Ready for BR 4!

well, its pretty obvious its going to be another halo game dominated by ONE and ONLY ONE gun. and that is the BR. Get used to it because its obviously going to be the only weapon we see in Halo 4.

I hope not.

Wait? So you are going to base all your information off of on bulletin? We don’t even know what the other weapons will be, and you are over here complaining already? Sheesh!

> Wait? So you are going to base all your information off of on bulletin? We don’t even know what the other weapons will be, and you are over here complaining already? Sheesh!

Im just saying, from a psychological perspective, I can assume the role the community will take. They hype and glorify a weapon which people worshiped in the past with news of its new coming cool, and I guarantee that people will wash over it like so many lemmings off a cliff.

> > Wait? So you are going to base all your information off of on bulletin? We don’t even know what the other weapons will be, and you are over here complaining already? Sheesh!
>
> Im just saying, from a psychological perspective, I can assume the role the community will take. They hype and glorify a weapon which people worshiped in the past with news of its new coming cool, and I guarantee that people will wash over it like so many lemmings off a cliff.

It doesn’t dominate because it’s too good. There’s nothing overpowered about an all-around weapon. They just decided to nerf everything except power weapons so there is no point to picking up another gun. That movement speed is so slow coupled with awful map geometry in Halo 3 only made them worse, not the BR better. In Halo 2 it was perfectly feasible and useful to use SMGs or pistols or plasma rifles to get kills in close-quarters, and the maps allowed you to move in with adequate cover. The BR did not dominate in MM, and people used other weapons all the time. Everything else is just underpowered except power weapons, the grenade launcher, and the concussion rifle.

Weapons like the AR depend severely on ability to get close with or without being seen by an enemy. This cannot happen with the default movement speed and with the low damage output (you cannot kill in the time it takes for them to turn around). As well, there are no ledges or places where you can fire from a slightly elevated position. Maps like Lockout and Midship abounded with areas where it was a far better choice to use a close-range weapon to get a quick kill from one two two spartan heights above the enemy. Powerhouse has the shed and tanks where this would be useful except with Sprint and all that making it always better to always use the DMR and run away.

That probably deserves its own paragraph. Sprint as it’s currently implemented is a big reason close-range combat except double melee does not exist in Reach when a DMR is available.

The BR/DMR is also so prevalent because there are few weapons on any of the maps besides power weapons. I challenge you to tell me the last time you found a plasma pistol or a magnum to pick up.

A good mid-range weapon is imperative to reduce the effect of lucky or unlucky spawns. Otherwise, especially in FFA, kills are largely to due where you happen to spawn and who you can run up to first.

Halo 3 wasn’t dominated by one gun. I think the only gun I didn’t use in Halo 3 was the Mauler, and that was a great gun in it’s own right.

> Halo 3 wasn’t dominated by one gun. I think the only gun I didn’t use in Halo 3 was the Mauler, and that was a great gun in it’s own right.

Still, the only gun you never dropped, and the only gun you always went to get, was the BR. It was OP, since it was better then say Assault at any range, same for needler, it beat carbine and easily sniper too…
BR was way to good back in Halo 3, and either it should be nerfed or all other weapons should be better balanced (I hope they are). An Assault Rifle should beat an BR in close-mid unless the Assault player is very, very bad or the BR player is Chief himself.

> > Wait? So you are going to base all your information off of on bulletin? We don’t even know what the other weapons will be, and you are over here complaining already? Sheesh!
>
> Im just saying, from a psychological perspective, I can assume the role the community will take. They hype and glorify a weapon which people worshiped in the past with news of its new coming cool, and I guarantee that people will wash over it like so many lemmings off a cliff.

Lemmings? I USED TO PLAY THE -Yoink- OUT OF THAT GAME!

Hopefully 343 has put a lot of work into making sure each weapon serves a purpose. I understand that both H3 and Reach felt like they were dominated by the BR/DMR (I felt like this sometimes, anyway). Just give it some time.

The BR/DMR were never OP. The other weapons were just useless. We need to take a page from the CE book in terms of sandbox balance and weapon design. Everything had a place, and pickups were viable in their own niche.

I honestly think that the problem is the fact that people now expect to start each match with the battle rifle or a similarly effective weapon. Way back when, PC shooters would give you a pistol if you were lucky. Nowadays, you can rack up kills with the best of them without ever looking around for another weapon. There should be two to four battle rifles on the map, depending upon its size, and players should start with the assault rifle as they did in Halo 3, or perhaps some other gun that 343 can develop for the purpose.

GET CHA BR ON SON! <3

cry about it, or get better with the br/dmr

I don’t think so. Something tells me Halo 4’s sandbox is going to have a large variety of weapons. It has been hinted at.

Don’t count your chickens before they hatch.

> I honestly think that the problem is the fact that people now expect to start each match with the battle rifle or a similarly effective weapon. Way back when, PC shooters would give you a pistol if you were lucky. Nowadays, you can rack up kills with the best of them without ever looking around for another weapon. There should be two to four battle rifles on the map, depending upon its size, and players should start with the assault rifle as they did in Halo 3, or perhaps some other gun that 343 can develop for the purpose.

Quake doesn’t limit you to two weapons at a time.

The Battlefield series lets you spawn with what you want, no pickups.
Team Fortress 2 lets you spawn with what you want, no pickups.
Call of Duty lets you spawn with what you want, no pickups.
Nexuiz spawns you with a decent shotgun, able to contest with other weapons.
Counter Strike lets you purchase weapons before a round with ingame points.

Maybe for Quake, DOOM, Half-Life, et cetera, you have to pick up your weapons, and spawn with a useless toy, but for all of those games you can carry the entire arsenal in your pockets.

> Quake doesn’t limit you to two weapons at a time.
>
> The Battlefield series lets you spawn with what you want, no pickups.
> Team Fortress 2 lets you spawn with what you want, no pickups.
> Call of Duty lets you spawn with what you want, no pickups.
> Nexuiz spawns you with a decent shotgun, able to contest with other weapons.
> Counter Strike lets you purchase weapons before a round with ingame points.
>
> Maybe for Quake, DOOM, Half-Life, et cetera, you have to pick up your weapons, and spawn with a useless toy, but for all of those games you can carry the entire arsenal in your pockets.

There’s no reason why being restricted to carrying only two weapons, and starting matches with a low tier weapon (not a useless toy) should be mutually exclusive.