Reach was a tribute to CE, but not a proper one. I hate it because it’s like a CE-H2-H3 hybrid. It’s sabotaged by some of the bad things introduced in the newer Halos.
> Despite what you think about armor abilities, Halo Reach was otherwise a tribute to the part of the community that loves Halo CE more than any of the other games. It incorporated:
>
> Fall damage
> Med packs
> No duel wielding
> Shorter jumping
> Halo CE shields
> Unique weapons (except for the plasma repeater)
> 1-shot DMR that functioned like the Halo: CE pistol
> No Battle Rifle
> Bloom like in the original Bloom in Halo 1
> They un-nerfed weapons like the Needler and Plasma pistol
>
> I think 343i will try to go for the Halo 2 feel this time. Yes, I understand armor abilities are NOT rooted in Halo’s origins, but pretty much everything else in Reach was. In this light, I think Halo 4 will be MOSTLY like Halo 2, with a few new things added.
Fall damage is unsuitable in a fast paced game, not that Reach ever had a chance to be one.
The jump height is way too small. I could crouch jump on Elites in CE.
The shields are vastly inferior to CE shields. The recharge rate does not gain an increase on Legendary and the durability is absurd.
If anything, plasma repeater was the one unique weapon. Nowhere else have we seen manual venting. Needle rifle, concussion rifle, focus rifle, plasma launcher are either reskinned weapons or combination of weapons.
The CE pistol could induce flinching in AI, could be used to confuse AI, could be used close-long range, was devastating against infantry and vehicles, and where it hit was easy to spot. The only trait the DMR has is range, accuracy, and vehicle devastation.
The needler wasn’t nerfed in H3. In H2, it was nerfed because of dual wielding. The needler seems to be even more nerfed in Reach, being near useless against Elites. You’re right about the plasma pistol, but it’s overcharge is near useless when used by the player and the plasma pistol bolts don’t have bullet drop.
> Although Halo 2 was my favorite Halo, I do see it as being less like Halo: CE than even Reach.
The AI. H2 AI were quite easy to manipulate. Jackal snipers might have been op, but besides those fellas, everything else was quite easy to pwn, just like in CE.
In Reach, I find it extremely difficult to get AI to do what I want. Whether they’re troopers or Elites, they always find a way to drive me nuts.