For Halo 5, what changes do you thing 343i could make? Ever since reach, halo has been changing into something unlike it’s predecessors. Things got hairy yada yada. DO you seen them continuing on a more stubborn path? Or will they step back, take a look, and start from a newer perspective.
I’m talking about them drifting away from the classic arena style shooter. (killstreak drops/random powerups/less strategic map control/starting with the weapons you need instead of promoting map movement)
I like the old and the new, I think they can be combine to work together to make it skillful but also very fun for the experience. I see good mechanics in old and new halo that can work. It just needs to be done right.
Yeah I enjoy the older games a lot and do love the fact that they are more skill based, I love the skill level you have to work to maintain instead of just grinding to level up!
But I do enjoy the ordnance drops as a new feature…I’ve said it before but a happy medium is needed. I do not want a COD 2558. I think they could make playlists too to allow the old style play maybe?
All things considered, I hate to say, I’ll buy it either way:/
EDIT: More on topic: I think 343i will not stray too far from Halo 4. I think the balance between so many people liking COD style leveling with loadout options and the old school fan base, Halo 4 kmind of caters to more people.
Elites back in MP and Campaign. Also, when in campaign players can be their own Spartan expect for the one playing as MC. Players can choose who they wish to be through screen select. i.e.
If there is a mission where Palmer is fighting with us when in the start menu to play the mission Players can choose to play as her and MC but MC has to be selected while Palmer doesn’t. Any other players can be their MP character. I could be my elite while my friend is his spartan IV.
Also i campaign allow Covenant forces to use more AAs. Like hunters using regen field or have over shields on their backs and let kig-yar plant mines and use auto sentries while they take cover behind their shields. Let grunts, kig-yar and drones get the ability to melee you. Give Kig-Yar grenades to throw. Make is so when elites go berserk they regain their health (not shields) and become immune to headshots drawing their sword for a full on charge. Give minor Covenant races better guns more often and allow Spartan IVs to do all this listed above but instead of going berserk they use an emergency kit to recharge their shields and give their better accuracy. Have marines switch out their weapons automatically if they find something better and make their harder to kill and stick together moving as a unit and not a single person.
Also bring back female marines and bring female Spartan IV’s into the game. I don’t know why 343i felt that Halo 4 didn’t need female model of marines but it was a little weird seeing that the UNSC marines becoming an all mens branch. I guess 343i did this because of resources or they wanted Palmer and grant to have a bigger impact.
Well you are only limited by your imagination and creativity, one of 343i’s golden rules is to be creative so anything is possible. I wouldn’t be surprised if the next halo has a 40hr free roam campaign
> Well you are only limited by your imagination and creativity, one of 343i’s golden rules is to be creative so anything is possible. I wouldn’t be surprised if the next halo has a 40hr free roam campaign
Seems like you bring truth to the saying “Tea is only as thick as the mouse it was breed in.”
I can see them limiting the loadout system quite a bit, especially at least to keeping the Plasma Pistol and Plasma Grenades back on the ground as that hurt vehicle combat and left us with a slightly heavier variant of BTB compared to older Halo titles.
They could lower bullet magnetism on weapons and work on movement especially since we got dedicated servers.
They could tweak Personal Ordnance to make it so that if you kill a player with a Power Weapon, or kill a player while using a Power Up, the player won’t fill up the meter with the points they gained easily with them. This could help the keep the snowball effect slow and works as a fair trade off.
> > Well you are only limited by your imagination and creativity, one of 343i’s golden rules is to be creative so anything is possible. I wouldn’t be surprised if the next halo has a 40hr free roam campaign
>
> Seems like you bring truth to the saying “Tea is only as thick as the mouse it was breed in.”
I’ve never really heard of that saying, I don’t want to sound stupid but what does it mean? lol
I hope 343I goes back to the days of Halo 3, and evolves Halo from there.
I dont want them to keep evolving Halo to resemble Call of Battlefield: Halo warfare, if im being honest.
I can accept custom loadouts, but the concept needs to be remade completely.
I cant accept Personal ordinance.
I cant accept playlist being taken away after a couple of weeks.
I cant accept high aim assist and magnetism
I can accept Sprint, but it needs some adjustments.
I can accept armor abilities as map pickups
and, for the love of God, i will never accept horrible map design that Halo 4 had.
Im not sure if these suggestions are realistic, but atleast they would make me want to play Halo again.
The best bet is probably to be very creative and innovative in its improvement. Introduce stuff that people will find interesting.
A longer campaign would be nice, along with lots of unique enemies that provide interesting gameplay. More Space dogfights for instance, among other things. A story that is both complex and easy to grasp is a must as well; I always said much more in-game audio and video logs would help add more background, especially if they weren’t so hidden.
With multiplayer, adding some interesting gametypes would help. Star Wars: Battlefront-style ship-to-ship levels, for instance, with various vehicles to choose from (Sabres, Broadswords, Seraphs, etc.)
Also, I always wondered if short DLC campaigns would work. That way we could explore other aspects of the universe as the game takes place; for instance, playing as the Arbiter, or other Spartans, or even ODSTs or something.
You want a realistic view on it. Then the brutally honest truth is 343 are going to continue to do stuff their own way regardless what the community thinks about issues that were shown in Halo 4 they will continue to develop it and go down that path.
> For Halo 5, what changes do you thing 343i could make? Ever since reach, halo has been changing into something unlike it’s predecessors. Things got hairy yada yada. DO you seen them continuing on a more stubborn path? Or will they step back, take a look, and start from a newer perspective.
>
> I’m talking about them drifting away from the classic arena style shooter. (killstreak drops/random powerups/less strategic map control/starting with the weapons you need instead of promoting map movement)
>
> I don’t want a clone of old game either.
Ever since Reach? Halo 2 would like a word.
The classic arena style shooter has just about run its course. Drifting away is just about inevitable. There’s just too much horsepower in the new consoles and infrastructure to produce a game that’s only graphically superior to a twelve year old game.
> > For Halo 5, what changes do you thing 343i could make? Ever since reach, halo has been changing into something unlike it’s predecessors. Things got hairy yada yada. DO you seen them continuing on a more stubborn path? Or will they step back, take a look, and start from a newer perspective.
> >
> > I’m talking about them drifting away from the classic arena style shooter. (killstreak drops/random powerups/less strategic map control/starting with the weapons you need instead of promoting map movement)
> >
> > I don’t want a clone of old game either.
>
> Ever since Reach? Halo 2 would like a word.
>
> The classic arena style shooter has just about run its course. Drifting away is just about inevitable. There’s just too much horsepower in the new consoles and infrastructure to produce a game that’s only graphically superior to a twelve year old game.
Mm, I would disagree a bit. There’s nothing really wrong with an arena style, and such simplicity has an undeniable charm.
The solution is to give both parties what they want as best as possible.
You mention realism when it comes to looking into the future for Halo and its feature-set, but I never considered a game like Halo 4 to “realistically” exist, at least 5 years ago. I would have never imagined generic shooter features and ideas being implemented straight into Halo without any fundamental differences from the crowd, besides what those who developed such ideas may have considered burdening gameplay.
If they stick to the realistic approach, Halo isn’t going to move from its rock-solid state of irrelevancy in the real world.
> > > Well you are only limited by your imagination and creativity, one of 343i’s golden rules is to be creative so anything is possible. I wouldn’t be surprised if the next halo has a 40hr free roam campaign
> >
> > Seems like you bring truth to the saying “Tea is only as thick as the mouse it was breed in.”
>
> I’ve never really heard of that saying, I don’t want to sound stupid but what does it mean? lol
I don’t think they’re going to continue in the current direction. It seems pretty clear that Halo 4’s style of gameplay has not resonated with the majority of Halo fans, which will affect both 343i’s outlook and Microsoft’s. Be it by a change of heart or by executive meddling, I’d wager we’ll get something closer to Halo 3 for the next game.
Probably wishful speculation on my part, but eh.
> > > Seems like you bring truth to the saying “Tea is only as thick as the mouse it was breed in.”
> >
> > I’ve never really heard of that saying, I don’t want to sound stupid but what does it mean? lol
>
> I don’t know
> I don’t think they’re going to continue in the current direction. It seems pretty clear that Halo 4’s style of gameplay has not resonated with the majority of Halo fans, which will affect both 343i’s outlook and Microsoft’s. Be it by a change of heart or by executive meddling, I’d wager we’ll get something closer to Halo 3 for the next game.
>
> Probably wishful speculation on my part, but eh.
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> > > > Seems like you bring truth to the saying “Tea is only as thick as the mouse it was breed in.”
> > >
> > > I’ve never really heard of that saying, I don’t want to sound stupid but what does it mean? lol
> >
> > I don’t know
>
> “A watched cheetah never bevels.”
In a sense Halo 4 is proof that graphics just doesn’t make the game. H4 Looks beautiful but many parts of the gameplay just didn’t seem thought out too well. I was playing a game of heavies. Heavies is by far my favorite Halo gametypes besides invasion yet the whole experience was ruined because everyone had plasma grenades. I don’t think anyone wants something they love get crushed. That is very sad.
I’d like to see melee combat get a make over and have it become a much more in depth and skillful system that will be much cooler looking and be something that can truly be learned and mastered.
But the likely hood of 343 wanting to take the risk of changing something that has already stood the test of time is pretty low but that’s the only thing I can think of that would actually be innovative.