"Real" POI`s in Halo Wars 2 MP

Hey everyone,

today I played a little bit Halo Wars DE and some C&C Tiberium Wars 3.

In both games we have POI`s (Points of Interest).

What is a POI exactly?

  • It will give you more ressources - You have to be “in” the building/factory with infantry units - You probably get a higher level for units so that you can build moreIn Halo Wars 1 you have to use infantry to get in that building to get more energy, ressources/capazity.
    In Halo Wars 2, or better I say in the Beta, you just have to use your infantry move around it a little bit and it`s yours.

The god/bad thing is, that when you/your enemy has no infantry, he can not conquer it - and that`s totally stupid in my eyes. Because of that, units should be forced to stay in a buildung so that you can get ressources/energy/whatever.

What do we need for Halo Wars 2?

  • Infantry like Grunts/Marines/Snipers/Brutes/Rangers should be forced to get in the building to get the bonus - when infantry leave the building, the bonus for ressources etc. isnt there anymore - POIs will give you ressources or energy or what else - POIs shouldnt give you ressources and energy at once (just one of them (but you can have of course different POI`s on the map)Yeah, what do you guys think about that?