In the blogs and the live stream (currently in progress as I write this) 343 has said that the reason you cannot use your multiplayer spartan in campaign is because they want you to ‘play your own story as Chief’.
That’s not true.
The real reason is because if they let you play as your multiplayer spartan, they would have to include all of the armour assets from multiplayer into the campaign and every time they add something to the armour customisation side of things, they’d have to then copy and paste those assets over to the campaign and update it.
Arguably that’s a lot of extra work to always be updating the campaign for a small piece of a cosmetic item. Remember that Halo Infinite (single player) is a completely different game from Halo Infinite (multiplayer).
They did it for Reach. What’s the difference? Two different mode there as well. Both work just fine. Halo 2 and 3 have elites and spartans in campaign and multiplayer. Again, two different modes. I think 343 has too much on their plate and just trying to slip past with the bare minimum to keep us few entertained enough.
The singleplayer is a different game to the multiplayer. Not just two different modes, I mean it is literally a different game as you can have one or the other downloaded without the requirement for both.
That means that they would have to port the assets of the armour over from one the multiplayer every single time they release something new. It would appear why they haven’t ported the Chief story armour over the multiplayer. It’s more assets they need to copy over.
I’m not a 343 employee, but I know enough about game development to know when something is not as advertised. As you’ve said yourself, they did it in Halo 3 (sort of but not really) and Reach but that’s because Bungie released feature complete games.
I thought it the MP always came with the campaign, the campaign is just an addition.
Also, I think likewise is that because it is on a dedicated server and there isn’t a true host/leader that there isn’t a designated “player 1” like in Halo 3. That might be in addition to your point.
This is absolutely not true. What are you talking about? The assets are right there in the game. The campaign and multiplayer are not some separate entity.
Like, I’m not butthurt about being forced to play Chief for co-op. But this just isn’t how video game development works at all.
They’re not. The campaign specific files (maps, open world, cutscenes, enemies, whatever else) are DLC that almost certainly wouldn’t function at all without the base multiplayer client installed (code, guns, scripts, whatever else)
Or they decided not to waste the dev time to delay the release another few weeks/month.
Simple? Yes. It would be incredibly simple to just swap chief out with your multiplayer spartan. Granted, chief would still need to appear in all the cutscenes and whatnot (your multiplayer model might have unforeseen issues if it were swapped), and you’d need some kind of user experience exploration (UI/UX considerations), but yes. Simple.
BUT! Simple does not mean that it wouldn’t take additional time/resources. If I had to bet, I’d say the devs were seriously considering it, but when they got down to the wire they reduced scope so that devs could work on other aspects of the co-op experience.
Here’s the thing: your own personal multiplayer spartan is not integral to the co-op experience. And, if there’s enough interest from the community, it would be relatively easy to patch in down the road alongside a future update.
My friends are gearing up for Halo Infinite co-op, and when we play I can guarantee we’re going to spend 99% of the time killing things instead of looking at each other in co-op.
In multiplayer, where my friends have their own unique spartans, I never identify them by what they’re wearing. I’m looking at the name over their heads, and I feel like virtually every player figures it out the same way.
You mean they would have to work, doing a job a few companies have done already and continue to do, and that is putting a player base money to some use. Looking at all the excuses 343 has comes up with since infinite launched for not wanting to put effort into infinite. I think it’s quite selfish for them to keep taking but barely offer anything in return for the amount of money they are making off the player base for a uncomplete game that has a major amount of issues.
This is going off topic a bit, but oh well. They want constructive feedback that we are forced to post on this forum or get a warning for not posting what (they demand.) I’m still trying to wrap that one around my head on how demanding is “the right thing to do”.
Do you want trust, respect, constructive feedback 343? (Then you need to earn all that by doing right by your player base that made you who you are today.)
For years player have stuck with 343 giving them all kinds off legit feedback any company would ever need to designed a Halo game. It’s time for 343 to back up their own words and produce the game they promised instead of giving excuses.