMR stops that.

The DMR changes things up on Ragnorok for sure. But I like how it forces teams to work together to get guns on the enemy.

DMR Campers can be flushed out with the sniper rifle and kept honest. The Mantis and wraith also serves to break up the concentration of players on the sides.

> If you define flow as charging into the centre of the map guns ablaze and meleeing to the kill then yes… the DMR stops that.
>
> The DMR changes things up on Ragnorok for sure. But I like how it forces teams to work together to get guns on the enemy.
>
> DMR Campers can be flushed out with the sniper rifle and kept honest. The Mantis and wraith also serves to break up the concentration of players on the sides.

So you’re ok with just hiding out in the side lines for the majority of the round with little threat of you dying? It doesn’t force teams to cooperate at all, it’s a lone wolf gun. It may be percieved as team work but in reality its everyone just shooting the first moving target they see because well, there is no range limitation to the weapon so everyone can fire at once. Try flying the banshee a little too high and everyone on their team will just fire away since they all have a visible firing lane and there is nothing to stop them.

There is no wraith on ragnarok either.