His powers are good for the most part except for his 10th leader power. It’s just not very useful, or rather only useful in very specific situations. By the time you unlock it you likely will have two bases, and there are only a few maps that have extra base slots on each side anyways.
he needs more offensive powers. Emp mac and siege turret just aren’t enough. What about an ability that drops in a mixed army of mantis, colossus, and cyclops; similar to colony’s devastating host ability.
or what about a super mech suit Drop for Johnson to get into! Similar to how Decimus can be dropped in, a super mech suit is dropped in for Johnson to use.
last power I can think of is the Halo 2 Scarab drop. This Scarab would be different than the halo wars 2 Scarab. It’s Y ability could be a jump ability and it could have a lot of health but only it’s main beam, no rockets, but a few laser turrets on top like in halo 2.
honestly I really think they should change it. I rarely ever use it.
I think his offensive powers are fine as they are.
I don’t often play with him, but I’ve seen him do OK. Overall UNSC need some fixes, but with Johnson, I’d say his mechs just need to be cheaper.
If you mass them, they do fine with his LPs. It’s just ridiculously costly to mass them. And, they’re easy to take down with hunters/cyclops, which seem to outrun them too.
He might benefit from an early defensive power like forge’s Heavy Metal, a vehicle cost reduction passive, or some sort of speed/damage rally.
As is, his hero with the bunker gives you a decent opener. It just seems hard to followup afterwards.
As much as i would like these changes
(and maybe a few others )
The truth is the devs aren’t going to completely remove a leader power for something new
Its just too much work for them.
The best you’re going to get is a change in effect or text.
> 2533275008266928;6:
> > 2533274818651339;1:
> > thoughts?
>
> As much as i would like these changes
> (and maybe a few others )
> The truth is the devs aren’t going to completely remove a leader power for something new
> Its just too much work for them.
>
> The best you’re going to get is a change in effect or text.
They can move around the leader power order though. Putting his last power earlier might improve him in my opinion. They could even slightly lower the effect and make it one of his first leader powers to unlock.
> 2533274805296986;7:
> > 2533275008266928;6:
> > > 2533274818651339;1:
> > > thoughts?
> >
> > As much as i would like these changes
> > (and maybe a few others )
> > The truth is the devs aren’t going to completely remove a leader power for something new
> > Its just too much work for them.
> >
> > The best you’re going to get is a change in effect or text.
>
> They can move around the leader power order though. Putting his last power earlier and might improve him in my opinion. They could even slightly lower the effect and make it one of his first leader powers to unlock.
This is true.
They can move leader powers around on the wheel but i dont think that’s what this leader power needs.
Edit:
Dont forget that if you move this leader power what leader power will move in its place?
> 2533275008266928;6:
> > 2533274818651339;1:
> > thoughts?
>
> As much as i would like these changes
> (and maybe a few others )
> The truth is the devs aren’t going to completely remove a leader power for something new
> Its just too much work for them.
>
> The best you’re going to get is a change in effect or text.
> 2533274866061383;5:
> > 2533274818651339;4:
> > > 2533274866061383;3:
> > > No. thats the best one
> >
> > How
>
> If one of my bases was destroyed it allows me to build my entire base again without effecting my ability to pump out unit.
>
> In 3v3 or 2v2 if all my bases are destroyed. I can make a quicker comeback because I dont need money to build buildings
>
> When attacking the enemy I can take up base slots and full them with buildings quickly to distract the enemy
Most of the time if your base gets destroyed late game then it’s pretty much over. Same goes for destroying the enemies base and taking it “to distract them”. I don’t see how free building would even help you in that situation anyways. Buying the base is enough to stop them from retaking it.
Once again though, when it gets to the point of late game bases being destroyed it’s pretty much over. Whether the buildings are free or not it still takes time to rebuild everything.
like I said, the power is only useful in very specific situations, how can you compare it to Atriox’s 10th power which can wipe out multiple armies at once if you use it right.
the power would be more useful if there were bigger maps with a bunch of extra base slots. Most 3v3 maps only have enough slots for each team member to have two bases.
I think i would be better if his final Leader Power
Would give you free turrets as well and remove the pop cap from bunker drop and replace it with a number cap instead.
Edit:
Maybe even reduces the cost of the
Sige Turret Drop
Its way to expenses even if you wast points into reducing the cost.
> 2533275008266928;13:
> I think i would be better if his final Leader Power
> Would give you free turrets as well and remove the pop cap from bunker drop and replace it with a number cap instead.
>
> Edit:
> Maybe even reduces the cost of the
> Sige Turret Drop
> Its way to expenses even if you wast points into reducing the cost.
No that leader power is fine. Also the early game is the most important and that has no effect on it.
> 2535422421305993;14:
> > 2533275008266928;13:
> > I think i would be better if his final Leader Power
> > Would give you free turrets as well and remove the pop cap from bunker drop and replace it with a number cap instead.
> >
> > Edit:
> > Maybe even reduces the cost of the
> > Sige Turret Drop
> > Its way to expenses even if you wast points into reducing the cost.
>
> No that leader power is fine. Also the early game is the most important and that has no effect on it.
Not every leader needs to have a solid early game but i definitely wouldn’t turn BunkerDrop into some kinda Mini Mac/ODST Drop.
Especially on a Tier 2 power.
> 2533275008266928;15:
> > 2535422421305993;14:
> > > 2533275008266928;13:
> > > I think i would be better if his final Leader Power
> > > Would give you free turrets as well and remove the pop cap from bunker drop and replace it with a number cap instead.
> > >
> > > Edit:
> > > Maybe even reduces the cost of the
> > > Sige Turret Drop
> > > Its way to expenses even if you wast points into reducing the cost.
> >
> > No that leader power is fine. Also the early game is the most important and that has no effect on it.
>
> Not every leader needs to have a solid early game but i definitely wouldn’t turn BunkerDrop into some kinda Mini Mac/ODST Drop.
> Especially on a Tier 2 power.
Why not Johnson is 1 of the worst leaders in the game. And yes you do need a solid early game to get map control otherwise you lose
I think his mechs are fine his ultimate ability needs to change to a mech drop like it drops down 3 clossi into the battlefield with veterancy 1 now that would be really nice,
If he could get cutters archer missiles that would be great as well.
Oh maybe with the mech drop he comes with some manti or some flamers or snipers,
And for the cherry on top he replaces the condor with a scrab if CA just color’d the banished scrab purple and call it the 2 that would be awesome!
(This was supposed to be in the spoiler but its glitched ) If they could give the colossus a lockdown ability like the cobra from HW1 now that would be going the extra mile!
> 2535422421305993;16:
> > 2533275008266928;15:
> > > 2535422421305993;14:
> > > > 2533275008266928;13:
> > > > I think i would be better if his final Leader Power
> > > > Would give you free turrets as well and remove the pop cap from bunker drop and replace it with a number cap instead.
> > > >
> > > > Edit:
> > > > Maybe even reduces the cost of the
> > > > Sige Turret Drop
> > > > Its way to expenses even if you wast points into reducing the cost.
> > >
> > > No that leader power is fine. Also the early game is the most important and that has no effect on it.
> >
> > Not every leader needs to have a solid early game but i definitely wouldn’t turn BunkerDrop into some kinda Mini Mac/ODST Drop.
> > Especially on a Tier 2 power.
>
> Why not Johnson is 1 of the worst leaders in the game. And yes you do need a solid early game to get map control otherwise you lose
Johnson kit suggest he supposed to turtle till tech 2 and push for map control with tech 2 units and hold it with his leader powers and push with mantis overcharge but he falls short on all these fronts because of a lack of effect from his leader powers.
A solution would be to lower the cost of some of his powers and change the effects of others.
Not, (paraphrasing)
“Give him an Op ability because hes the worst”
> 2533274866061383;5:
> > 2533274818651339;4:
> > > 2533274866061383;3:
> > > No. thats the best one
> >
> > How
>
> If one of my bases was destroyed it allows me to build my entire base again without effecting my ability to pump out unit.
>
> In 3v3 or 2v2 if all my bases are destroyed. I can make a quicker comeback because I dont need money to build buildings
>
> When attacking the enemy I can take up base slots and full them with buildings quickly to distract the enemy
Its useful to help boost your teammates supply count too. I’ve been the Johnson in 3v3 quite a few times, and when the enemy looses a base, I just roll in, fast-build it with supply pads and turrets, and then feed my allies supplies until they super-unit rush.