Realization: the game expects me to loose

https://www.halowaypoint.com/halo-infinite/players/Warbrand2

After looking at this, I realized the game expects me to die more then I get kills. This means it is matching me in a way that it sees me dying more then killing.

No wonder I can’t get a good match, the game is intentionally putting me in matches that are set for me to fail… WHAT THE… F… seriously. Why?

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For two reasons.

  1. Because not every match is 50:50.

You want some variation to give you a chance to rank up or down.

And…

  1. In regards to matches where there is a wider range of ranks in each team (which is happening more often with lower population) then the better players are expected to carry and the lesser players to survive.

The stats aren’t telling you how to fail. Just what is a baseline par performance from you, in that particular team, if you want a chance to win.

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The other cool thing is that you should be able to see where your ranking is starting to hit the ceiling.

When you start getting into games with expected deaths above kills… or where expected kills starts falling below 1.2 to 1.5 per minute - then your MMR is probably maxed around this rank of opponent.

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The game will match you with quitters on purpose as well as screw you over with spawns. It’s when you know you’re about to lose that you have to save your kd. How much csr you lose depends on it. I just tested it in my last match. I purposely went -6 in a rigged match and I lost everything I gained in 3 wins. If it feels like you’re with bad players then go for kills.

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This would be great. At least matching quitters with quitters. Not with you specifically.

But no. It doesn’t match you with quitters to specifically force you to lose.

The tin foil hat brigade is out in force today.

Why?

No it doesn’t.

Why would you purposefully go -6. That just sounds like a huge waste of time.

How was the match rigged? Just because you were losing?

And what were you testing exactly? One game tells us nothing. You would have lost the same amount of CSR going zero or plus 6.

Hopefully the teams are relatively balanced - so at least go for the win at the beginning!

As for kills. A high KPM and low DPM could salvage any hit to your MMR. But they aren’t going to do anything to your CSR at the end of that particular game.

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yeah this game is actually scuffed and getting worse every day. completely broken MMR system

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MMR in general is a broken concept they never work.

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I experienced exactly the same. Made the experiment like you did. Tested how much i lose in relation to the negative gap of k/d. Always lost more CSR points when the negative k/d was bigger.
And there was 1 match that i dont forget. Ranked, CTF on Bazar, we lost, 1 of our Team went 32/8. I checked the match result. We lost, 3 of our team lost also CSR point, but the player with k/d of 32/8 was a high Diamond. He was in our team, he lost the match with us, how comes that this player got a blue CSR bar? It means he gained CSR points! But we lost.
That showed me that its not all about W/L, K/D Performance matters. Maybe its not how it should work in theory, but thats what i have seen and experienced in halo infinite.

It’s rigged to force everybody to have a 50% win rate. This has already been proven here and other sites, even by pros, so there’s no reason to post links or data. It’s just a fact.
Gaining or losing csr depends entirely on winning and losing. How much you lose goes by your kd. That’s why in losing matches where you can obviously tell you’re meant to lose, you should play for kills. I purposely deranked to plat 2 and it was the same thing every time. You can lose 5 matches in a row and hardly lose csr if you’re positive. But the opposite isn’t true. You’re just crawling at a snail’s pace indefinitely. Unlike H5 where you’d just rank up, despite that game being rigged as well. When you feel like you’re allowed to win, that’s when you keep your kd around 1 or even go negtive or you’ll keep getting matched with very good players.
And then of course there’s the quitters who are actually known for quiting, and the lag spikes. And this always happens after you win a few matches.
It’s no coincidence that if you look at everybody’s stats, their rank in crossplay is way higher. The win rate for everybody is higher when you’re playing with a team all the time. It’s harder for the game to force you to lose. The system isn’t broken, it’s working as intended. But it’s a bad system by a bad developer. It’s one of the main reasons why they lost millions of players overnight. People that defend a new game with a mere 3000 players during peak hours look stupid.

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I feel like that happens to me often. And frankly, I’m tired of it. I’m tired of having more deaths than I have with kills. About every time in matches, I get killed more often than having a decent enough kills.

I think they should just ban all the skilled players for being too good, and just let us noobs have more of the fun. Because getting our butts kicked more than once by these so called pros isn’t very fun. Enough is enough.

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K/D isn’t the metric. It’s KPM.

And your performance in that game isn’t taken into account when allocating post game CSR.

Anecdotally it may look like it. But you will find just as many games with people having the best K/D and not getting as much CSR.

I ran a spread sheet of over 500 data points. I cut and pasted the post game tables from HaloDataHive. So I literally had everyone’s CSR change in one column and their K, D, A, KDA, K/D, K-D, damage, objective score, KPM, DPM, and even KPM/DPM.

There was no significant correlation with any of these metrics.

Which fits with what we’ve been told about CSR by Menke et al in H5.

It can happen.

You need a MMR way higher than your CSR… and a run of good KPM in the game or two before.

The performance in this game (the 32/8) shouldn’t influence the CSR change that you saw. But it may push the MMR up and help to pull the CSR up even harder in that player’s next game or two.

To go 32/8 you would suspect they are still placing. They are D1 now but are well and truly on their way to Onyx+. ie. their MMR is already in that territory. Or they are Smurfing. Either way they are ranking up fast.

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It doesn’t FORCE you.

You have a skill ceiling. And by providing a balanced array of matches around your skill level you fall into a 50% win rate.

If you get a bit of a run of form (ie. win a few games) the match maker will find you a harder game or two. But that’s what you want isn’t it? A chance to prove to the system that you are better and rank up?

Of course. If you lose the harder games the system will conclude that it has you ranked correctly and give you some softer games.

The same thing happens in reverse if your form drops off for whatever reason.

No it doesn’t. K/D specifically is not relevant.

Think KPM and, to a lesser extent, DPM. Inherently different metrics.

A high KPM and low DPM correlate with good K/D. But the opposite is not true - a high K/D can be achieved with very low KPM.

You’ll hardly lose CSR if the opponents were higher ranked or your MMR is higher than your CSR.

One of pushing your MMR up is to have solid KPM.

So going out for kills will help. Just not so much in the game you just played.

It’s frustrating when this happens. But it’s not the system rigging it to happen.

The way I’m reading this is that you want to be able to rank up by going long winning streaks. But not actually have to face teams that are any better.

?

It’s a team game?

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Play tighter. 20characters

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Adapt or lose. Try new strategies. Communicate more effectively with your team. Put yourself into better positions.

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It’s crazy to me how much misinformation there is about the matchmaking. So many people think the game forces you to a 50% win rate which is just so untrue. The matchmaker tries to get you matches as close to 50% chance of winning as possible, if you win and do better than expected you get slightly harder opponents, you do worse than expected and lose you get slightly easier opponents. You do as expected you will get similar opponents to the last match. All to try and make each match as fair and balanced as possible. So for people who are at their current skill ceiling they should naturally move towards a 50% win rate but the game does not force a win or a loss. Otherwise everyone would be at 50% win rate and clearly from a quick look at halo tracker you can easily reach prove for yourself the majority of people aren’t at 50% win/loss.

Idk how you have the energy to keep fighting the misinformation. I feel like a good chunk of the population intentionally misinterprets what the matchmaker is doing just to have something to complain about.

In an ideal world with a larger player base evenly distributed around the planet and with good internet all matches would have a fair chance of winning but because this isn’t the case some matches FEEL unfair but that is like because of who was available within a players skill range at the time they decided to queue.

I know for a fact there are matches I have where I feel the game won’t let me miss for one reason or another and there are times I have a magnet head for bullets. It happens and you just grit your teeth and hope the connection is better next match.

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I just posted this to vent, I am getting more info on MMR on this, and well I know I suck. guess I will wait for forge and community games /BTB in the future, as the MMR will not really be a factor there.

Also the 3 or so PvE modes in the pipes. Once those are out I am not touching PvP again ever. unless a weekly catches my eye.

“le the population isn’t big enough”. It’ was literally a day 1 issue with millions of players and still is. Why do brigaders lie on the Internet so much? Those outdated H5 excuses don’t work anymore.

Here we go. So it isnt all about Win/Lose, other metrics have also an impact. And on some occasion the personal performance is mor weighted as W/L…
So why does it not apply on all players? It would be fair when every player would be rated by his personal performance in match.

This system with MMR/CSR and impact of KPM does not work, when the matchmaking system has not enough player to build even skilled teams.

And it fails when its abused by high level player teaming up with low level player to boost their K/D, KPM or what ever metric.

And we’re off.

It’s pretty much about the win / loss. But in particular it’s about who you win or lose to. If you want to rank up beat sides ranked above you. If you don’t want to rank down then don’t lose to sides ranked below you.

It is pretty logical and straight forward.

A lot of the “other” metrics affect your match making. Eg. form, time since last played.

The only real performance metric we know of is KPM and, to a lesser weight, DPM.

Not sure what you are referring to here specifically.

Personal performance doesn’t directly affect your CSR - but it does influence your MMR.

And your CSR is constantly chasing your MMR. So if you play well (KPM) your MMR will go up and in the next few games your CSR will try to come up to match.

So I guess, you are on the right track. It’s a weighting that acts against the W or L.

It does apply to all players.

But how much pull it has depends on how far your MMR and CSR have drifted apart.

There’s no way of knowing what the MMR/CSR difference is for each player so it’s hard to predict who is going to get what CSR.

No system is perfect.

We’ve been complaining about squads sandbagging for ages.

343 have at least started to address the issue. There is now a limit on squads in ranked. Hopefully this is just the start.

And to some extent it’s an artificial issue. Some people are grinding their CSR well above their MMR. For the most part their MMR isn’t as inflated. It doesn’t affect the rank of those playing fairly. As long as you don’t play those squads too often - as I did once three times in a row during placement :(.

Its not that simple how you phrase it. It doesnt help that i win the most 1vs1 against the higher level player when we lose the match. Im still ranking down.
Its nearby impossible to win a match, when you are connected to a server with a ping between 150ms-200ms.
Its really difficult to win a match when i (platinum 4) get teamed up with a player that is playing his placement matches and will end legit silver 6 / gold 1.
But hey, matchmaking tried his best, but you lost.

Im referring to the diamond player that was in our team. We lost, he went something like 32/8, and he ranked up (blue csr) while we other 3 ranked down.
Im ok that the diamond player ranked up. He was way more skilled than we other 3 player.
So his personal performance, MMR is a result of personal performance over a certain time rank, MMR is not granted by lottery, gave him a CSR gain despite he lost the match like us.
So this shows me, that there is more than W/L that matters. His personal performance or MMR, call it however you want, had a higher wheight as the match we lost. And thats how it should work for everyone.
Even if that means that you rank down, when the team wins the match.
Thats why i loved ranked FFA in Halo 5.