Realistic chance of allied elites?

I was REALLY REALLY hoping to see allied/playable elites in Halo 5 but now I’ve seen the teaser, sadly I don’t have too much hope.

In the teaser it didn’t hint anything towards friendly elites and if the story is about Chief going rogue looking for Cortana, I really don’t see how allied elites can tie into that plot.

If the allied elites aren’t in the campaign it will be even less likely they will be in Multi-player.

Do you think we will see allied elites in Halo 5?

Personally at the moment I don’t think so but I’m still going to keep hoping for the best.

Maybe we could have a campaign like Halo 2 where it switches between John and the arbiter until the end they stumble upon each other and Arbiter helps John get Cortana back? (I know that probably won’t happen but oh well.)

Wort honk hoot blarg?

To be honest, we shouldn’t need allied Spartans and Elites for the Elites to appear in Multiplayer. Multiplayer shouldn’t even have any fictional weight whatsoever, it’s just ridiculous of 343i to try to spoil such a simple arcade shooter by putting story where it doesn’t belong.

The arbitor would probably help chief and his followers

If you can’t play as elites in Halo Xbox One I will quit halo and kill myself.

> If you can’t play as elites in Halo Xbox One I will quit halo and kill myself.

Now that’s just overreacting. But you would be a martyr and we would use your sacrifice to get them back for all of us to enjoy while you rot in your grave incapable of enjoying the victory you won.

As long as they aren’t nerfed like in H3. I like these kind of fights as much as the next guy, but the H3 Elites were so lackluster compared to predecessors. Also, I have not brushed off their frequent friendly fire on Floodgate. Elites should not throw grenades at all unless they are like in Reach.

> As long as they aren’t nerfed like in H3. I like these kind of fights as much as the next guy, but the H3 Elites were so lackluster compared to predecessors. Also, I have not brushed off their frequent friendly fire on Floodgate. Elites should not throw grenades at all unless they are like in Reach.

Nerfed? The Sword was always useless against Hunters up until Halo 4 decided it wasn’t.

> To be honest, we shouldn’t need allied Spartans and Elites for the Elites to appear in Multiplayer. Multiplayer shouldn’t even have any fictional weight whatsoever, it’s just ridiculous of 343i to try to spoil such a simple arcade shooter by putting story where it doesn’t belong.

Deja vu. We’ve butted heads before on this subject but what the hell. I’ll just copy and paste my opinion regarding this from the last thread.

> I don’t think it’s completely 343’s fault that they’re gone. I think it was mostly the 360’s ageing tech that was the problem and the lack of time.
>
> It can already be seen that 343 have no intention of letting cannon get in the way of game play. eg Griffball, Covenant/Promethean equipment.
>
> The armor in Halo 4 looks kinda incomplete as it is. Missing sets like CQB, Mk V, ODST etc and I’ve noticed things in S ops like DiMarco’s leg armor not being available in the armory.
>
> Remember that there was so much content that they couldn’t cram it into the one disc.
>
> 343 probably saw from the start that there wasn’t going to be enough time and space for Elites so they put their efforts towards the Spartans.
>
> The X1 will provide the up to date tech for Elites and all the other goodies we want, hopefully 343 will be given the proper amount of time to do it.
>
[/quote]
Now that I’ve made my opinion on why they weren’t here in the first place lets move on.
>
> Although I don’t believe that 343 will let the cannon get in the way I think it would be cooler if they were actually on Infinity. We could have Elite characters on board and perhaps their commander could be Rtas 'Vadum(Half jaw)?
>
> Having SIVs and Elites fight side by side in S ops would awesome too.
>
> Maybe they’ve held back the last Kilo 5 book this long for a reason. They didn’t want to spoil the big surprise for Halo 5!
>
> P.S Fos Kuvel I’m still wondering what your plan would be for assassination animations regarding if Elites were brought into Halo 4.

> > To be honest, we shouldn’t need allied Spartans and Elites for the Elites to appear in Multiplayer. Multiplayer shouldn’t even have any fictional weight whatsoever, it’s just ridiculous of 343i to try to spoil such a simple arcade shooter by putting story where it doesn’t belong.
>
> Deja vu. We’ve butted heads before on this subject but what the hell. I’ll just copy and paste my opinion regarding this from the last thread.
>
>
>
> > I don’t think it’s completely 343’s fault that they’re gone. I think it was mostly the 360’s ageing tech that was the problem and the lack of time.
> >
> > It can already be seen that 343 have no intention of letting cannon get in the way of game play. eg Griffball, Covenant/Promethean equipment.
> >
> > The armor in Halo 4 looks kinda incomplete as it is. Missing sets like CQB, Mk V, ODST etc and I’ve noticed things in S ops like DiMarco’s leg armor not being available in the armory.
> >
> > Remember that there was so much content that they couldn’t cram it into the one disc.
> >
> > 343 probably saw from the start that there wasn’t going to be enough time and space for Elites so they put their efforts towards the Spartans.
> >
> > The X1 will provide the up to date tech for Elites and all the other goodies we want, hopefully 343 will be given the proper amount of time to do it.
> >
[/quote]
Now that I’ve made my opinion on why they weren’t here in the first place lets move on.
> >
> > Although I don’t believe that 343 will let the cannon get in the way I think it would be cooler if they were actually on Infinity. We could have Elite characters on board and perhaps their commander could be Rtas 'Vadum(Half jaw)?
> >
> > Having SIVs and Elites fight side by side in S ops would awesome too.
> >
> > Maybe they’ve held back the last Kilo 5 book this long for a reason. They didn’t want to spoil the big supprise for Halo 5!
>
> Well, that simply doesn’t make sense. Not only does Halo 4 not fill the capacity of the two discs given to it. But to be perfectly honest, the majority of disc space required to make Elites playable was already in the game making all their different armours and appearances for the Campaign. So point redundant. And I’m sure they could have EASILY just not made a couple of new armours for the sake of including old ones if they didn’t want anything missed. The reason they excluded Mark V and ODST is because they didn’t want to bring them back, not because they couldn’t.

^

What about assassination animations? I recall that you didn’t mention how they would be implemented.

Assuming of course that the rest of your plan would work.

But as I said before if you have actually expertise regarding game design than disregard me because I sure as hell don’t know anything about designing a video game but until then I’ll stick to my theory.

> ^
>
> What about assassination animations? I recall that you didn’t mention how they would be implemented.
>
> Assuming of course that the rest of your plan would work.
>
> But as I said before if you have actually expertise regarding game design than disregard me because I sure as hell don’t know anything about designing a video game but until then I’ll stick to my theory.

Implementing animations would be no different than they did in Reach. Reach had a larger armoury than Halo 4 and less disc space to put it on. There is no way in hell they ran out of disc space during Halo 4’s development. And I’d highly doubt it was due to time constraints because Halo 4 was “Gold” almost 6 months before it came out.

> > ^
> >
> > What about assassination animations? I recall that you didn’t mention how they would be implemented.
> >
> > Assuming of course that the rest of your plan would work.
> >
> > But as I said before if you have actually expertise regarding game design than disregard me because I sure as hell don’t know anything about designing a video game but until then I’ll stick to my theory.
>
> Implementing animations would be no different than they did in Reach. Reach had a larger armoury than Halo 4 and less disc space to put it on. There is no way in hell they ran out of disc space during Halo 4’s development. And I’d highly doubt it was due to time constraints because Halo 4 was “Gold” almost 6 months before it came out.

Is it possible to put in whole new animations that aren’t already on the disc? The Reach assassinations were already on the disc. Is it possible to just download them?

Your idea still sounds a little dodgy IMO. But I just want to stress again if you have any expertise on the subject than I’ll take your word for it.

> > > ^
> > >
> > > What about assassination animations? I recall that you didn’t mention how they would be implemented.
> > >
> > > Assuming of course that the rest of your plan would work.
> > >
> > > But as I said before if you have actually expertise regarding game design than disregard me because I sure as hell don’t know anything about designing a video game but until then I’ll stick to my theory.
> >
> > Implementing animations would be no different than they did in Reach. Reach had a larger armoury than Halo 4 and less disc space to put it on. There is no way in hell they ran out of disc space during Halo 4’s development. And I’d highly doubt it was due to time constraints because Halo 4 was “Gold” almost 6 months before it came out.
>
> Is it possible to put in whole new animations that aren’t already on the disc? The Reach assassinations were already on the disc. Is it possible to just download them?
>
> Your idea still sounds a little dodgy IMO. But I just want to stress again if you have any expertise on the subject than I’ll take your word for it.

None of us are implying adding them as DLC. We are implying that they should have been in the game when it came out in the first place.

And yes it would be possible to implement animations as part of DLC. Absolutely any kind of content can be read by an Xbox while it is running a game so long as it is installed onto your hard drive. The matter of actually playing it in the game was limited to an extent by the way Halo 3 and Reach stored map information. But the fact that they are releasing brand new skins for weapons and armour effectively proves that 343i has overcome the need to completely replace your map files when they release DLC. Because regardless of the fact that it uses the same model, in Halo 3 or Reach, the skin of the weapon is where the lighting and ambient colouring caused by the map is rendered. So if they can add skins, they can add armour, character models, or even whole new weapons if they really wanted.

^

I’m still not convinced but I don’t think we’ll ever be able to persuade each other so lets just leave our opinions regarding this on the table and move on.

> > As long as they aren’t nerfed like in H3. I like these kind of fights as much as the next guy, but the H3 Elites were so lackluster compared to predecessors. Also, I have not brushed off their frequent friendly fire on Floodgate. Elites should not throw grenades at all unless they are like in Reach.
>
> Nerfed? The Sword was always useless against Hunters up until Halo 4 decided it wasn’t.

Uhhhh what? The sword dominated Hunters in H3 the same way they do in H4. It’s just AI swords that couldn’t affect them. Pure Forms, on the other hand, easily fell to AI swords.

Anyways, by nerfed, I meant they lack a strafe, berserk, seeking cover when low shields, etc. The H3 Elites were stripped of characteristics. They are also terrible with grenades. Oh and they only have a vertical slice compared to CE/H2 Elites having a horizontal swing (and CE Elites had a jump/lunge).

> > > To be honest, we shouldn’t need allied Spartans and Elites for the Elites to appear in Multiplayer. Multiplayer shouldn’t even have any fictional weight whatsoever, it’s just ridiculous of 343i to try to spoil such a simple arcade shooter by putting story where it doesn’t belong.
> >
> > Deja vu. We’ve butted heads before on this subject but what the hell. I’ll just copy and paste my opinion regarding this from the last thread.
> >
> >
> >
> > > I don’t think it’s completely 343’s fault that they’re gone. I think it was mostly the 360’s ageing tech that was the problem and the lack of time.
> > >
> > > It can already be seen that 343 have no intention of letting cannon get in the way of game play. eg Griffball, Covenant/Promethean equipment.
> > >
> > > The armor in Halo 4 looks kinda incomplete as it is. Missing sets like CQB, Mk V, ODST etc and I’ve noticed things in S ops like DiMarco’s leg armor not being available in the armory.
> > >
> > > Remember that there was so much content that they couldn’t cram it into the one disc.
> > >
> > > 343 probably saw from the start that there wasn’t going to be enough time and space for Elites so they put their efforts towards the Spartans.
> > >
> > > The X1 will provide the up to date tech for Elites and all the other goodies we want, hopefully 343 will be given the proper amount of time to do it.
> > >
[/quote]
Now that I’ve made my opinion on why they weren’t here in the first place lets move on.
> > >
> > > Although I don’t believe that 343 will let the cannon get in the way I think it would be cooler if they were actually on Infinity. We could have Elite characters on board and perhaps their commander could be Rtas 'Vadum(Half jaw)?
> > >
> > > Having SIVs and Elites fight side by side in S ops would awesome too.
> > >
> > > Maybe they’ve held back the last Kilo 5 book this long for a reason. They didn’t want to spoil the big supprise for Halo 5!
> >
> > Well, that simply doesn’t make sense. Not only does Halo 4 not fill the capacity of the two discs given to it. But to be perfectly honest, the majority of disc space required to make Elites playable was already in the game making all their different armours and appearances for the Campaign. So point redundant. And I’m sure they could have EASILY just not made a couple of new armours for the sake of including old ones if they didn’t want anything missed. The reason they excluded Mark V and ODST is because they didn’t want to bring them back, not because they couldn’t.
>
> True.
>
> I want to know why air-assassinations on Elites are still in the game, given their rarity, while air-assassinations on Prometheans are non-existent.
>
> I want to know why there’s so many leftover content from Reach and unused content in general…