So I just finished replaying Reach and Reread the fall of reach and there are to many inconsistencies like how SIII’s have shields even though it only became available just before Reach fell, let alone how the Covenant were on reach in July bit most of the system had no Idea of there presence. It bugs me when cannon is messed up on such a large scale. What do you think?
It bugs me too which is why, along with gameplay reasons, Reach is my least favourite Halo game.
However, it was Bungie’s game so they could do what they liked with the lore. They decided what was canon and what wasn’t.
Reach is supposed to be a cannon?
I’m sorry, lol. Anyways, I remember reading in an interview somewhere that Joseph Staten, during his time with Bungie, stated that games as well as newer forms of media took precedence in terms of what is considered canon. Seeing as how Halo: Reach is both a game and newer than The Fall of Reach, it essentially overrules the novel to some degree.
I don’t necessarily agree with such changes, but that’s how it goes I’m afraid.
Holy Sith, we’re STILL debating this?
> Holy Sith, we’re STILL debating this?
I wouldn’t say debating, more like collecting personal opinions. The matter is officially settled, but that doesn’t always change how people feel about such drastic changes.
Yup, Bungie broke canoe with Reach.
#Forget Reach.
> #Forget Reach.
Take care, LoneWolF138. What you say is heresy.
> > #Forget Reach.
>
> Take care, LoneWolF138. What you say is heresy.
I SPEAK THE TRUTH!
I watched this and it was good enough for me. I can say that after watching this video my headache regarding Reach was cured and hopefully it can do the same for you.
Special thanks to the forum member who made it. Big fan of your channel Toa Freak; )
One of the many reasons 343i > Bungie…
Agreed the minor canon issues that 343 have were nothing on the scale of halo reach.
The canological errors with Reach were generally fixed by the data drops 343i released, so I don’t have a problem with Reach anymore. I still play the campaign every other day, New Alexandria is a amazing mission.
> like how SIII’s have shields even though it only became available just before Reach fell
Noble Team were issued prototype Mark V armour equipped with shields around a year before the finalised Mark V version was distributed to the Spartan IIs.
> So I just finished replaying Reach and Reread the fall of reach and there are to many inconsistencies like how SIII’s have shields even though it only became available just before Reach fell, let alone how the Covenant were on reach in July bit most of the system had no Idea of there presence. It bugs me when cannon is messed up on such a large scale. What do you think?
Even the games have inconsistencies between each other. Even the games and novels and all the other media that is canon have inconsistencies and yet people only really complain about Reach having inconsistencies. It is canon and any inconsistancies can probably be fixed. That plus the whole thing about Reach falling in a single day is pure crap. Even smaller colonies survived longer than that and were even more caught off guard.
That said Reach definitely did not look like a cannon even though it had cannons on it, around it, and destroying it.
The game Reach is canon, it’s just a diff story of it.
Margaret,
Some days I really get the feeling that we’re going to burn in hell for the things we do. Today is one of those days. Just finished briefing the team with Halsey and they still don’t suspect a thing. No one does on this side of the planet. We’re keeping them well away from the primary target sites where, as far as I can tell, all hell is breaking loose and has been for some time. Army says they’ve got it handled groundside, but I’ll believe that when I see it. Regardless, we can’t allow RED FLAG to be compromised by what’s going on over there. If it does, this’ll all be for naught.
I feel like we’re going to need to tell Keyes at some point, otherwise, as soon as the Covenant show up – and I mean really show up – he’ll scrub RED FLAG and jump in with guns blazing. He’s not the type to avoid a fight, hell, he ran headlong into one just last month, all on his own. Our one hope is that the Covenant bring their big ships to the front early and that the Spartans can do what they do best.
Holland’s informed me that the only [CLASS-FIVE CSO] they’ve confirmed, a vessel called “LONG NIGHT OF SOLACE,” was dropped just outside of New Alexandria a few days ago. That could have been ours if SpecWar wasn’t so damn trigger happy. Now we’ll just have to wait, pull the Covenant in deep enough to bring the damn trap down right on top of them.
ATTACHED: Cortana’s catalogued metrics for the key staff/assets (including herself), with some of my notes affixed to each. Let me know what you think within the next few hours. Otherwise, as per our talk last week, we’re green-lit for RED FLAG as of 0100 hours…and I pray to God that we’re doing the right thing.
-HMS
This is why I think it’s a lie, no nukes thing. Not taking out the CSO. Why? ONI wanted then ship, they wanted red flag. Reach was a bait. And noble team screwed it up.
Because it works?
I’m thrilled that Halo: Reach is canon. Yeah, it has some mistakes, but The Fall of Reach had some really weird things that bothered me. Rectifying those and building on them for this tale really made Reach’s campaign a winner.
Besides, who cares if it is or isn’t canon. It’s a fantastic story!
> I watched this and it was good enough for me. I can say that after watching this video my headache regarding Reach was cured and hopefully it can do the same for you.
>
> Special thanks to the forum member who made it. Big fan of your channel Toa Freak; )
still doesn’t explain Red team getting deployed and than Keys acting like they had no idea about the attack. Also the fact that they would try and leave for operation red flag without the other part of Cortana.
I really do hope that Reach never gets an anniversary game, and just a complete remake to fix the story and make the levels more interesting.
> I’m thrilled that Halo: Reach is canon. Yeah, it has some mistakes, but The Fall of Reach had some really weird things that bothered me. Rectifying those and building on them for this tale really made Reach’s campaign a winner.
>
> Besides, who cares if it is or isn’t canon. It’s a fantastic story!
Oh hell no.
It’s the sloppiest put together story of the whole franchise. Lets just put the lore issues to the side for a minute.
The writing was just god awful. The characters aren’t likeable at all. Buck and his squad in ODST are more likeable, the Spartans in Halo Wars are more likeable! And they have the least personality of anyone in halo. Though that also boils down to Noble being useless in game-play. At least in ODST you could swap weapons with characters and in Wars the Spartans were invaluable. Yet here we have a spartan team that’s useless and there is never one point in the game where all of them fight together on the ground in the same mission, so much for “more than a collection of Spartans”
Plus everyone’s death was just horribly forced. Jorges makes sense, unless a marine survives than it’s completely stupid. Kats makes no sense, why didn’t the sniper that shot her shoot the other Spartans? and why didn’t it shoot 6 after it shot Kat. Carters was pointless, 6 and Emile could have stayed on the Pelican and everything would have been fine, that aside he had the scarab distracted, 6 and Emile could have easily gone past it and after he distracted it he could have landed at the shipyards. Emiles has got to be the worst, he gets stabbed from behind, even though he has a freaking motion tracker. As for 6, they just shoved him in the middle of a field that’s undefendable for no reason. he could have set up a barricade in the shipyards with other marines, maybe find a pelican and fly out, or keep shooting down transport ships, but no they have to put him in the middle of noware just to kill him. The game wants me to feel sad but I’m too busy going “what?” To feel sad.
and i realize they needed to kill the characters off but they could have done it in a way that actually made sense. Have Kat die in the building, maybe fall out as the structure collapses or maybe get killed by falling debris. have Carter get shot down by Banshees, make Emile get overwhelmed by too many elites and not stabbed in the back, and give 6 anything else.