> > Nice in theory, but how would you put it on the controller, without making it a nuisance when you’re not trying to switch?
>
> Hmmm, I would bind it to a button that’s normally not used when you’re in the vehicle, like crouch, the armor ability button, or zoom.
Or hold the jump button.
This would be great! I wouldn’t have to get out and get back in if I accidentally get on the wrong seat.
I think this would be very handy. You could utilize buttons not normally used in Vehicles, and it would get rid of that annoying “got in the wrong seat” scenario.
I would probably go about it like this (using the Warthog as an example)
“Y Button = Transition Clockwise”
“B Button = Transition Counter-Clockwise”
In the driver seat, pressing Y will move you to the Passenger Seat, pressing B will move you to the Turret.
In the Passenger seat, pressing Y will move you to the Turret, B will move you to the Driver Steat.
In the Turret Y will move you to the Driver Steat, B will move you to the Passenger Seat.
If you want to transition to an occupied seat, you have to hold the button down (say Turret to Driver you would hold Y) they have to accept the seat change request like in Borderlands, except instead of having your spartan annoy the -Yoink- out of the person in the seat yelling “CHANGE SEATS!” It just shows a text prompt somewhere out of the way, but noticeable that says “Turret Gunner wants to trade seats, Hold ‘B’ to swap.” and so long as you are holding the buttons at the same time, you will trade seats.
I wouldn’t mind it much. I don’t drive often. 
It would get too complicated, especially with vehicles with more than 2 extra seats.
> It would get too complicated, especially with vehicles with more than 2 extra seats.
No it won’t. That’s why I said it will be exclusive to warthog and covie version of their warthog. They have 2 seats, and I excluded the gunner on the warthog.
Truly, it isn’t. BF3 does it great. In a vehicle with more than 1 person, there is usually gunner positions and a pilot position. Apart from the elephant/mammoth, its just about every big vehicle. So, maybe you have some sort of “list” showing everyone on the vehicle. If there is an open spot, press a button which is “change spots”. You would automatically move upwards on the list to the closest spot.
Great idea OP! I really like it.
> > Nice in theory, but how would you put it on the controller, without making it a nuisance when you’re not trying to switch?
>
> Hmmm, I would bind it to a button that’s normally not used when you’re in the vehicle, like crouch, the armor ability button, or zoom.
How about holding the movement stick (warthog turning is controlled via the aim stick) towards the seat you want to switch to and holding ‘X’?
Nice idea. Another thing I thought would be cool was vehicle-to-vehicle hijacks. Like if you were in the passenger seat of a Warthog and another Warthog got close enough, you could jump from one to the other and hijack. The other driver would have a little bit of warning to swerve away, so it won’t happen too much.
> Nice idea. Another thing I thought would be cool was vehicle-to-vehicle hijacks. Like if you were in the passenger seat of a Warthog and another Warthog got close enough, you could jump from one to the other and hijack. The other driver would have a little bit of warning to swerve away, so it won’t happen too much.
Me likes your thinking. This reminds me so much of a movie of some high speed fight chase lol.
> > > Nice in theory, but how would you put it on the controller, without making it a nuisance when you’re not trying to switch?
> >
> > Hmmm, I would bind it to a button that’s normally not used when you’re in the vehicle, like crouch, the armor ability button, or zoom.
>
> How about holding the movement stick (warthog turning is controlled via the aim stick) towards the seat you want to switch to and holding ‘X’?
Ok that would be great! Gosh I hope they’ll read that. 
> > Nice idea. Another thing I thought would be cool was vehicle-to-vehicle hijacks. Like if you were in the passenger seat of a Warthog and another Warthog got close enough, you could jump from one to the other and hijack. The other driver would have a little bit of warning to swerve away, so it won’t happen too much.
>
> Me likes your thinking. This reminds me so much of a movie of some high speed fight chase lol.
Just imagine the machinima possibilities…
I have often discussed this with my friends and we agreed the jump “A” button would be best suited for the job while you hold the direction you want to climb to (Passenger, Driver, Gunner). I also want a little more control of which way I dismount. Nothing is worse than being by a cliff on a mongoose and jumping off the wrong side. Finally, we wanted to ability to use side arms while driving.
> I have often discussed this with my friends and we agreed the jump “A” button would be best suited for the job while you hold the direction you want to climb to (Passenger, Driver, Gunner). I also want a little more control of which way I dismount. Nothing is worse than being by a cliff on a mongoose and jumping off the wrong side. Finally, we wanted to ability to use side arms while driving.
My idea was D-pad left and right usage. The D-pad isn’t really used in vehicles.
In campaign please. Also, I hope the Hog maintains it’s momentum when you get out of the driver’s seat instead of coming to a complete halt. That’d make more sense than coming to a complete stop just to transition into passenger/gunner seat.
I don’t see how it could ruin skill gap considering all your doing is just switching seats. However I’d see this as something like in a warthog or mongoose when the other seat is open, and definitely not from any gunner position to driver.