I would like to first make it clear that this is not a thread for complaining (we have had enough of those already.)
A lot of people have made suggestions and ideas for future Halo games, however a lot of the ideas are simply unrealistic: they don’t really adhere to the game mechanics, are too hardware-intensive, or simple don’t fit Halo.
I have compiled a list of suggestions by myself and a few others based on issues existing in recent Halo games that have yet to be fixed. I tried to only include actual undeniable problems with the games, opposed to opinions such as “the BR is too powerful.” I also don’t include things that can be changed easily after release, such as starting load-outs in matchmaking etc.
Please share these ideas and help get them implemented in future Halo games! I look forward to reading suggestions of your own!
- Arbiter 617
Lack of Elites:
When I told people how I don’t like that there aren’t Elites in Halo 4 due to it limiting freedom of customization, they tried to tell me how much armor there was for Spartans in Halo 4. I could compare it to ice cream. Halo 4 gave us one flavor of ice cream (Spartans) with many toppings (the various armor permutations.) Customization doesn’t mean having the choice of 100 toppings on one flavor, but maybe we just want a chocolate instead of vanilla ice cream. Elites really need to become playable again.
Flying UNSC Vehicle:
In Halo 3 we were given the Hornet, which made for crazy fun and a lot of antics, and was later rebalanced to give us the transport version which was less powerful.
In Reach, the Falcon replaced the Hornet which offered much smoother controls, turrets on the sides, and no gun for the driver.
In Halo 4 we had nothing to fly, yet a Hornet flew around and mocked us on one of the maps.
Secondary Weapon Icon:
In Halo 4 the HUD didn’t show what your secondary weapon was. You had to switch weapons to find out. Sometimes you wouldn’t realize you even had a secondary weapon on custom games.
When Sprint became a core feature in Halo 4, we lost the meter which showed how much sprint we had, or how much regenerated it was. This just made sprinting very awkward when you couldn’t tell if you were going to run three feet or halfway across the map.
Same Team Ends Game:
This has been a standing problem for many games now. If you’re in custom games, and everyone switches to the same team, the game ends. This really doesn’t make any sense. Sometimes if you’re playing alone and a friend joins, then switches to your team, the game ends while you were doing something.
Kill boundaries should all be removable, since Reach gave us that option. The edge of the map should be the actual edge of the map.
Mike and I found perfectly good flat building space way out of Forge World. Sure, the skybox looks weird from out there, but leave it to us to decide if we value a good building space over a good skybox.
These two amazing editing features were removed in Halo 4, and really need to return.
Render Lighting in Start Menu:
The option to generate lighting should be somewhere in the Start Menu, opposed to occurring every time you exit forge mode. If you’re testing the distance of a jump, or the height of cover, it’s a waste of time to keep loading the lighting. Also we like to fly out of forge going fast.
Shouldn’t snap to center.
Object Quantity Raised:
The object quantity has always felt small, but I never realized just how low it was until I found a modded map with hundreds of wall coliseums. The game was running just fine with all these walls, so I really don’t understand why our limit is so small. Let us place a lot, and if the game starts running slow, leave it to us to optimize it.
All Forge Objects On All Maps:
I remember when Foundry was first released, and it was the first map designed for forge, and we had so many cool pieces to work with. Then we got Sandbox which expanded on a lot, but I was really upset to see we lost a lot of the simpler forge items such as barrels and radio antennas.
Since these objects are already taking up space on the disc, we should have the option to forge all pieces on all maps, within obvious restrictions, such as we don’t need a Falcon on Sword Base.
If the pallet is well organized, no one is going to complain that we have a lot of items to scroll through.
Forge should be Free For All. It would be nice to forge while in our actual armor colors, as well as the fact that in FFA games you can have everyone, so no one joins the game and is on the wrong team and can’t hear you. Nobody ever does competitive forging.
Halo 4 made an interesting move to have each map offer a different art design, to avoid all maps looking like bland gray forerunner rooms, which was nice in theory. But ultimately, everything went from being all Forerunner, to all UNSC. Even the word “UNSC” was plastered all over the place.
What would be very nice would be an option to swap between “Themes” while forging, so you can enter a UNSC theme to place UNSC walls, or swap to a forerunner Theme to place forerunner walls.
Forge Islands gave us a long-awaited Green Screen. This needs to become a standard to be placed on every single map, just as spawn points and loadout cams are.
Instead of just greenscreening things out of Halo, I’d personally like to use greenscreens to bring things in, such as set extensions and skybox replacements.
The object has a one pixel texture, is a 6-sided polygon, and isn’t affected by light, so there’s really no reason that we shouldn’t be able to place them on all the maps. Perhaps let us “set color” on them to make bluescreens and redscreens etc.
It’s not realistic to ask for map editors such as Far Cry’s. That’s beyond the scope of the halo engine. What is possible however, is giving us pieces which can be used to essentially build basic maps. For instance in Reach, people used upside-down Tin Cups to create grass. What if under Natural, we had a “Grass Field” which was essentially a huge flat block of grass. Maybe we could get a “hill” which is just a large lump of grass that we can put on top. This combined with the rocks and trees like in Halo 4 would be basic map editing.
Weather is something everyone always asks for, but in reality, it shouldn’t be too difficult to implement basic things. I can understand not being able to suddenly make it snow, because that would require a completely new set of textures for the map. However, we should at least the option to do a nighttime and rain effect. Can’t be that much work to just have the brightness turned down, sun disappear, and rain particles falling.