Real Halo Multiplayer

What Would Be Nice In CLassic Slayer

I cannot stand the changes that 343i has done to the mulitiplayer. It is infuriating. Classes have no place in Halo, and neither do AA, unless they worked like pick-ups, like how Halo 3 did deployables. Fall damage doesn’t fit the spirit of Halo either. The point of halo is not having intrusive traditional FPS mechanics and just having fun being a super-soldier that can actually make us of the third dimension and jump down levels and use man cannons without almost dying.

It’s all hopeless for people that aren’t lying to themselve and mindlessly protecting the Halo franchise, but there is one hope for people that want to put that Halo 4 disc in and, I don’t know… Play a game of HALO. That would be classic playlists. Halo: Reach had at least one for Classic Slayer. I would want at least one for Halo 4, being classic slayer, which would have NO CLASSES, just an assault rifle, NO ARMOR ABILITIES, No fall damage, No random drops, beacuse even normal slayer has the ridiculous system of weapons being randomly spawned, and NO PINGS telling you exactly where every good weapon is, and where every weapon close to them is, and obviously no personal ordnace drops.

EDIT: Why are you editing that? That is just short minded it doesn’t make you a real fan.

I’ll be clear with this. I am a fan of how Halo plays. Halo 4 does not play like real Halo, thusly, if I was a fan of Halo, then I would not find these otrocious changes as attractive.

Wasn’t the classic playlist on Reach the least played with only a few hundred at its height, and taken down with no real vocal protest from anyone?

We don’t want another Halo 2 or Halo 3. We want Halo 4. We’re getting Halo 4. Deal with it.

And you think making the same game over and over again will bring people to buy the game no. Halo has its flaws to. One being the one gun to rule all but that has to change that’s what 343i is doing.

> What Would Be Nice In CLassic Slayer
>
> I cannot stand the changes that 343i has done to the mulitiplayer. It is infuriating. Classes have no place in Halo, and neither do AA, unless they worked like pick-ups, like how Halo 3 did deployables. Fall damage doesn’t fit the spirit of Halo either. The point of halo is not having intrusive traditional FPS mechanics and just having fun being a super-soldier that can actually make us of the third dimension and jump down levels and use man cannons without almost dying.
>
> It’s all hopeless for people that aren’t lying to themselve and mindlessly protecting the Halo franchise, but there is one hope for people that want to put that Halo 4 disc in and, I don’t know… Play a game of HALO. That would be classic playlists. Halo: Reach had at least one for Classic Slayer. I would want at least one for Halo 4, being classic slayer, which would have NO CLASSES, just an assault rifle, NO ARMOR ABILITIES, No fall damage, No random drops, beacuse even normal slayer has the ridiculous system of weapons being randomly spawned, and NO PINGS telling you exactly where every good weapon is, and where every weapon close to them is, and obviously no personal ordnace drops.

Fall damage was in Halo: CE. Also, a lot of people said “dual wielding isn’t Halo” and “equipment is gonna suck” before Halo 2 and 3 came out. There’s always gonna be custom games, so that’s something you can do when you get the game. %99.9 of Halo fans want Halo 4 like it is. What the tiny minority is saying they want shouldn’t be a problem to 343i, especially close-minded people like you who want to turn Halo into CoD (I mean having the same game everytime).

Oh, look, another topic created by someone who has actually played the game. You can tell because the TC said “Halo 4 does not play like Halo”, implying that he has played it.

I made it very clear that these were my opinions. I f you don’t like them sorry. I will admit that 343i is making a great FPS, but I won’t admit that they are amking even a good halo. I was just proposing we keep a classic playlists for people that think spartans can’t fly and that maps should have set weopons, instead of this random weopon drop system, and pings to tell scrubs where weapons are, and that Halo is about starting off even with another player, and going toe-to-toe in a test of skill in a brawl of outrageous amounts of fun. Please stop suggesting a game can’t change without the core concepts changing. And yes I know that CE had fall damage, but not having fall damage moved the series further into having untraditional mechanics. Halo 4 might as well have ADS too right? I mean any and all change must be good, right?

> Oh, look, another topic created by someone who has actually played the game. You can tell because the TC said “Halo 4 does not play like Halo”, implying that he has played it.

Oh look, I’ve heard this fanboy response about 200 times in this forum of people criticizing Halo 4’s gameplay which has been made available.

> Oh, look, another topic created by someone who has actually played the game. You can tell because the TC said “Halo 4 does not play like Halo”, implying that he has played it.

I’ve watched a lot of feed of the multiplayer and listened to a lot of Halo pro’s talk about it. I guess I’ll have to dish out 60 bucks to have any ethos with you?

The problem is your opinion would only be valid if you made reasonable points about how exactly these features dissapointed you. Instead, you come here and post a classic rage rant. Worse, you’ve indicate that you are one of the “purist” fans who want it to stay the exact same throughout its entire existence. That CAN’T happen; if it does, it will be overwhelmed by its competition, no if, and, or buts about it.

They will very likely have a classic playlist, but by no means is that the “only hope” for Halo 4. And saying that we’re all “hopelessly lying to ourselves” and “mindlessly protecting the Halo franchise” isn’t going to help your standing with anyone here.

Most people want something new.

If you want what you’ve been eating for 10 years and don’t want just a few playlists for your personal needs, then go play Halo 1,2, or 3.

So you would rather 343i rehash the Halo 3 multiplayer and rebrand it as Halo 4, then you would complain that “this is like Call of Duty where they release the same game every year”.

> Wasn’t the classic playlist on Reach the least played with only a few hundred at its height, and taken down with no real vocal protest from anyone?
>
> We don’t want another Halo 2 or Halo 3. We want Halo 4. We’re getting Halo 4. Deal with it.

> > Oh, look, another topic created by someone who has actually played the game. You can tell because the TC said “Halo 4 does not play like Halo”, implying that he has played it.
>
> Oh look, I’ve heard this fanboy response about 200 times in this forum of people criticizing Halo 4’s gameplay which has been made available.

dont fight kids play nice

I just hope the game plays good and keeps me coming back for more each day .

only time will tell.

> The problem is your opinion would only be valid if you made reasonable points about how exactly these features dissapointed you. Instead, you come here and post a classic rage rant. Worse, you’ve indicate that you are one of the “purist” fans who want it to stay the exact same throughout its entire existence. That CAN’T happen; if it does, it will be overwhelmed by its competition, no if, and, or buts about it.
>
> They will very likely have a classic playlist, but by no means is that the “only hope” for Halo 4. And saying that we’re all “hopelessly lying to ourselves” and “mindlessly protecting the Halo franchise” isn’t going to help your standing with anyone here.

Okay, I’ll try to make my nonsensical rant have some sort of argument.

Classes: This is contrived addition to the system, trying to mirror other FPS’s, something in its self that is bad, but it also ruins the fact that each player has to start out on the same level and work to get a beeter gun, or better combination. Everyone is supposed to be on equal footing from game one, to game one thousand.

Fall Damage: Halo is about being a super-soldier, not about worrying. It’s about doing what you want to do, when you want to do it. The level dsigns are always so great, and involve a vertical element. Having fall damage makes you feel frail as you’re mobility is limited. Imagine you are on a bridge 25 feet about a road. A ghost sits in anticipation of enemies coming in, and as a spartan it is your right to jump down that bridge and highjack it. It’s all quite liberating, not worrying about that damage and possible death, and it gives the map infinitly more routes than it otherwise would have. Now instead of this jump, you have to go down stairs. It’s kind of demeaning.

Armor Abilities: When properly balanced, I find this one the least offensive, in reconsideration, they can be a good game changer. As long as Promethean vision is balanced and there isn’t a jetpack that can have you in the air for a really long time, giving people an unfair level of mobility compared to other players, I’m fine.

Random Weapons Drops plus Pings: Showing everyone where weopons is just pointless, and lowers the skill cap, as well as these random drops give the map less character in a sense. It’s hard to explain that one, but when there is a rocket launcher in a certain area, it leaves a mark. How lame would it be if the Sword Room in Pit Stop didn’t always spawn a sword?

And yes, I’m a purist I guess because I enjoyed Halo, and now critisize the choices 343i have made. I as a purist believe I have this terrible right to question things in sequels to games I like.

just play halo 3 if you want do you really want them to release the same game over and over then its like CoD and people are complaining that they sell the same game

It is really frustrating how people claim what is “Halo” and what is not. How is Halo 4 not Halo? This logic makes no sense to me. In fact, the whole belief of “this and that is Halo” is a fallacy.

> It is really frustrating how people claim what is “Halo” and what is not. How is Halo 4 not Halo? This logic makes no sense to me. In fact, the whole belief of “this and that is Halo” is a fallacy. [/quote
>
> That’s so cool. Dude you’re so right. Even if Halo 4 was actually a Nintendogs game, who am I to say it’s not Halo.

> It is really frustrating how people claim what is “Halo” and what is not. How is Halo 4 not Halo? This logic makes no sense to me. In fact, the whole belief of “this and that is Halo” is a fallacy.

Halo 1, 2, and 3 are Halo.

Reach took a break from the Halo formula by design. They waned the game to go in a different direction. They succeeded. Halo4 is adopting the Reach gameplay rather than the Halo 1, 2, and 3 gameplay. So, its not Halo, by design. Its called “Halo” but we all know better. They aren’t making Halo games anymore. Just calling their games “Halo”. Which is fine. We just need to acknowledge this and move on.

What we don’t need is to be told IT FEELS LIKE HALO by 343. They should just make a game and stand behind whatever it feels like. But let’s not lie about it. Its not Halo. We are men of action. Lies do not become us.