> The problem is your opinion would only be valid if you made reasonable points about how exactly these features dissapointed you. Instead, you come here and post a classic rage rant. Worse, you’ve indicate that you are one of the “purist” fans who want it to stay the exact same throughout its entire existence. That CAN’T happen; if it does, it will be overwhelmed by its competition, no if, and, or buts about it.
>
> They will very likely have a classic playlist, but by no means is that the “only hope” for Halo 4. And saying that we’re all “hopelessly lying to ourselves” and “mindlessly protecting the Halo franchise” isn’t going to help your standing with anyone here.
Okay, I’ll try to make my nonsensical rant have some sort of argument.
Classes: This is contrived addition to the system, trying to mirror other FPS’s, something in its self that is bad, but it also ruins the fact that each player has to start out on the same level and work to get a beeter gun, or better combination. Everyone is supposed to be on equal footing from game one, to game one thousand.
Fall Damage: Halo is about being a super-soldier, not about worrying. It’s about doing what you want to do, when you want to do it. The level dsigns are always so great, and involve a vertical element. Having fall damage makes you feel frail as you’re mobility is limited. Imagine you are on a bridge 25 feet about a road. A ghost sits in anticipation of enemies coming in, and as a spartan it is your right to jump down that bridge and highjack it. It’s all quite liberating, not worrying about that damage and possible death, and it gives the map infinitly more routes than it otherwise would have. Now instead of this jump, you have to go down stairs. It’s kind of demeaning.
Armor Abilities: When properly balanced, I find this one the least offensive, in reconsideration, they can be a good game changer. As long as Promethean vision is balanced and there isn’t a jetpack that can have you in the air for a really long time, giving people an unfair level of mobility compared to other players, I’m fine.
Random Weapons Drops plus Pings: Showing everyone where weopons is just pointless, and lowers the skill cap, as well as these random drops give the map less character in a sense. It’s hard to explain that one, but when there is a rocket launcher in a certain area, it leaves a mark. How lame would it be if the Sword Room in Pit Stop didn’t always spawn a sword?
And yes, I’m a purist I guess because I enjoyed Halo, and now critisize the choices 343i have made. I as a purist believe I have this terrible right to question things in sequels to games I like.