Readin this forum has made one thing painfully obvious about the Halo community

If we look at the customization in the Halo games with an historical lens. Then, it should be noted that Halo 3 was in fact the first game where the player could customize individual pieces. In that game, the player had the option to choose between up to 11 different helmets, 8 different left shoulder pads, 8 different right should pads and 9 different chest pieces. This gave in total 6336 distinct combinations where coloring opinions was excluded.

Since then, the system has evolved and Halo Reach did originally have 125,411,328 (armor effects and colorings excluded) combinations and 117,573,120 combinations was geometrically distinct.

The next game was Halo 4 which had an even greater amount of combinations than what has been seen in Halo Reach with nearly 800,000,000 geometrically distinct combinations. However, it was also the first Halo game to Halo player customization items locked behind a paywall.

Unfortunately, Halo 5 turned on the reverse gear with only 18,564 geometrically distinct customization combinations mainly due to fewer independent pieces that was possible to customize.

If we then look at Halo Infinite, it’s unfortunately a bit more complicated to count the number of possible customization combinations. However, the total number of geometrically distinct combinations if we limit ourselves to the free content should currently be 73,728 combinations. If we instead look at the all free content plus the content provided from a premium battle pass, then the game should have a total of 273,816,576 combinations and 248,933,376 should be geometrically distinct. If we instead look at the total with all premium content and some currently unreleased content, then the game should offer 1,644,285,312 combinations and 1,536,509,952 combinations should be geometrically distinct.

Based on this, we can conclude that Halo Infinite has a greater number of customization combinations (colorings and armor effects excluded) than Halo Reach if we limit ourselves to the free content and content provided from the premium battlepass. However, this doesn’t beat Halo 4 or the MCC version of Halo 3.

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Are you accounting for limitations in armor core with those calculations for infinite?

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Yes, these limitations are accounted. Here is how the number of combinations are distributed by armor core.

Combinations with free items
Mark VII: 69,120 combinations
Mark V [B]: 0 combinations
Yoroi: 4,608 combinations

Combinations with items from free items and items given from premium battlepass
Mark VII: 96,960 combinations
Mark V [B]: 273,715,200 combinations (248,832,000 geometrically distinct)
Yoroi: 4,608 combinations

Total number with unreleased and premium items included
Mark VII: 304,570,368 combinations
Mark V [B]: 1,339,493,760 combinations (1,231,718,400 geometrically distinct)
Yoroi: 221,184 combinations

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I did not read this whole forum post, but your approach to this criticism is all wrong. The problem isn’t with people only wanting to complete their challange, it’s that people are tired of oddball, tired of ctf, tired of strongholds, and tired of being forced to play a gametype or objective that they have interest in playing. When getting forced to do something you don’t want to do, you at least want to get some enjoyment out of that time spent.

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lol it was locked but restored by staff :+1:

I can understand some missing content to an extent, but this is a AAA studio, and to release the game absent of dedicated playlists and other core features I just cant accept given the time and money invested…

They have microsoft backing them and providing all cutting edge hardware, networking prowess, servers, and software.

Theyve touted the game as a live service that can be updated and changed on the fly but are now saying it’s all for not because the UI is preventing them from adding playlists?!

I’m sorry I just don’t but this excuse or that they would create a live service game with these limitations that prevent them from acting quickly. Halo has always been about player choice and freedom and I dont buy that they dont know that- they know! Ske7ch is not new to Halo, he’s OG bungie and worked on all the old games- he knows!

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YOU’LL PLAY ODDBALL AND LIKE IT!

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from what i’ve seen of halo 5 if infinite uses the same engine infinite is a poor example of the engine. i mean they had forge varients of the vehicles, more weapons, elites… etc. Now if the developers that walked off, had great expierience with this engine, more than any other people working at 343, i could see that as a valid excuse, however as far as I am aware they did not say that, so…

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For real! Do they really expect us to believe they are struggling to keep the lights on when they are funded by billion dollar software company Microsoft? They must think we’re as thick as they are!

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Honestly with progression I don’t understand why they didn’t just copy and paste from the MCC as that would have just made it so much better if it would have something along the lines of that

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Ok, now I’m convinced all of these random users with bleeding hearts are 343 employees in disguise begging for mercy.

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Buddy, have I got news for you lol

This IS the Halo 5 engine. They overhauled it but it’s still the same engine it’s always been. Just another marketing ploy by 343i to make themselves seem competent.

Just like how they silently take credit for the amazing state MCC is currently in.

But would they take credit for the lies, deceit, and poor state of Infinite? Nah.

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Yo I know you did NOT just say splitgate is a better game than infinite.

That game died off quicker than a housefly

I don’t think it’s selfish to not want to pay over $10 just to be able to change your characters color to white.

This isn’t a generational divide. Gamers have enjoyed their games and unlocking rewards since the earliest days. I remember logging hours of VS matches with friends to unlock Mewtwo in Smash Melee. I remember beating Halo 3 on Legendary and unlocking EOD. I remember unlocking Dare after beating ODST on Legendary for Firefight. Hell, it was nice to get a little poster for completing the fossils for my islands museum in Animal Crossing: New Horizons.

All those games, and Infinite, are fun on their own merits. But getting stuff along the way is nice and anyone who seems perplexed by that is either purposely lying to themselves or just being obtuse. I like Infinite, but seeing my battle pass complete and show things I unlocked but can’t access unless I drop $10 blows. It’s that or spend on overpriced bundles in the cash shop. If this is what Halo has to offer, I can pay for better experiences elsewhere.

Granted, this may have been a bait post, but plenty unironically would agree with it and the sentiment still applies.

I got 2 words for ya pal. Vocal Minority. There’s are thousands of people on this forum and the ragers you see posting this crap are all either entitled 50+ year olds stuck in nostalgia, or they just want the comments. I agree with you. This is a selfish community, but it’s the Halo community. We’ve supported Halo for years and years. Bungie set the bar extremely High, 343 wanted to piggyback off other successful games and it wasn’t until now that they circled back to what made Halo authentic. We want it done right. This game we have now (multiplayer) is not right, even on normal game standards. Fortnite battlepass is better than this. Pretty much any other game has worked out a better system than this.

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They have to push you to buy somehow…

Just my experience so far, but I have completed a majority of the weekly challenges, passively. I accomplish them while playing to win.

I have had a decent chunk of time to play, but it’s not like I’m going out of my way to complete challenges. I didn’t even know you can view the challenge list until recently.

That being said, if you’re queuing into a match with the sole purpose of completing challenges, you’re going to have a bad time. If you go into a match with the sole purpose of trying your best to win that match, the challenges just somehow complete themselves.

Crazy, I know.

I absolutely did. Comparatively, you have an indie team versus a triple AAA studio with 20 years of source material on top of backing from one of the largest publishers.

It may not have had staying power but it also didn’t have a 20 year franchise fan base supporting it either.

Bottom line, they put out a more player friendly and content rich F2P than Halo infinite.

It’s not even an opinion. It’s a fact.

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well son of a brute. i’ve been tricked, backstabbed, and quite possibly bamboozled by 343’s lies once again! so if it’s the exact same halo engine that has been updated since CE-5… how the heck has it taken them this long?! bungie updated their engine in less time… that’s just… nonsense. welp, add that to the list of lies that 343 has given. what is it now? 3-4? spark have mercy, it makes activision/treyark look good -v-

^point*

Well then that just proves my point above