Real Sniper Maps have they gone extinct?

Real Sniper Maps have they gone extinct?

In Halo: CE, we had HUGE maps. Some so gigantic that you could drive or “walk off the map.” These levels, Blood Gulch and Sidewinder, were designed with the sniper in mind. The environments were very open with many points of to snipe from high or low. The PC version also had Infinity and Danger Canyon. Depending on your game, two to four SNIPING MAPS and you know as well as I do you spent most of your time with your friends playing these maps.

Halo 2 brought back Blood Gulch in the form of Coagulation and also gave us three new maps: Burial Mounds, Waterworks, and Headlong. It also gave us some decent midrange maps for sniping with Zanzibar, Ascension, and Colossus for their unique size and shapes. However, with the introduction of the first map pack add-on we were introduced to CFH, Cluster-(curse)-Huge. Containment was the first map that was absurdly large that the majority of the map was not visible accept from specific points mostly gotten to with a Banshee. What about Headlong you ask? Headlong used buildings in the middle of the map to drastically increase its size. However, outside the building the map was pretty much open, some cover spots but not nearly as many thing blocking the view as Containment. While Halo 2 did have better add-on maps such as Terminal and Relic, it was the beginning of the close range maps that defeated the purpose of the sniper.

In Halo 3, it becomes even more evident that the series is moving away from sniper-designed maps with the introduction of Valhalla, which for me is the worst rendition of Blood Gulch ever. A map that once allowed you to see from corner to corner, base to base, now has a big screw-you mound right in the middle with equally visually damping side areas. And it becomes about finding a vantage point without being seen or being sniped yourself. Sandtrap was really only map for sniping based on its size, but like Halo 2, the sniper riffle’s range took a hit, which reduced its effectiveness. To come in the map packs were Stand Off, Avalanche, and Sandbox. Sandbox was the best because using forge you could build and play some really well sniper based maps however none of them would come for matchmaking. Avalanche was a horrible tribute to Sidewinder and destroyed the point of the level. Sidewinder was designed to have micro battles all over it while snipers and vehicles could tear it up at the same time.

Halo Reach was a disappointment and drove the knife deeper through the sniper cake. The two opening maps for snipers were Boneyard and Spire. Boneyard was BTB only and Spire was extremely unbalanced. Forge world was an awesome addition but they never used it for more than bringing back old maps. So much could have been done with that map, alas nothing was to be had. Breakpoint, had a lot of potential but was rarely played. Tempest and Highlands also had the same problem.

Halo 4 has given us: Exile, Meltdown, and Valhalla, which are only accessible in BTB. All of the other maps are midrange to close range and defeat the purpose of a sniper riffle. Unfortunately, it doesn’t look like the Crimson Pack will offer anything better.

The midrange maps are pointless for sniping. You might get one or two good shots before your blasted by the other team or assassinated. The series no longer provides the need for the sniper riffle with the effective range of the midrange guns like the BR and DMR. Am I alone on this issue or do other people want to see sniper based maps like we remember?

You want massive sight lines for guys with Binary Rifles?

Well, most maps only carry the UNSC sniper, the other two are ordinance only.

You do realize maps have gotten bigger and play worse right?

Blood gulch is smaller than coag etc.

I hate Valhalla and it will never be blood gulch for a lot of reasons, size being one of them. However, in halo typically a person would associate a good sniper as some one who can utilize that weapon well on a small map like lockout because it is much harder to stay alive and land your shots without choking than it is to sit safely on your side of the map sniping blue base spawn.

Although, I would love a true blood gulch and sidewinder remake I would honestly like every map off the first two games. They were so good people enjoyed playing them throughout both games longevities.

If you get a chance try sniper flag on halo ce boarding action with some friends, its a blast.

Lastly, I miss blood gulch because of how fun 4v4-8v8 could be. I played countless hours of flag and it was fun because you were devising tactics with friends to beat your other friends. In blood gulch the snipe could defend warthog + flag runner for a score. In ragnarok that’s not really feasible.

I understand what you’re saying, and agree with most of it. Yes, a sniper should be good with his weapon on lockout i used it like a shot gun up close. And yes I do understand they have gotten bigger and worse but it also doesn’t take 60 seconds + to get from one side of the map to the other anymore. I can clear Valhalla in about 45 second on foot. My Point is, sniper are extremely long ranged weapons and the game has reduce them to being nearly equal to a midrange weapon.

Blood Gulch is truly the only sniper orientated Halo map. I think I’ve said enough.

Agreed.

The dmr being 3x with flinch is hurting that as well as the cluster of -Yoink- the could shield a mammoth placed in most maps lol.

Really? You want MORE big maps…I don’t even.

the big maps, the open area’s and the dmr is killing the BTB playlist right now.

your suggestion is the most insane thing i’ve ever heard.

not to mention a Blood gulch remake would have 16 players crouching in active camo with either sniper ordnance or dmr’s.

for now that idea can go die in a fire.

I actually think Valhalla is better for Snipers than Blood Gulch/Coagulation/Hemorrhage. The mound in the middle is an example of good map design, giving players an incentive to push out of their base and take the vantage point. Although this is the key focus, there are other bits of cover on the sides where you can Snipe from, which can help you take the middle. This is what Solace in H4 does wrong. The bases have the best viewpoints because they are on the high ground and so there’s no incentive to push, making it a big camp fest. Even though it’s a symmetrical map it just plays terribly. We need more, good and fairly symmetrical maps like Halo 2s Sanctuary (which you missed out in your OP)

Sanc is one of my favorites from the add-on pack, and I didn’t miss it; it was a part of the add-on maps. Also, its midrange only talking about sniping maps. You are defiantly right that it does play into one of the midrange sniper plausible maps. I agree with the layout of Solace, however, my experience is that more people run the map then sit and camp. I personally, do a mix. After a respawn, I’ll wait and get my baring on where the other team may be before heading back out.

Valhalla does have its good point, I will give you that. But its a runner map. It really wasn’t designed with vehicles in mind or the sniper.

Examples:

Snipers:
Blood Gulch: Snipers pick up the guns same symmetrical spot. Neither has to go to the other to take them out.

Valhalla: I have a sniper, in order to take out theirs I have to wait for him to move where I can see him… if i go to find him, he just waits for me to stick my head out. 1 person can camp the other has to move.

Vehicles:
Blood Gulch: I get in the tank; you get in the tank. I fire, I hit the base; you fire, you hit the base. We move and now can shoot each other.

Valhalla: how the hell would a tank work on this map? Wouldn’t. Warthog catches on everything flips rolls backflips summersaults you name it. Ghost has similar issues. Banshee is the only vehicle with free rain but even it has issues getting stuck on the ceiling. Only mention, mongoose…

Ragnarok is actually a good rendition of his map and it balances it well. The mantis are a great added feature and do sub for a tank well.

Blood Gulch was balanced for everything. Quick moment over the map, weapons balance, and vehicles balanced. The same is true with Sidewinder. After Halo CE, why has the majority of these maps become ridiculously close quarter and unbalanced. I wont even get started on what’s wrong with Exile.

It was part of the map packs, yes, but you didn’t specifically mention that map, which is what I meant when I said you missed it. The reason why I thought it needed a specific mention is because it’s largely symmetrical, it’s balanced and it’s a good Snipers map, with the middle (like Valhalla) being a key point to hold.

And although you seem to think Blood Gulch being open is good compared to Valhalla, I can say you are wrong. Camping at the bases in Blood Gulch is more rewarding than camping at the bases in Valhalla, because it’s harder to find cover in Blood Gulch, but in both cases you’re surrendering map control. If you’re the person camping in your base on Valhalla and you’re letting the other person push up and take the middle, you’re making a mistake. If they kill you, then they’re going to get another kil on you when you spawn because you’re not going to spawn in cover, and they already have it at top-mid. However, if you kill them, they’re going to spawn safely at their base ready to get straight back up at top-mid. You may kill them again, but with each time they get top-mid, you have the possibility of getting 1 kill and they have the possibility of getting many.

The same is true for Blood Gulch.